Rooting – debunk: triggering KNOX will shorten the battery life?

I have heard various people in XDA report that rooting a Samsung S8 (or something similar – S8 +, S7, S7 Edge, S6, S5, S9, etc.) will permanently lose 30% of your battery life.

Is that true? I think the myth is based on reports that KNOX Used 30% of the battery life in some phones and removing it will increase Battery life up 30%, but I have no way to prevent it.

I've had the experience that a damaged Samsung phone will lose a lot of its battery life. Maybe Knox stumbles?

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Life is too sporty against?

Blog name: Life is too sporty
Genre: General / personal blog
Want to fight: Similar blogs or preferably blogs and forums of similar size (my blog contains only 17 articles, so please only suggest a fair fight).

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Conways game of life in C ++ with SDL2

I have finally finished my Conway game in the C ++ project and would like to find out how I can improve the code.

#include "Engine/Engine.h"

int main()
{
    Conway::Engine Engine(1280, 1024);
    Engine.Run();

    return 0;
}
#pragma once

#include 
#include 

#include "Board.h"

// Namespace Conway to
// always enclose classes in a namespace.
namespace Conway
{
    // The engine class handles
    // everything about the program:
    // It handles the window, the renderer,
    // Drawing, Events, Game logic,
    // and holds representations of the game's
    // parts (Cell, Grid)
    class Engine
    {
        public:
            Engine(int ScreenWidth, int ScreenHeight);
            ~Engine(); 

            void Run();

        private:

            void HandleEvents();
            void Draw();

            void DrawLines();

            const int m_ScreenWidth;
            const int m_ScreenHeight;

            bool m_Update = false;
            bool m_Running = true;

            std::unique_ptr m_Board;

            SDL_Window* m_Window;
            SDL_Renderer* m_Renderer;
    };
}
#include "Engine.h"

Conway::Engine::Engine(int ScreenWidth, int ScreenHeight)
    : m_ScreenWidth{ScreenWidth}, m_ScreenHeight{ScreenHeight}
{
    SDL_assert(SDL_Init(SDL_INIT_VIDEO) >= 0);

    m_Window = SDL_CreateWindow(
            "Conway's game of life",
            SDL_WINDOWPOS_UNDEFINED,
            SDL_WINDOWPOS_UNDEFINED,
            m_ScreenWidth,
            m_ScreenHeight,
            SDL_WINDOW_SHOWN 
            );

    SDL_assert(m_Window != NULL);

    if (!m_Board)
    {
        Coord ScreenSize = {m_ScreenWidth, m_ScreenHeight};
        m_Board = std::make_unique(ScreenSize);
    }
    SDL_assert(m_Board != nullptr);

    m_Renderer = SDL_CreateRenderer(m_Window, -1, SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC);
    SDL_assert(m_Renderer != NULL);

    // Show lines
    SDL_RenderClear(m_Renderer);
    DrawLines();
}

Conway::Engine::~Engine()
{
    SDL_DestroyWindow(m_Window);
    SDL_DestroyRenderer(m_Renderer);
    m_Window = NULL;
    m_Renderer = NULL;

    SDL_Quit();
}

void Conway::Engine::HandleEvents()
{
    SDL_Event Event;
    while(SDL_PollEvent(&Event))
    {
        switch(Event.type)
        {
            case SDL_QUIT:
                m_Running = false;
                break;

                // Toggles the updating with a keypress
            case SDL_KEYDOWN:
                if (Event.key.keysym.sym == SDLK_SPACE)
                {
                    m_Update = m_Update ? false : true;
                    DrawLines();
                }
                else if (Event.key.keysym.sym == SDLK_c)
                {
                    m_Board->Clear();
                }
                break;

            case SDL_MOUSEBUTTONDOWN:
                if (!m_Update)
                {
                    if (Event.button.button == SDL_BUTTON_LEFT)
                    {
                        m_Board->ToggleClickedCell({Event.button.x, Event.button.y});
                    }
                }
                break;

        }
    }
}

// Draws the grid
void Conway::Engine::Draw()
{
    SDL_RenderClear(m_Renderer);

    for (int i = 0; i < Board::GRID_HEIGHT; ++i)
    {
        for (int j = 0; j < Board::GRID_WIDTH; ++j)
        {
            if (m_Board->ReadCell(j + Board::GRID_WIDTH * i) == Board::Cell::Alive)
            {
                SDL_SetRenderDrawColor(m_Renderer, 255, 255, 255, 255);
            }
            else 
            {
                SDL_SetRenderDrawColor(m_Renderer, 0, 0, 0, 255);
            }

            SDL_Rect rect;
            rect.x = m_Board->GetCellSize().first * j;
            rect.y = m_Board->GetCellSize().second * i;
            rect.w = m_Board->GetCellSize().first;
            rect.h = m_Board->GetCellSize().second;

            SDL_RenderFillRect(m_Renderer, &rect);
            }
    }
    if (!m_Update)
    {
        DrawLines();
    }

    SDL_RenderPresent(m_Renderer);
}

// This function draws
// the lines delimiting each cell.
// The first loop draws the horizontal
// lines, the second one the vertical lines.
void Conway::Engine::DrawLines()
{
    SDL_SetRenderDrawColor(m_Renderer, 255, 255, 255, 255);
    for (int i = 0; i < Board::GRID_HEIGHT; ++i)
    {
        if (i != 0)
        {
            SDL_RenderDrawLine(
                    m_Renderer,
                    0,
                    m_Board->GetCellSize().second * i,
                    m_Board->GetCellSize().first * Board::GRID_WIDTH,
                    m_Board->GetCellSize().second * i
                    );
        }
    }

    for (int i = 0; i < Board::GRID_WIDTH; ++i)
    {
        if (i != 0)
        {
            SDL_RenderDrawLine(
                    m_Renderer,
                    m_Board->GetCellSize().first * i,
                    0,
                    m_Board->GetCellSize().first * i,
                    m_Board->GetCellSize().second * Board::GRID_HEIGHT
                    );
        }
    }

    SDL_RenderPresent(m_Renderer);
    SDL_SetRenderDrawColor(m_Renderer, 0, 0, 0, 255);
} 

// Main game loop
void Conway::Engine::Run()
{
    while (m_Running)
    {
        HandleEvents();
        if (m_Update)
        {
            m_Board->Update();
        }
        Draw();

        SDL_Delay(100);
    }
}
#pragma once

#include 

#include "Coord.h"

namespace Conway
{
    class Board
    {
        public:
            Board(Coord ScreenSize);

            static constexpr int GRID_WIDTH = 80;
            static constexpr int GRID_HEIGHT = 60;

            Coord GetCellSize() { return m_CellSize; }
            void ToggleClickedCell(Coord MouseCoords);
            void Update();
            void Clear();

            enum class Cell
            {
                Dead,
                Alive
            };

        private:

            int CountAliveNeighbors(Coord GridCell);

            std::vector m_Grid;
            const Coord m_CellSize;

        public:
            Cell ReadCell(int Index) { return m_Grid(Index); }
    };
}
#include "Board.h"

#include 

Conway::Board::Board(Coord ScreenSize)
    : m_CellSize{ScreenSize.first / GRID_WIDTH, ScreenSize.second / GRID_HEIGHT}
{
    int GridSize = GRID_WIDTH * GRID_HEIGHT;
    std::vector temp(GridSize, Cell::Dead);
    m_Grid = temp;
}

void Conway::Board::Clear()
{
    std::fill(m_Grid.begin(), m_Grid.end(), Cell::Dead);
}

int Conway::Board::CountAliveNeighbors(Coord GridCell)
{
    int count = 0;
    for (int i = -1; i < 2; ++i)
    {
        for (int j = -1; j <2; ++j)
        {
            int absoluteX = GridCell.first + i;
            int absoluteY = GridCell.second + j;
            if (absoluteX == -1 || absoluteX == GRID_WIDTH ||
                absoluteY == -1 || absoluteY == GRID_HEIGHT ||
               (i == 0 && j == 0))
            {
                continue;
            }

            if (m_Grid(absoluteX + GRID_WIDTH * absoluteY) == Cell::Alive)
            {
                ++count;
            }
        }
    }

    return count;
}

// Inverses the cell that was clicked on
void Conway::Board::ToggleClickedCell(Coord Coords)
{
    int ClickedCell = (floor(Coords.first / m_CellSize.first)) + GRID_WIDTH * (floor(Coords.second / m_CellSize.second));
    m_Grid(ClickedCell) = m_Grid(ClickedCell) == Cell::Dead ? Cell::Alive : Cell::Dead;
}

void Conway::Board::Update()
{
    std::vector temp(m_Grid);

    for (int i = 0; i < Board::GRID_HEIGHT; ++i)
    {
        for (int j = 0; j < GRID_WIDTH; ++j)
        {
            if (m_Grid(j + GRID_WIDTH * i) == Cell::Alive)
            {
                if (CountAliveNeighbors({j, i}) < 2 || CountAliveNeighbors({j, i}) > 3)
                {
                    temp(j + GRID_WIDTH * i) = Cell::Dead;
                }
            }
            else
            {
                if (CountAliveNeighbors({j, i}) == 3)
                {
                    temp(j + GRID_WIDTH * i) = Cell::Alive;
                }
            }
        }
    }

    m_Grid = temp;
}
#pragma once

template 
struct Coord
{
    T1 first;
    T2 second;
};

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SolaDrive reviews
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[US/UK] SolaDrive.com | 25% discount for life !! | Fully managed dedicated server | Proxies-free

About SolaDrive

SolaDrive has been around since 2009 and offers high quality managed VPS, dedicated servers and advanced solutions. We aim for a response time of 15 minutes or better and can offer a very reliable service with really redundant networks and 100% SLA availability. All of our dedicated servers are also fully managed so you don't have to worry about setting up and managing your server. Leave it to us!

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Features included .

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★ Complete server management with real response times of 10-15 minutes

★ We proactively monitor your server in real time

★ Large selection of operating systems (Linux & Windows)

★ IPMI control: Allows you to remotely restart, reinstall, KVM console your computer, and more

★ 100% enterprise level availability SLA for power and network availability

★ 2 dedicated IPs included

★ Supermicro motherboards and enterprise hardware

★ 1 hour hardware replacement SLA

★ Free migration help

★ Adult content – allowed

★ cPanel is NOT required

★ Usually online within 2-4 hours during business hours (8 am-8pm EST Mon-Friday)

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Locations and test IPs .

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Buffalo, NY (East Coast): 23.94.156.29

Los Angeles, CA (West Coast): 198.55.111.5

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Dedicated servers .

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Intel i3-7330

  • 2 cores / 4 threads at 4.0 GHz
  • 2 x 1 TB hard drive or 2 x 250 GB SSD
  • 16 GB DDR4 RAM
  • 10 TB bandwidth
  • 100 Mbit / s uplink
  • Fully managed

Monthly price: $ 68.00 / month

Order now– 20% discount on the voucher code: WHT20

Intel E3-1230v6

  • 4 cores / 8 threads at 3.9 GHz max
  • 2 x 1 TB hard drive or 2 x 250 GB SSD
  • 16 GB DDR4 RAM
  • 10 TB bandwidth
  • 100 Mbit / s uplink
  • Fully managed

Monthly price: $ 92.00 / month

Order now– 20% discount on the voucher code: WHT20

Intel E3-1270v6

  • 4 cores / 8 threads at 4.2 GHz
  • 2 x 1 TB hard drive or 2 x 250 GB SSD
  • 16 GB DDR4 RAM
  • 10 TB bandwidth
  • 100 Mbit / s uplink
  • Fully managed

Monthly price: $ 108.00 / month

Order now– Coupon code: WHT20

Intel Xeon E5-1650v4

  • 6 cores / 12 threads at 4.0 GHz
  • 2 x 1 TB hard drive or 2 x 250 GB SSD
  • 16 GB DDR4 RAM
  • 10 TB bandwidth
  • 100 Mbit / s uplink
  • Fully managed

Monthly price: $ 148.00 / month

Order now– 20% discount on the voucher code: WHT20

Intel Xeon 2 x 4210 (Gen2)

  • 20 cores / 40 threads at 3.2 GHz
  • 2 x 1 TB hard drive or 2 x 250 GB SSD
  • 32 GB DDR4 RAM
  • 10 TB bandwidth
  • 100 Mbit / s uplink
  • Fully managed

Monthly price: $ 196.00 / month

Order now– 20% discount on the voucher code: WHT20

Intel Xeon 2 x 6230 (Gen2)

  • 40 cores / 80 threads at 3.9 GHz
  • 2 x 1 TB hard drive or 2 x 250 GB SSD
  • 32 GB DDR4 RAM
  • 10 TB bandwidth
  • 100 Mbit / s uplink
  • Fully managed

Monthly price: $ 380.00 / month

Order now– 20% discount on the voucher code: WHT20

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Pricing for server addons .

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Addon pricing

»Add 1 TB drive: $ 10

»Add 2 TB drive: $ 15

»Add 4 TB drive: $ 20

»Add 10 TB drive: $ 30

»Add a 256 GB SSD: $ 10

»Add a 512 GB SSD: $ 15

»Add 1 TB SSD: $ 20

»Add a 2 TB SSD: $ 30

»Add 512 GB NVMe: $ 20

»Add 1 TB NVMe: $ 35

»Add 2TB NVMe: $ 50

»Add 16 GB of RAM: $ 20

»Add 32 GB of RAM: $ 25

»100 Mbit / s >> 1 Gbit / s: $ 15

»Add 25 TB of bandwidth: $ 50

»Add cPanel / Plesk / DirectAdmin: $ 45 / $ 30 / $ 20

»Add Windows 2012/2016/2019 standard: 25 USD

»Add Microsoft SQL (MSSQL) Standard 2016/2017/2019: 225 USD

»Add LSI-9361-4i with CacheVault Raid Card: $ 35

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SolaDrive.com information .

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Payment methods: Paypal, credit / debit cards

Support: (Email protected)

Sales: (Email protected)

Support desk: https://www.soladrive.com/support

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SolaDrive WHT Reviews .

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