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Ag.algebraic geometry – Non-reduced base location

I am looking for examples of abundant line bundles over (possibly smooth) projective varieties whose baseline is either unreduced or generically unreduced.

The only example I can find is a general type and general point curve $ p $ in order to $ h ^ 0 (2p) = 1 $,

Is there a criterion for the (generic) reduction of the base location? Or at least of small size? Perhaps large line bundles of Calabi Yau and / or Fano varieties have reduced the base location?

Is it possible to create a share link to a specific location in a Word Online document?

I would like to be able to send a link to a colleague who will take him to a specific location in the document when the document is opened in the Word Online web application.

For example, a programmer who needs to see a small section of a large document. I would like the document to be opened directly in the given heading.

Is that possible? To a headline? A bookmark?

Privacy – Google Maps gray dotted lines identified location

I clicked on a place in Google to search for directions, and the location was redirected to Google Maps.

  1. Google was able to pinpoint my location

  2. On the map were several thick, gray dotted curves, all of which flowed to my location

What are these lines and how could it determine my location (more accurate than the one associated with my IP address and somehow connected to the dotted lines)

No GPS on the laptop and not logged in with a Google Account

Enter image description here

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geolocation – How does Facebook find my location if I did not install the app?

I've done everything possible to stop companies like Facebook from finding my current location, and recently I've started getting very specific ads from them.

For example, I went bowling for the first time in years and saw hours later bowling advertising on Facebook.

At first I assumed that it was just pareidolia on my part, but it happened several times with stores I visited.

Things that I have done

  • Uninstall Facebook App
  • Disable the location services in iOS
  • Be very careful with what I put in search engines
  • Avoid entering business locations in Google / Apple Maps

I have asked my mobile service provider and they "promise" that they will not sell my location.

What other mechanisms can be leaking at my location?

Change the location of the US visa interview

I filled out the electronic application form DS 160 and submitted it, choosing Abuja as the place for the interview. However, when I tried to make an appointment, I found that the first available appointment was about ten days after the date on which I had to be for a conference in the US. So I asked the US Consulate in Lagos and found that free data was suitable for my itinerary. That's why I chose one of these data. Would this restrict my chances of extending my visa?

vbo – OpenGL: shader uses wrong layout location

In fact, the color vector is used instead of the vertex vector. I noticed that because I set the colors to random () and the triangle clusterfudge that is my cube keeps changing its shape when I reload the program.

I am currently updating my code to match the OpenGL3 / 4 standards and using PyGLM instead of Numpy. Unfortunately, it looks like my pointers are confused by the VAO.

I checked my view, perspective and model matrices and they seem to be correct. I also tried to transpose them without success. Here is the VBO:

            Vector color (random)
 [[-0.25       -0.25        0.25        0.4582803   0.8329993   0.36713707]
 [-0.25        0.25        0.25        0.7530541   0.87386566  0.07133926]
 [ 0.25        0.25        0.25        0.2536045   0.34725097  0.5796058 ]
 [-0.25       -0.25        0.25        0.4582803   0.8329993   0.36713707]
 [ 0.25        0.25        0.25        0.2536045   0.34725097  0.5796058 ]



etc...

Here is my shader code:

#Version 420
layout (location = 0) in vec3 vertex_attrib;
// in vec3 texcoord_attrib;
// layout (location = 1) in vec3 normal_attrib;
layout (location = 2) in vec3 color_attrib;
out vec3 vertex;
// out vec3 normal;
from vec3 color;

uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;

void main () {
gl_Position = projection * view * model * vec4 (vertex_attrib, 1.0f);
vertex = gl_position.xyz;
// normal = normal_attrib;
color = color_attrib;
}

Commenting / commenting on the normal position does not seem to work.

VAO code in which the pointers for the VBO are bound:

                self.VBOs.append (VBO)
To attempt:
VBO.bind ()
for args in self.vptr_args:
print (arguments)
glEnableVertexAttribArray (args[0])
glVertexAttribPointer (* args)
Finally:
VBO.unbind ()

# Arguments for the two calls to glVertexAttribPointer: (result of the print)
# index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = None
# index = 2, size = 3, type = GL_FLOAT, normalized = GL_FALSE, step = 0, pointer = c_void_p (12)

I'm terribly confused. The only thing that comes to mind is that PyGLM says it uses high-precision floats, which upsets the offset.

Enter image description here

Edit: GLGets

VertexPointer 0
Activated: 1
Size: 3
Type: 5126
Increment: 0
Buffer Binding: 1
Ptr: 0
//
VertexPointer 1
Activated: 1
Size: 3
Type: 5126
Increment: 0
Buffer Binding: 1
Ptr: 12