microsoft excel – Steps on just how to produce a map

Mapping services will certainly offer you a wide range of methods to boost your efficiency and see your thoughts in black and white. Having a card will always permit you to have your impressions to make sure that you can assess them later. It has never ever been easier to make use of a map to envision your concepts and then establish a strategy to aid you reach your objectives.

Secured mind map

Lots of people would like to know that their mind map will certainly be shielded and that others will not have access to it. If you think the same, you’ll enjoy to understand that your card will certainly be password safeguarded. No person will certainly be able to access your card without having your password. Mind Map Versions It’s always good to know that you can service your mind maps anywhere and have access to the very same devices anytime. So it’s great to see that when you pay for a map package you’ll have a desktop computer version that you can access. You want to be able to access your map anywhere and make changes to it as you choose.

If you pay a higher flat price for your card, you’ll more than happy to recognize that consumers that have access to your card service will have the ability to make changes too. This makes it very easy for anyone to share their ideas. As you can see, creating charts can be the very best choice you have ever made.

Old maps offer an attractive as well as vivid understanding of new and also old lands, traces of numerous political regimens that have declined in time, and also modifications in geographical variables. The modifications that took place in the geographical borders were so tremendous that if you compare the old maps with the current map, the collection that will certainly be drawn is that the globe has actually transformed in many methods. Ancient inscriptions are just one of the treasures that the world maintains widespread and also throughout the globe. There has actually been a lot publicity associated with letters that people find the concept of ancient letters an interesting question.

Old cards and also card collection agency

Collection agencies are delighted with the concept of maintaining old inscriptions. Collectors often focus on the cartographer or occasionally on the duration to which the map belongs. The maps are assembled according to the name of the cartographer or according to the moment suggested on the map. The last couple of years have actually gone quite possibly for card collectors. With a lot of individuals all over the world trying to find traces of old maps, accumulating an old map is not a problem.

Lots of leading firms have started the development of replicas of the initial cards. The idea behind the development of the reproduction is to make the card readily available to all card collection agencies. The costs showed for the old prints rely on the nation in which the card is requested and also the age of the card. In case the card is very old, it is quite difficult to make a replica. As a result, the estimate in such a situation is quite high. However in case the card is a few thousand years old and is available in good condition, the estimate for such a card are fairly budget-friendly. The high quality offered by the graphics business is superb as well as these cards are certainly worth your money.

These classic cards are popular with collection agencies. Old engravings give traces of ancestors and their world. The beauty of the classic card is really attractive and records the detects of the visitors.

computability – Is it valid to make an admission of a topological space by a “partial quotient map”?

It is well-known that the Sierpiński space, ${F,T}$ endowed with topology ${emptyset, {F},{F,T}}$, is admissible. I tried to implement it in Haskell.

First I implement $mathbb{N}$ (including zero; some topologists might prefer denoting it by $S_omega$) by Peano definition:

data Peano = Zero | Succ Peano deriving (Eq, Ord)

This encodes $mathbb{N}$, but there is one additional value lurking behind: fix Succ. I denote it by $omega$, and I denote $mathbb{N} cup {omega}$ by $overline{S_omega}$. We observe that $overline{S_omega}$ is in order topology.

I abuse this fact and implement the Sierpiński space by taking a quotient space. The quotient map $q$ is:

$$
q(o) =
begin{cases}
0 & text{if } o < omega \
1 & text{o.w.}
end{cases}
$$

In Haskell, This can be realized by:

newtype Sierpinski = Sierpinski Peano

instance Eq Sierpinski where
    Sierpinski m == Sierpinski n = let
        q m = case m of
            Zero   -> False
            Succ n -> q n
        in q m == q n

But to think about it, q doesn’t halt on $omega$. In other words, q is partial, and doesn’t match $q$. Is this really a valid implementation of the Sierpiński space?

amazon web services – AWS Step Functions – Utilize empty Map state output when no iterations occur

I have a workflow with 3 steps:

  1. Task – Upload N files
    • Produces array of N job definitions to be used as input to Step 2 map state
  2. Map – process each job
    • Due to map state, this is executed N times
  3. Task – do some other thing

What I would like is to only do Step 3 if any iterations occur in Step 2. The way this is designed, Step 1 usually produces no output, so Step 2 is basically skipped.

I’ve noticed that in the scenario I’ve outlined, the output from Step 2 is just [], where as normally it contains a whole lot of information about the iterations. Is it possible to perform this kind of workflow?

javascript retrieve value from a map

I am trying to develop a google script app.

Here is one function to create an array map.

function getOffices(){
 var result=AdminDirectory.Groups.list({domain:"example.com"})
  result=result.groups.filter(function(group){
    var str=group.email;
     return str.search("-office@example.com")>=0;
  })
  result=result.map(function(group){ return {name:group.name,email:group.email}})
 
  return result;
}

I have created a logic piece, that I want to execute certain actions based on the results, that looks like this:

var getOrgUnitPath = (accountOffice, accountType) => {
if (accountType === 'facilitator') {
  return 'Limited Accounts/Gmail Plus Calendar';
} else {
  switch (accountOffice) {
    case accountOffice.includes('Boston'):
      return "/Standard-Access/Boston";
      break;
    case accountOffice.includes('New York'):
      return '/Standard-Access/New York';
      break;
    case accountOffice.includes('Lincoln'):
      return '/Standard-Access/Lincoln';
      break;
    default:
      return '/Standard-Access';
      break;
  }
}

};

Lastly, I try to set the organizational unit — which is ultimately what i am trying to do, but can’t seem to get the syntax right, I have tried everything I can think of. I have hardcoded the "accountType" and it worked, so I know the formObject.accountType is functioning properly.

orgUnitPath: getOrgUnitPath(accountType, formObject.accountType),

Thanks in advance!

c# – Speeding up map rendering

My map loading and rendering process is slow when using very large maps, so I’m looking for ways to make it more efficient.

My current solution works like this:

The issue is simply slow rendering due this for loop in my OpenGL rendering code used for calling objects by checking values on arrays. It becomes slow with big objects. How can I make this faster?

I use different map loaders one for networking (receiving player object sending info). Here’s one for loading maps:

      void MapLoad(string filelocation)
      {

            string() map_;
            
            string line = File.ReadAllText(filelocation);//
            map_ = line.Split(new char() { ',', ';', '(', ')' }, StringSplitOptions.RemoveEmptyEntries);


            for (int xj = 0; xj < map_.Length; xj += 5)
            {
                // Here xj is an index of a X coordinate, xj + 1 is an index of a Y coordinate, xj + 2 is an index of a Z coordinate

    //object for storing the data
                    Block_ chunk_block = new Block_();
    //coordinates set
                    chunk_block.set_v1(new Vector3(Int32.Parse(map_(xj)), Int32.Parse(map_(xj + 1)), Int32.Parse(map_(xj + 2))));
    //material set
                    chunk_block.set_v1_material(Int32.Parse(map_(xj + 3)));//1
    //block type set 
                    chunk_block.set_v1_blocktype(Int32.Parse(map_(xj + 4)));
                    chunk_block.set_v1_scale(new Vector3(1, 1, 1));
                    stuff__.block_file.Add(chunk_block);
                    stuff__.collision.Add(chunk_block.get_v1());
               
            }

        }

    //version for position
    void MapLoad(string filelocation,Vector3 position)
    {
    
            string() map_;
            
            string line = File.ReadAllText(filelocation);//
            map_ = line.Split(new char() { ',', ';', '(', ')' }, StringSplitOptions.RemoveEmptyEntries);
    
            
            for (int xj = 0; xj < map_.Length; xj += 5)
            {
                // Here xj is an index of a X coordinate, xj + 1 is an index of a Y coordinate, xj + 2 is an index of a Z coordinate
    
                Block_ chunk_block = new Block_();
    //position
                chunk_block.set_v1(new Vector3(Int32.Parse(map_(xj))+position.X, Int32.Parse(map_(xj + 1)) + position.Y, Int32.Parse(map_(xj + 2)) + position.Z));
    //mat
                chunk_block.set_v1_material(Int32.Parse(map_(xj + 3)));//1
    //blocktype
                chunk_block.set_v1_blocktype(Int32.Parse(map_(xj + 4)));
                chunk_block.set_v1_scale(new Vector3(1, 1, 1));
                stuff__.block_file.Add(chunk_block);
                stuff__.collision.Add(new Vector3(chunk_block.get_v1().X, chunk_block.get_v1().Y+1, chunk_block.get_v1().Z));
                
            }
    
        }

And here is my rendering loop:

for (int i = 0; i < stuff__.block_file.Count; i++)
{
        //block data given to block model object that takes material for textures etc but thats not about problem
        block(new Vector3(stuff__.block_file(i).get_v1().X, stuff__.block_file(i).get_v1().Y-2 + walking__, stuff__.block_file(i).get_v1().Z), stuff__.block_file(i), BeginMode.Quads, stuff__.block_file(i).get_v1_scale());        
}

opengl – Need advices for speeding up map rendering

Map loader uses for loops for loading text based files then it stores them in list then for loop in rendering takes data it parses them then sends them to opengl but its slow when having maps that very large any alternatives for for loop in this method thanks

Is it possible to define a topology on a set such that continuity of a map out of this space implies that map is an isometry?

I understand that the use of defining a topology on a set is to define what it means for a map out of the space to be continuous. It is then natural to ask for which types of maps out of a set is it possible to define a topology on the set to allow only said maps to be continuous (e.g. any map continuity -> discrete topology, ‘traditional’ continuity -> euclidean topology).

This has not yet been addressed in the textbook I am currently reading so I decided to take it here.

My question is specifically about isometric maps, but any more general answer will suffice.

vpn – How to map palo alto firewall params to strongswan’s ipsec.conf

I have these configs from a partner of mineenter image description here

How do I match them to ipsec.conf? This is what I have currently.

conn %default
    ikelifetime=28800s
    keylife=3600s
    rekeymargin=3m
    keyingtries=1
    keyexchange=ikev1
    authby=psk
    type=tunnel

conn common
    left=x.x.x.x
    leftid=x.x.x.x
    leftsubnet=10.17.0.6
    leftsourceip=10.17.0.6

    right=y.y.y.y
    rightid=y.y.y.y
    ike=aes256-sha1-modp1024!
    esp=aes256-sha1!

conn conn_1
    also=common
    rightsourceip=a.a.a.a
    rightsubnet=a.a.a.a/32
    auto=start

java – Can I store interfaces in a hash map?

I have a Spring Boot application with a rather ugly function in one of my controllers:

@GetMapping(path = "/details/{typeLabel}")
    public Optional getDetails(@PathVariable String typeLabel, @RequestParam String id)
            throws NullPointerException {
        Type type = Type.findService(typeLabel);
        switch (type) {
            case BAGS: {
                return bagRepository.findById(new BigInteger(id));
            }
            case BLANKETS: {
                return blanketRepository.findById(new BigInteger(id));
            }
            case HATS: {
                return hatRepository.findById(new BigInteger(id));
            }
            case QUILTS: {
                return quiltRepository.findById(new BigInteger(id));
            }
            default: {
                throw new NullPointerException("Type " + type + "is not recognised, item details could mot be retrieved.");
            }
        }
    }

The repositories are all extensions of the PagingAndSortingRepository. Thanks to the magic of Spring, I can see the interfaces for the repositories, but instantiations seem to be done behind the scenes.

The method shown above works, but it feels a far cry from the Clean Code ideals I am trying to live up to. The constructor for the controller this method sits in is also frightful, as it needs to list each repository and then assign it to a class variable. If I were to expand my database to include many other types of item, each with their own repository, it could become very difficult to read and maintain.

I had a similar issue with my services for each of these item types, but managed to whittle it down to something much easier to work with. The method which used to have a giant switch block now uses a ServiceFinder class to figure out which service to use, depending on the type of item we’re working with:

    @GetMapping(path = "/deletions")
    public Iterable getAllDeleted(@RequestParam String type) {
        // The switch block was here.
        InventoryService service = serviceFinder.findService(type);
        return service.findByDeleteStatus(true);
    }

ServiceFinder holds the logic for picking which server to use:

public class ServiceFinder {

    private final HashMap<String, InventoryService> services = new HashMap<>();

    public ServiceFinder(BagService bagService, BlanketService blanketService,
                         HatService hatService, QuiltService quiltService) {
        services.put(Type.BAGS.getLabel(), bagService);
        services.put(Type.BLANKETS.getLabel(), blanketService);
        services.put(Type.HATS.getLabel(), hatService);
        services.put(Type.QUILTS.getLabel(), quiltService);
    }

    public InventoryService findService(String typeLabel) throws NullPointerException {
        if (!services.containsKey(typeLabel)) {
            throw new NullPointerException("Type " +  typeLabel + " is not recognised.");
        }
        return services.get(typeLabel);
    }

}

This all feels much less cumbersome and easier on the eye. However, when I try to do similar with the repositories it doesn’t work. There are no squiggly warnings or errors in IntelliJ, but my hash map doesn’t populate so findRepositories() always throws an error 🙁

public class RepositoryFinder {

    private static final HashMap<String, PagingAndSortingRepository> repositories = new HashMap<>();

    public RepositoryFinder(BagRepository bagRepository, BlanketRepository blanketRepository,
                            HatRepository hatRepository, QuiltRepository quiltRepository) {
        repositories.put(Type.BAGS.getLabel(), bagRepository);
        repositories.put(Type.BLANKETS.getLabel(), blanketRepository);
        repositories.put(Type.HATS.getLabel(), hatRepository);
        repositories.put(Type.QUILTS.getLabel(), quiltRepository);
    }

    public static PagingAndSortingRepository findRepository(String typeLabel) throws NullPointerException {
        if (!repositories.containsKey(typeLabel)) {
            throw new NullPointerException("Type " + typeLabel + " is not recognised, item details could mot be retrieved.");
        }
        return repositories.get(typeLabel);
    }

}

Any suggestions on what I am missing, what I could try instead, or why what I am aiming for will just never work with interfaces instead of concrete classes?