vampire the masquerade 5e – Acquiring recipes/thin-blood alchemy formulae: Favors or XP?

I am currently playing an on and off again VTM campaign.
I am playing a thin blood character. I have the thin blood alchemy merit. I was wondering: as the merit works differently than disciplines, i.e. a formula or recipe can be written down, could I through the progress of the story trade a boon or service in exchange for a new formula. It seems to make sense to me as these recipes have a cost, and need hoops to be leapt through for some of these ingredients. But for balance, I think it is probably relegated entirely to spending Exp. I would like other peoples’ opinions.

(Just to clarify. I’m not saying if I have level one TB alchemy. I could trade for, awake the sleeper but possibly get my hands on a recipe/formula for haze or far reach.)

In case anyone is interested, I am playing a three-man campaign. I am the only thin blood though.

vampire the masquerade – What’s the publication history for the Kiasyd Bloodline?

The Kiasyd are a Lasombra Bloodline with Fae blood in them, which makes them a rather interesting take of vampire in general. However, trying to figure out the background for them is a little complicated, since bloodlines are not in the standard books for the 2nd edition and even the Revised edition doesn’t even mention them in the core book.

When and where was the Kiasyd Bloodline introduced as a sub-splat and in which books it appears subsequently till the 20th Anniversary Edition? Note that novels are out of the scope of this question.

Afaik, it has not yet appeared in 5th edition, but to future-proof, this edition is specifically cut.

Is IP masquerade and Network Address Port Translation(NAPT) the same?

Is IP masquerade and Network Address Port Translation(NAPT) the same? I’m not sure whether it is the same thing or not but I realized the mechanism is almost the same where both IP masquerade and NAPT changes TCP/UDP port and many-to-one relation is allowed:multiple private addresses share one global IP address.
If it is different which part is IP masquerade and NAPT is different?

Getting error after updating module masquerade 8.x-2.0-beta3 to masquerade 8.x-2.0-beta4

After updating to module masquerade 8.x-2.0-beta4 in case of logging in with SSO i.e. simplesamlphp i am getting this error whenever trying to masquerade –

     Call to undefined method DrupaluserEntityUser::setAccount() in simplesamlphp_auth_user_logout() (line 68 of /var/www/html/modules/custom/simplesamlphp_auth/simplesamlphp_auth.module)

With masquerade 8.x-2.0-beta4 – This error is not coming when logging in using credentials.

Also error is not coming with masquerade 8.x-2.0-beta3 in any case whether logging in via SSO or credentials.

I am not able to figure out whether it is issue due to this new version or not?

Thanks in advance!

Vampire the Masquerade – Can the effects of the combo discipline Bliss stack?

The combination discipline Bliss (V20, Lore of the Clans, Dominate ••, Presence •••) is described as allowing any virtues for a willing target to be temporarily raised on a successful roll. It doesn’t appear to describe any limitations, other than the increase is “by a single dot, up to a maximum of five dots” and “Only one Virtue can be increased at a time.”

That “only one can be increased at a time” seems to imply that multiple virtues can be increased with multiple applications, but considering that this doesn’t require the expenditure of Willpower or any specific length of time, it would seem like it’s a fairly low-level combo discipline to have the actual capability of giving a target maxed out Conscience, Self-Control, and Courage in exchange for essentially just meditation on a work of art for a few minutes.

Can anyone chime in with a good reason why a Toreador with this power wouldn’t be able to compile a virtuous mix tape to listen to every evening after waking up so they can roll to max out all of their virtues?

Sidenote: I’d like to introduce an NPC into my game with this power,
and I’m anticipating my players asking whether or not the effects are
one-use-only or stackable. I can think of a bunch of interesting ways
to house-rule this to avoid abuse (like every virtue raised after the first makes the
target lose a point of Willpower), but I’m curious if there’s a rules-as-written
limitation that I’m overlooking.

Vampire the Masquerade – Are there Christian counterparts to Ashirra?

I read the masquerade on the Ashirra in the vampire. They appear to be vampires who believe that Islam will bring them salvation (or at least follow them for simplicity), which will allow them to unite under a banner similar to the Sabbath and Camarilla.

What I want to ask is that there is a Christian counterpart of Ashirra that consists of vampires who believe that knowing the Word of Jesus will bring them salvation?

Note that I am referring to the anniversary edition timeline, and although I am aware of Cainite Heresy, which aims to undermine Christianity to serve vampires, I was looking for a group that really believes (or at least claims to) believe) rather than pragmatic vampires blood cults.

Vampire the Masquerade – How many blood points can a ghoul use in a round?

I recently started a ghoul campaign, but no matter how precise I look, I can't figure out how many blood points a ghoul can use in one round. I know that vampires are limited by their generation, with lower generation vampires being able to consume more blood points in one round.

So I wonder how many vitae points a ghoul can use in a round.

Note: I use the land register for the anniversary edition and the supplementary book for the fatal addiction.

World of Darkness – Which Geographic Area Would Be The Easiest Start For Players In A Vampire: The Masquerade Today?

After talking to friends visiting a country around the world, I think about "Where will it be easy to be a vampire?" To. (Yes, I know, I ask strange questions) that I am in "Which geographic area would be the easiest start for players in a vampire: the masquerade today?"

In my search I decided to divide the world into nine areas (I tried to use facts and only these, and it was really interesting):

  • Western Europe: No carrying weapons are allowed, so hunting is easier in the early night, but many people do not go outside late at night.
  • Eastern Europe: More weapons, weapons storage is officially or indirectly allowed, making the hunt harder, but the government has more control over the information, making the masquerade easier to maintain, but Firstlight will also find it easier.
  • North America: Weapon sites are usually allowed, so hunting is more dangerous, but their people are out all night, making it easier to find a prey, but all is open 24/7 so you can live, without needing a ghoul.
  • South America: Like Eastern Europe, but with more nature, werewolves could kill you more often
  • Africa: The whole area is more or less at war, life as a person is hard, and so is the relatives
  • Middle East: The Antidiluvians are here and awake, so it's not a good area to be kin (or to be human)
  • North Asia: The largest part of North Asia is Russia, just like Eastern Europe
  • South Asia: The government is strong, making the masquerade easier to maintain, but Firstlight will also find it easier. Kuei-Jins are here so it may be hard to be a relative
  • Oceania: "The whole fauna and flora want to kill you" Meme does not apply to you and the gun control is now bigger, so the hunt is easier

I think Oceania is the easiest place to start as a vampire, followed by Western Europe and North America. But I could have been wrong in the statements that I made in my research (since I only need 2 hours for that).

world of darkness – Is this vampire plausible with respect to the homebrew settings of Masquerade V5?

As GM, the vampire is currently purchasing the Masquerade V5 Corebook and the two books Camarilla and Anarchs. I use them to create an environment in a city that I like very much: Grenoble (France), which I will use with my player.

I would like to know if this attitude regarding the tradition is plausible / how much it is not. Since I will not copy everything I write (to ask a question that is a question and not a novel), I'll just show you the summary.

Grenoble was ruled by a powerful tremor, Antoine Rousseau, a childe of Goratrix. He disapproved of the Tremere clan on most issues, but most of all with blood-burning clan members and the fact of keeping knowledge to themselves. Rousseau goes away and makes Grenoble his home, then announces that the city is open to all and that knowledge can be learned from anyone.

The power of Rousseau forces sect members to respect his rules, which are most likely to resemble the Camarilla tradition (replace "elders" with "the baron" and you understand it), even though he adds that blood ties and other mental dominance are illegal Vampires, and so the city was neutral. He was mostly the baron forever, sometimes giving the role to someone else, but sooner or later he got it back.

After the Banu-Haqim enter the Camarilla, the sect decides to use it to first introduce the city to the SI and then attack it to gain knowledge and strategic territory. The city was quickly taken and Chadia Rabah, a Banu Haqim, diabolized Antoine Rousseau, who was protected by a blood ritual that prevents her soul from being changed by the tremors. However, anarch and part of the Sabbath secured the knowledge of the majors and hide it in a place known to a handful of vampires, all of whom have now disappeared, whether they fled the city or Camarilla or the SI were killed.

As a reward for her murder, Chadia Rabah is now the Prince of Grenoble, naming Banu Haqim in a position where diabolization is no big deal.

Today, the city is in a cold war between the Camarilla and two Anarchist factions, Rousseauists (anarchists who want to do the city as they did in Rousseau's day) and innovators (anarches allied to a Sabbath member that is not in the Gehenna War gone) who want to go "true" Anarchs style (and somehow Sabbath style)