Next up, the network itself (which is currently 6 websites) reached 2 Million Sessions and 4 Million Pageviews… Press Release is here. (Relax, it takes you to a pdf download.)
The upsides of this are of course that you don’t have to mess with the pre-created module and can just play it as-is, but that’s not the reason I’m suggesting this. I’m suggesting this because of something you mentioned in comments:
… I want to encourage out of the box thinking and role playing vs just killing everything in sight to churn through the quests, XP is a good tool for this as it allows me to hand out bonus XP do good bits of roleplay as opposed to just, Quest 1 complete here is level 1, I don’t care how you got there.
I completely disagree with this reasoning. In my experience (no pun intended), I’ve found that games that make use of XP tend to encourage players to pick more fights and rely on combat, fighting everything to the last, because the more things you kill = more XP = faster level progression. It tends to discourage more roleplaying-based solutions and clever planning (besides how to kill the most enemies with minimal risk, but still expecting full XP for it).
However, I’ve found, both in using milestone levelling and being a player in games that use it, the use of milestones tends to encourage players to forget about how they’re going to get to the next level, allowing them to engage in the story more, roleplaying their way out of combat if it better fits the narrative, being more creative, focusing on the story precisely because they trust that you’ll hand out the next level up when the story calls for it, freeing them up to progress with the story in whichever way they please (i.e. not just fighting everything for XP).
The accepted answer to Does 5e address the murderhobos problem? proposes using milestone levelling as a way to reduce murderhobo style play (assuming you agree with OP/accepted answer).
But what about when I start using my homebrew stuff?
I’d recommend still using milestone levelling, even if your game isn’t going to necessarily “follow a strict story” in a railroading sense. However, your party will still be achieving something and when you feel like they’ve achieved enough since their last level to deserve the next one, that’s when they level up. This still allows you to run the game with player decisions front-and-centre, allowing the party to decide where to go and what to do next.
In a couple of games I’m currently running, I’m effectively using milestone levelling, but behind the scenes, I’m also lumping together how much XP the various combat encounters would provide so that I know that, when I decide the party have achieved enough in an in-game narrative sense, I can also double check that they’ve also earned a sizeable chunk of “XP” for the level to feel justified.
This prevents me from handing out levels to frequently, or holding out on the party too long. I don’t care if they earn exactly the XP they needed (otherwise, I might as well use XP levelling), and effectively whatever they don’t earn via XP they’ve “earned” via roleplaying and story progression, but it’s more of a sanity check so that I have more confidence in how often I hand out levels.
Custom software development model
The company for custom software development follows a model.
REQUIREMENTS & PRE-SALES
The requirements and pre-sale phase include:
Capture of requirements
Echo Innovate's IT sales team conducts a collaborative conversation with the client to understand the background and key business goals that the engagement seeks to deliver. Based on these discussions, Echo Innovate IT and the customer jointly identify possible transformation opportunities for which Echo Innovate IT can create business solutions that not only add value, but also streamline processes for end users.
Echo Innovate's IT team defines the customer's requirements and sets out a plan for engagement that describes the proposed team structure, technology platform and development process, as well as milestones and estimates for the various activities. As soon as the customer logs out of the contract, the development and execution phase begins.
DEVELOPMENT AND EXECUTION
The development and execution phase includes:
Experienced business analysts and project managers from Echo Innovate IT examine the functional and non-functional requirements and create detailed engineering documentation for the development team to build appropriate systems. This documentation represents the contract between the project team and the customer. Each requirement is given a unique ID to track and review the development progress from the original definition to the final test.
Echo Innovate IT – The Mobile App Development Company uses three main development methods when executing projects, Agile, Waterfall and V-Model. The choice of the model depends on the type of project and the stability of the customer requirements. Once an appropriate development strategy has been selected, the project manager creates a project plan that describes the scope, milestones, risk management strategies, and tracking and control mechanisms. Milestone-driven schedules are created for each team role to ensure that the delivery is made according to the specified schedules. The QA team also starts with the type of tests to perform, including resources, tools, and responsibilities for test-related activities.
Design / Architecture
At this stage, the development teams prepare detailed architectural blueprints, class diagrams, entity relationship diagrams, and database designs. In addition, wireframes that meet project requirements are made with Balsamiq, Pencil or Visio.
After the design / architecture phase, the development of the code begins. Project managers enforce Test Driven Development (TDD) and Code Review as a critical part of the project development process. This ensures that the coding quality is in line with industry best practices and the code is readable, clean and maintainable. The completion of each module leads to the preparation of test cases and the testing of units.
Once the application is done, the quality assurance team will test the application using manual and automated methods based on various test cases, test plans, and user acceptance criteria. In addition to the unit and function tests, the integration checks are performed by combining the different modules and testing them continuously. The application has also been tested for cross-browser support, peak load and stress performance.
Echo Innovate IT also offers ongoing web application maintenance and support services, including: B. Function extensions. Troubleshooting; Performance tuning; Modification or updating of the utilities; localization; Integration of data management or backup services with AWS; Upgrading the infrastructure and various .NET and database migration services.
The benefit for the customers
With more than a decade of software development experience for some of the world's leading brands, Echo Innovate IT has the following benefits:
Broad expertise in open source and proprietary technologies including Microsoft .NET, Java, PHP and Ruby-on-Rails; HTML5 production facilities; Mobile and tablet application development for popular platforms such as An ♪♪♪♪♪, iOS & Windows.
A finely tuned process framework that focuses on quality, safety and performance from day one.
Competent, tailor-made solutions for all your business needs.
Domain competence across industries and regions.
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