Document set – move / copy the document set to the library with the exception of the missing SP group

I have a problem with the document set. I created an income library and moved my documents to different libraries. This process works perfectly, all metadata is contained in the document, EXCEPT the SharePoint group. I have a people selection with a SharePoint group.

If I move the documentset, the SharePoint group will not come by. When I use a user account, it works fine. I tried the action to update file properties, but with this action I can only update the person selection of the document set and not the person selection of the documents. I even tried an HTTP request, but even with that, I can only update the People Picker on Documentset and not in the documents.

How do I move an image within a button?

I'm pretty new to CSS. I figured out how to insert an image into a button and how to use the filler to move it inside the rectangle of the button. However, as I added more buttons to my page, the spacing between the buttons changed. I think that's because I need one of a kind, but when I started using divs I kind of messed up the upholstery and I can't figure out how to fix it. I tried to center (with
upper percentage and move) of the image within the button, but only the entire button is moved. I need a way to center every image on every button on my page, or at least a padding so that I can center it individually for each image.
Enter image description here

How can I move in France next to the TGV during a strike from Paris?

About two months ago (in October), I bought a TGV ticket for the trip from Paris to Nantes to spend my Christmas holidays.

However, since 5 December, rail companies are on strike and it is unclear when it will be over (they have announced an indefinite strike). Since then, I've noticed that some moves have already been canceled.

Assuming that my train will be canceled (I will not be able to find it until 1 or 2 days before departure), are there other travel options within the country without trains or planes?

I thought of taxi drivers or passengers, but I do not know if one of them would accept driving 500 kilometers to the other side of France.

Javascript method I do not remember There is a method in js to move a guilt without using a particular axis.

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Unit – How can I move my player to exact x and y coordinates like on a grid?

Disabling the diagonal movement might be a good option. The example looks like you did this with the addition of box colliders. It is found that the characters can overlap in some places in the video below the blocks. This could be enough to get you on the right track.

void Update()
{
    TranslateNonDiagnalMovement(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
}
void TranslateNonDiagnalMovement(float x, float y)
{
    x = y > .1f | y < -.1f ? 0 : x;
    y = x > .1f | x < -.1f ? 0 : y;

    transform.Translate(x * 3, y * 3, 0);
}

dnd 5e – Can a creature with only one swim speed move on land?

No

The standard movement speed of a creature is its movement on land (default). The swim speed is specific to Underwater (Movement Rules and page 8 of the Monster Manual) and is unique to those who try to swim.

If no movement is listed for a creature, its default movement (on land) is 0, although a DM may find that it can flop a bit.

You are right that there is no inverse rule (which states that creatures with only one swim speed can move with half movement). But this is a realistic "separation" and pretty much the same as in real life. I have a walking pace and can (bad) swim, so many rural people can. My goldfish has a swimming speed, but certainly can not move on land!

A fully aquatic creature could not breathe even on land and would suffocate according to the asphyxiation rules (which apply in both directions). Some creatures can breathe both water and air, as the monster descriptions point out.

Unit – Move large groups of navmesh agents to the same location

I've been working with Unity Navmesh Agents for a few days now and I do not think it's as bad as most people think. I do not like using big assets like the A * project, if I only need 10% of it.

However, I have some problems when I move large groups of units (think of RTS troops).
I tried to find a solution, and the next thing I can come up with is this:

Instead of going to the target position, take the entire group, calculate the center, take each agent offset, and let it go to the target position + offset. If you have agents that are more important to reaching a particular position, set your avoidance priority accordingly. Play with the various avoidance parameters to get the results you want.

I do not really understand how to "calculate the center, take any agent offset and let it run to the target position + offset". Could anyone give an example of how this could be done? Does that not mean that my group will end up being equally distributed if it's distributed from the beginning? And how is this explained for obstacles?

To test this, you need a group of units that you hover over where you click. The desired result would be if you did not try to compete for the position you clicked on, but instead in a row around them, with Raidus likely to be used as the offset distance.

Is this a good way to move an unknown size array from C code to Python using C types?

I am new to Ctypes. I write a code that brings an array of unknown size with C types from C to Python. An unknown size means that Python initially does not know the size of the array. C code has the algorithm that creates the array.
Somehow, after many trails, I managed to write code for it:

Python code: sample.py

from ctypes import *
#import needed packages
import os



def main():
    a = 6;
    lib_path = os.path.join(os.path.dirname(__file__),  'Debug','{}.dll'.format("sum"))
    #print(lib_path)
    try:
        lib = cdll.LoadLibrary(lib_path)
    except Exception as e:
        raise RuntimeError("Could not   library with this path: {}. {}".format(lib_path, e))
    class truct(Structure):
        _fields_ = (("array", POINTER(c_double)),
                    ("len", c_int))
    va = truct()
    ty = (c_double * 1 )
    va.array = ty()
    va.len = 1
    lib.sample_function.argtypes= (POINTER(truct))
    lib.sample_function.restype = c_int
    try:
        ret = lib.sample_function(byref(va))
    except Exception as e:
        raise RuntimeError("Library call raises exception: {}".format(e)) 

C Code:

typedef struct A {

    double *array;
      int a;
} A;
void sample_function2(A* structure){
    int array_local() = { 0,0,1,1,0};
    int iter2;
    for (iter2 =0;iter2<5;iter2++){
        if(array_local(iter2)){
            structure->array(iter2) = iter2;
    }else{
      structure->array(iter2) = 0;
    }}
}

int sample_function( A* structure)
{
    int n = 5;
    int iter;
    sample_function2(structure);

    return 0;
}

This code works as expected. But is it a good practice to use this method?