Good usability analysis tool for native apps?

I'm looking for a good usability analytics tool for iOS, Android and web apps – one that does not focus on ad metrics and revenue, ideally with heatmapping, in-app metrics, funnels, event tracking, and more.

I looked around, but the offer is pretty big to compare. I came across Appsee, which apparently does all of the above, but they have recently been bought up and the investments seem to have stopped since then.

Has anyone used a tool that he can recommend?

Many Thanks,

Domains – Native applications that do not run on the World Wide Web but on other Webs

The following types of applications are generally based on the world's most important Wide Area Network (WAN) (known as Internet) for full utilization:

  1. Native app: An app that can only be accessed from the device's native environment and never from a browser. whether or not it connects to the Internet and / or whether it shares a database with a web app of the same name or not.
  2. Web App (or alternatively Browser App): A web application, such as a content site or a SaaS program that only a browser can access
  3. Progressive Web App: A web browser-accessible web app that has standard native app behaviors, such as push notifications, can also be accessed from a smartphone's home screen and app store.
  4. Hybrid App: A native app written in web-app technologies such as HTML-CSS-JS that uses the engine of a browser (but not a browser of its own).

The WAN named Internet founds the web by the name Worldwide web (WWW) a layer above.
Types 2 and 3 require a domain that runs over the World Wide Web (WWW).

Are Type 1 and 4 apps running on the Internet WWW stack, or are they running on the Internet using a web other than the World Wide Web?

Be Native – AdMobBanner works in Android Emulator, but not in an APK build. ERROR_CODE_NETWORK_ERROR

My Android emulator displays a real AdUnit (Google AdMob created Unit ID) on the screen. When I create the apk, it will not be displayed on my real device and the following error will be displayed: "ERROER_CODE_NETWORK_ERROR"

public static final int ERROR_CODE_NO_FILL

The ad request was successful, but no ad was returned because there was no ad inventory.
Constant value: 3

bannerError = (error) => {
alert (error);

render () {
Return (
          this.bannerError (error)}
onDidFailToReceiveAdWithError = {error => this.bannerError (error)}

What do I have to do to get access to the inventory of ads? Is a configuration on Google AdMob required for the AdUnits here?

dnd 3.5e – Apart from a rebuild, how can one become native to Toril if this is not the case at the moment?

So, suppose you're a budding first-degree goblin ex-paladin, but unfortunately you have not decided to live in Toril. What are the other methods besides the rebuild rules in PHBII that allow you to change your native state?

Official 3.5 material, including kite magazine material and un-updated 3.0 material, is fine, but not third-party material. This question is about what works, not what is balanced (I mean, it's about a facet of wordplay, so hopefully that was already clear). Our criterion for judging whether or not your history has changed sufficiently, and to what extent it is unambiguous, qualifies you as a potential target for the Sarrukh from the Serpent Empires, provided you count as scaled.

reactjs – How do I animate a view in react native several times?

Please have a look at this picture

two muppets

I have a problem in the animation of the circle.
The river is:
When the user clicks on button 1, the circle is animated from the actual position to position 1.

When you click on button 2, a circle moves from position 1 to position 2.


When you click the button 2, a circle is animated at the actual position.

I need to animate 1 time and I want to set the circle position to a certain Y position.
mean the first position on Y = 400, second position on Y = 100.

thank you in advance

Native script – "ADB device" conflict with "TNS device"

I have a problem that is the truth, I break my head a lot ….

I'm trying to install an application using NativeScript on an Android (Xiaomi Mi Max 3). But when trying to do that tns run Android He tells me he did not find any devices.

At this moment I activate my USB debugging, trust my computer and try again. THERE IS ME THE SAME ERROR, the command recognizes nothing tns devicesHowever, the command adb devices IF I RECOGNIZE IT

It's frustrating because I do not give the command "Trust my computer." tns devices My android recognizes me like this:

┌───┬─────────────┬──────────┬───────────────────┬ ────────┬─────────────┐
│ # │ Device name │ Platform │ Device ID │ Type │ Status │
│ 1 │ │ Android │ 9ca3acaf │ Device │ Unavailable │

The moment I "trust" and give it access, the command tns devices it does not recognize anything. That's the way it is:

Connected devices and emulators
Search for devices ...
Can not find connected devices. Reconnect all connected devices, make sure your system recognizes them, and run this command again.

And when I do the command adb devices :

List of connected devices
9ca3acaf device

I do not remember what to do … maybe it's my ROM that's personalized, it's a European ROM by Xioami, but I should not.

Thanks in advance.

Windows 10 – Native Script – Smpre com ero no ADB

Tenho tentado instalar or native script mas parece estar corn um loop infinito. Já não sei mais quantas tentativas de instalação já fiz, mas o fato and semper recebo o seguinte quando executo "tns doctor":

√ Get information about the environment

TIP: To avoid setting up the required environment variables, you can install the Android SDK and its dependencies with the chocolatey package manager.

There seems to be problems with your configuration.
√ Get information about NativeScript component versions ...
√ Component Nativescript has version 5.4.0 and is up to date.
√ The component tns-core-modules has the version 5.4.2 and is up to date.
√ The component tns-android has the version 5.4.0 and is up to date.
√ The component tns-ios has the version 5.4.1 and is up to date.
√ Your environment variable ANDROID_HOME is set and points to the correct directory.
√ The Android SDK is installed.
√ A compatible Android SDK was found for compilation.
√ Javac is installed and configured correctly.
√ The Java Development Kit (JDK) is installed and configured correctly.
√ Local builds for iOS can only be run on a macOS system. If you want to use a different operating system for iOS, you can use the NativeScript cloud infrastructure.
× WARNING: Android SDK adb is not installed or configured properly.
For Android-related operations, the NativeScript CLI uses an integrated version of adb.
To avoid potential problems with the native Android emulator, Genymotion or Connected
On Android devices, check if you have the latest Android SDK installed and
The dependencies are described in

You have the NativeScript cloud extension installed so that you can run cloud builds, but your environment is not configured properly and you can not run local builds. To continue, select one of the following options:
Select "Sync to playground" to enjoy NativeScript without local setup. All you need are a few companion apps installed on your devices.
Select "Configure for Local Builds" to run the setup script and automatically configure your environment for local builds.
Select "Skip Step and Manually Configure" to ignore this option and manually install all required components.
? To continue, select one of the following options: (Use the arrow keys.)

Do you have a problem?

Minha maquina and AMD com sistema operacional Windows 10 are not available.

Aguardo ajuda de vocês.

Best Practice – Should a Cross-Platform Desktop Application Use a Uniform User Interface and Design Language across Platforms? Or completely native UI and design language?

I design a cross-platform desktop engineering app. I'm wondering if I should get apps to follow native design practices (a la MS Office) or use them on all platforms (a la discord).

This has been discussed several times for mobile apps where different operating systems cause different usage habits:

Should we keep the native feel for a cross-platform app or not?

Should I think more about creating a consistent UI for platforms or native experiences?

However, different desktop platforms generally result in similar usage habits. For example, most desktop apps have a menu above. In Windows, it is at the top of the window. In Mac, it is traditionally displayed at the top of the screen. Linux is a bit mixed. So all users are used to a menu at the top. The keyboard shortcuts are generally the same (Ctrl / Command + C, Ctrl / Command + V, and so on).

For this particular application, it is very likely that users will use the application on multiple platforms (I currently use similar software on both Windows and Linux), so an argument must be made for identical application interfaces.

Mac OS seems to be the weird guy in the industry, but since my application engine is already cross-platform, I'd like to support it.

Many Thanks!