dnd 5e – Must a night hag be within touching distance of a sleeping humanoid to use Nightmare Haunting?

From the Night Hag statblock, MM p. 178:

Nightmare Haunting (1/Day). While on the Ethereal Plane the hag
magically touches a sleeping humanoid on the Material Plane. … As
long as the contact persists, the target has dreadful visions. …

From the Border Ethereal description, DMG p. 48.

From the Border Ethereal, a traveler can see into whatever plane it
overlaps, but that plane appears muted and indistinct… Ethereal
denizens watch the plane as though peering through distorted and
frosted glass, and can’t see anything beyond 30 feet into the other
plane. … Normally, creatures in the Border Ethereal can’t attack
creatures on the overlapped plane and vice versa. … The exceptions
are certain magical effects (including anything made of magical force)
and living beings.

A plain reading of the night hag’s Nightmare Haunting (NH) action suggests that any night hag can use her Etherealness action to enter the Ethereal Plane and inflict NH on any sleeping humanoid on the Material Plane. The NH description doesn’t state that the night hag must be within a specific distance of the humanoid she’s targeting. However, I’ve seen discussions online where players argue that the night hag must be within touching distance of the target (and so PCs can defend against NH by riding on a vehicle that travels faster than the night hag can move, preventing her from maintaining contact).

It seems to me that since the night hag is “magically” touching the NH target, she can overcome any usual proximity requirement to interactions between creatures in the Border Ethereal and objects on the Material Plane, just as she is able to overcome the usual rule against attacking creatures on an overlapped plane. The magical nature of NH also allows her to inflict it whether she can see the target or not. Is this correct?

safety – Is it safe to drive at night in the Canadian Rockies?

One big problem here is that deer, elk and moose can’t read. They don’t know or care about national park boundaries, highways, etc. And a moose can weigh half as much as your car; if you hit one, your car will probably be totaled – and the moose might even walk away!

If you’ll watch that video (and this one), you’ll note that collisions can even happen in daylight; the moose can literally come out of nowhere before you have a chance to see them. At night it’s very possible you won’t even know there is a moose there before you hit it, if it is looking away from you as you drive toward it.

Note that while there are more and less populated areas, you can find a moose virtually anywhere in Canada below the Arctic Circle. This includes within towns and cities, so don’t let down your guard simply because you arrived in a town somewhere.

Wildlife warning sign you may see leaving Banff

While roads in the areas with high moose activity will have warning signs, as I mentioned before, moose can’t read and may try to cross the road practically anywhere. You should drive cautiously on this route even in the daytime.

Moose Night Danger

If you do drive here at night, the advice I have heard given most often is to carry a passenger who can watch the roadway and help you spot animals who may be on or near the road. If you haven’t got a passenger, watch for reflection from their eyes, which you may be able to see from a long way off.

The more general advice also applies:

  • Wear your seat belt.
  • Watch both sides of the road. Many people make the mistake of mostly or only watching the right side of the road, especially on motorways like the Trans-Canada Highway. But animals can easily cross the median.

    (And note that this highway is dual carriageway in Alberta, but becomes a two-lane single carriageway when you cross into British Columbia.)

  • Drive more slowly, 90kph or less, to give you more ability to stop and take evasive action, and to reduce the impact of a collision.

  • If you think there may be an animal ahead, turn off your high beam headlights and slow down further.
  • In places which do have signs, be extra cautious, as these are the areas with the highest levels of activity.
  • Be extra cautious at dawn and after dusk. These are the times large animals are most active.
  • Keep your car centred in the carriageway as much as possible, to give you more options for evasive action.
  • If an animal does appear in front of you, just slam on the brakes. If you swerve, you may collide with other traffic (or another animal!) or lose control of your vehicle.

Also note that British Columbia authorities publish advice regarding wildlife on their drivebc.ca website.

safety – Is traveling by bus during the Halloween night a good idea?

Generally, when travelling on days of major celebrations, it is hard to estimate the level of celebrations that may take place in transit hubs such as bus stations or airports. Halloween, while it is celebrated in much of Uruguay and Argentina similarly to the United States, is still not considered a major holiday, which reduces the possibility of any forms of major disruptions due to Halloween. Of course, this also depends on whether there are individuals present in your bus or in the bus stations you will be celebrating the “Halloween” Spirit.

I have travelled previously on Halloween and Christmas in the United States and United Kingdom by air, on various New Year’s Eves/Days in a bunch of different countries also by air, and on Diwali in India by air and train and have not noticed any celebrations that are officially sanctioned, other than decorations (and carol singing on Christmas). Only on one occasion was I accosted by a drunk tourist in an airport lounge in Georgia on Orthodox New Year (14 January) and, even then, I was asked whether I wanted to try a local alcoholic beverage.

In most cases, since the number of people actually travelling on the day of the major holiday is less (as most people decide to travel in the period immediately before or after the holiday), I have noticed that airports and train stations are surprisingly quiet and processes such as security and immigration move faster.

In short, it is extremely hard to predict the extent of travel disruptions during holidays, especially those that are minor holidays in a region. The chances of these disruptions can greatly vary based on whether the individuals immediately around you are celebrating the holiday or not.

night – Is there a way to get rid of this glowing effect?

I’m trying to figure out how to get rid of the glow around the tree in the bottom right.

I’ve gotten as far as thinking it’s some form of luminosity due to reflections at ground level (this is in my backyard in an urban area), but I can’t seem to find any specific information on how to get rid of it, other than that it is probably possible…

I’d like it to blend in nicer with the actual night sky, so in my mind, that’s finding a way to reduce its brightness/contrast/exposure/something with a very accurate mask?

I’m using Capture One Pro 11, and do have Affinity Photo available to me.

Thank you!

enter image description here

privacy – Facetime Unknown Caller late at night

I received a facetime call from an unknown caller…they called me at 10:30 pm (nighttime)…I did not know the caller…I do not know how they received my number…I was shocked to see that the unknown people could see me in my home late at night through my phone…it showed their number, but I didn’t know the number…I have no idea who the strange caller was…I’m very uncomfortable that anyone could call me at anytime and see me/my home that easily…This is scary and feels dangerous to me….how do I prevent this from happening…this violates privacy…

No URLs to submit, project on pause for 5 minutes(I’ve been working all night trying to solve it) — 👉 GSA SEO and Marketing Forum 👈

1.Delete and reinstall all programs 10 times

2. Delete link list and download again and import (link list from Asia Virtual Solution)

3.Using 100 semi-proxies.

4. x evil,captcha breaker using




6. 7 tier data packs purchased from Asia Virtual Solution
 tier1 and tier1-1 working but The rest The other five are not submit.

I’ve been working all night trying to solve it for three days.

Please help me.

Thank you.

javascript – Night / Dark Mode CSS Toggle in header Template File – How to Target Header, Body and Footer

In my header.php template, I have a button that looks like this: <button onclick="NightModeToggle()">Dark</button>

In my stylesheet, I have the following CSS code:

  background-color: black;
  color: white;

In an already enqueued JS file, I have this:

function NightModeToggle(){
   var element = document.body;

I understand that it targets the body by using this line: var element = document.body;

My question is, how do I add additional targets so that I can change the background color and text color of the header and footer as well?

I tried modifying the code into this (without result):

var element = document.body;
var element = document.header;
var element = document.footer;

Any ideas?

networking – How to connect wired and wireless router with wireless shutting off at night

I want to set up a home network where a wired (no wireless) router is plugged into the modem, and the wireless router is plugged into the wired router.

At first I was going to get a switch to set up before the router, but that won’t work because only one IP will come from the ISP. But if the first router functions as a wired router, and the second router functions as an access point, then I think it should work.

This way I can shut off wireless at night by cutting the power to the wireless router. I currently do that already, but I have something I need to run 24/7 with a wired connection, so I want to use a separate router for that.


WIRED ROUTER       (Power Outlet Timer)
     ||              ||                  |
                 OTHER DEVICES

Will this cause any issues, is there anything I need to know?

unity – Night cycle object not going smootly when object instantiated

Hello so I’m adding night cycle to my game it’s going smoothly for object except the instantiated one
enter image description here
enter image description here

as you can see that is a different color on it.

so here the script for night cycle:

 public GameObject ca1, ca2, ca3, ca4, ca5, ca6;

 void Update()
        if (_GameManager.instance.isStarted)
            timer += Time.deltaTime;

            if (timer >= maxTime)

                if (_GameManager.instance.score >= 450)
                    if (_GameManager.instance.score % 2 == 0)

                    if (_GameManager.instance.score >= 3000)
                        if (_GameManager.instance.score % 5 == 0)

                timer = 0;

            if (_GameManager.instance.score % 200 == 0 && activeFade == null && activeFadeObjectClouds == null)

                fadeToBlack = !fadeToBlack;

                Color colorCactusObs = fadeToBlack ? Color.white : Color.gray;

                activeFadeObjectCactus = StartCoroutine(ObjectCactusFadeTo(colorCactusObs));


   // for generating the cactus
  public void GenerateObstacle()
        choosedObstacle = Random.Range(0, Obstacles.Length);
        GameObject obstacle = Instantiate(Obstacles(choosedObstacle));

  IEnumerator ObjectCactusFadeTo(Color destination)
        Color start1 = ca1.GetComponent<SpriteRenderer>().color;
        Color start2 = ca1.GetComponent<SpriteRenderer>().color;
        Color start3 = ca3.GetComponent<SpriteRenderer>().color;
        Color start4 = ca4.GetComponent<SpriteRenderer>().color;
        Color start5 = ca5.GetComponent<SpriteRenderer>().color;
        Color start6 = ca6.GetComponent<SpriteRenderer>().color;

        for (float t = 0; t < 1f; t += (Time.deltaTime / fadeSpeed) * 2)
            ca1.GetComponent<SpriteRenderer>().color = Color.Lerp(start1, destination, t);
            ca2.GetComponent<SpriteRenderer>().color = Color.Lerp(start2, destination, t);
            ca3.GetComponent<SpriteRenderer>().color = Color.Lerp(start3, destination, t);
            ca4.GetComponent<SpriteRenderer>().color = Color.Lerp(start4, destination, t);
            ca5.GetComponent<SpriteRenderer>().color = Color.Lerp(start5, destination, t);
            ca6.GetComponent<SpriteRenderer>().color = Color.Lerp(start6, destination, t);

            yield return null;

        ca1.GetComponent<SpriteRenderer>().color = destination;
        ca2.GetComponent<SpriteRenderer>().color = destination;
        ca3.GetComponent<SpriteRenderer>().color = destination;
        ca4.GetComponent<SpriteRenderer>().color = destination;
        ca5.GetComponent<SpriteRenderer>().color = destination;
        ca6.GetComponent<SpriteRenderer>().color = destination;

        activeFadeObjectCactus = null;

I already try with for loop in the object cactus fade but still not smooth

film – Why did my night pictures turned out so foggy, light or too bright?

I received my developed pictures and many of them are foggy. It seems that some shot with similar light is foggier than the others. Can it be that something went wrong in the development process, is it because they tried to compensate for the lack of light, or did I set the camera wrong?

Any ideas how I can fix it?
enter image description here