dnd 5e – Would non-magical equipment from a dead adventurer be usable after X years in a dungeon?

Adventuring equipment requires maintenance to remain usable.

D&D’s rules don’t really cover the rate at which things decay. The Player’s Handbook p.157-158, “Lifestyle Expenses” does note that equipment is expected to be maintained:

Furthermore, expenses cover the cost of maintaining your equipment so that you can be ready when the adventure next calls.

You need a modest income (1 gp/day) to reliably maintain your equipment, and a comfortable income (2 gp/day) to ensure that you can “easily” maintain your equipment. It’s thus established that adventuring equipment needs to be actively maintained to remain reliably usable.

There aren’t any specific rules on how long something can survive without being damaged, which traditionally means it’s up to the DM. If you are the DM, you may be aided in your judgement by researching the age and condition of various real-world archaelogical finds. It’s likely to vary considerably depending on the type of item.

Precious metals survive well. To this day, people in Britain dig up coins from the Roman era, and in good condition. Some silver coins are more tarnished than this and may be damaged. Copper tarnishes easily, and gold less so.

Organic materials survive less well, particularly when exposed to damp, mold, and so on. This article describes wooden chests surviving from the Middle Ages in Europe which have survived reasonably intact for hundreds of years, and some from the much drier climate of Egypt surviving thousands. Paint, varnish and such are able to improve the longevity of wooden objects.

Iron and steel sometimes survive. YouTube historian Lindybeige owns a mail shirt dating back to 1688 and captured at a battle in what is now India. When he acquired it, it was extremely rusted and needed a certain amount of cleaning and restoration, but he was able to make it wearable again.

Leather or boiled leather might be eaten by hungry rats or other creatures. I’ve heard it said that during the Siege of Jerusalem (or one of them, at any rate), some of the defenders resorted to eating their hardened leather shields as they contained some nutrition.

If the DM doesn’t know how long something would realistically survive in a dungeon, they can always make it up, based what seems reasonable. D&D tends to assume that however old the dungeon’s contents are, things like wooden doors, chests, treasure and so on have survived. Books, scrolls and other seemingly very biodegradable things have canonically survived upwards of a century in D&D adventure modules. Fictional materials may also exist which survive the elements much better than real-world counterparts, such as hardy types of wood, alchemical treatments, or dwarven metallurgy.

dnd 5e – Is there a monster that has resistance to magical attacks on top of immunity against nonmagical attacks?

I was wondering if there is an official monster in 5th edition that has resistance against any combination of bludgeoning, piercing or slashing damage and an immunity against any combination of bludgeoning, piercing or slashing damage dealt with non-magical weapons on top of that.

While I was looking through various monster stat-blocks I noticed that resistance to bludgeoning, piercing and slashing damage is extremely rare (e.g. Treant) and it bothered me that a Rakshasa for example has almost no physical durability because when the players get to fight one, it’s likely they already have magical weapons.

I’m thinking about homebrewing a monster that has resistance to the common damage types and an immunity to the common damage types if the attacks are made with nonmagical weapons, but I wanted to know if that already exists in 5th edition because I like to stick with official material instead of inventing something totally new.

dnd 5e – Does a non-magical +1 weapon get a +1 bonus added to the attack roll only, or the damage roll as well?

Existing items do not offer mundane with +X

There are currently no official items that grant a +1 to either attack or damage that aren’t also magical.

That leaves us without guidance from existing material and whatever your source material you have is going to contain your answer. If this is homebrew (or if there is no stat block), then it is up to the DM to determine the statistics of the weapon.

It will depend on the weapon’s defined stat block

Whether it’s +1 to Attack, Damage, or Attack + Damage will be determined by the stat block of the weapon.

If you are using a published adventure or module, you’ll need to check the stat block for the weapon.

dnd 5e – What is the best way for a low-level, non-magical NPC to contact a player-character?

You have two problems to solve, not one (Find and Deliver)

You need the “messenger” function and the “find adventurers” function. Each takes a different NPC skill set if we look at the Services table in the PHB. (You asked for stuff from the rules).

For Find

You need your NPC, or an ally, or an additional hireling, to be something like the NPC Scout who is a tracking/survival proficient NPC who can figure out where to take the message.

Skills Nature +4, Perception +5, Stealth +6, Survival +5
{Survival is the relevant skill for tracking/finding; SRD page 401}

For Deliver

It will take 2 to 4 days minimum (I’ll explain why below) but for this specific case 4 days might be ambitious based on the Find aspect. For a RL analogue, have a look at the infamous “Take a Message to Garcia” lore from the Spanish-American War. Part of that solution set was also in finding Garcia with very little information to go on besides “in eastern Cuba somewhere.” (It took about three weeks, or so the story goes …)

What’s it cost?

Baseline for a Messenger is 2 cp per mile ~ 160 CP (1 Gold Six Silver).
But that’s ‘once the messenger knows where to take it and they don’t know where tat is. This means hire an NPC Scout (or equivalent) – which I think is fair to be called Skilled – at 2 gp per day. That means an 8 GP minimum budget. It may get more expensive unless there’s a “friends and family discount” or “the guild/AARP rate is half for you”. (Both from p. 56, Basic Rules, Services table)

A little DM judgment is still needed

You need to ascertain off screen how quickly the Scout, or Scout/Messenger, can get on the PCs’ trail. Now we resolve the time of travel.

Why two to four days minumum? Adventuring rules, Chapter 8

Fast / 30 miles per day (−5 penalty to passive Wisdom (Perception) scores)

80 miles takes a minimum of 3 days, (30 + 30 +20) but if difficult terrain is involved it can take longer. You mention mountains, so let’s call it 4 days to be optimistic. That’s just the travel. Could one speed this up if mounted? Only in a case that does not seem to apply to your discrete situation.

Mounts and Vehicles. For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in densely populated areas.

If you had a Pony Express set up, and your PC was in a major town or city, it could take half the time (Two days, 6- + 20) but: the price would go up, and they are not in a road hub/town/city, etc.

Mounted or not, for where your PCs are the best case is three days if the Find function is resolved quickly.
If they are hard to find?
Best case is from 4 days to who knows how long? Minimum budget is 8 GP unless a discount (as I mentioned above) is available to the NPC Messenger.

dnd 5e – Non-Magical crystal balls and the scrying spell

The Scrying spell has as its material component

A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water

The magic item crystal ball says

While touching it, you can cast the Scrying spell (save DC 17) with it.

If using the magic crystal ball to cast scrying, you would not need to use the crystal ball itself as the focus and material component for the spell it allows you to cast, per DMG p. 141:

Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell level, doesn’t expend any of the user’s spell slots, and requires no components, unless the item’s description says otherwise.

But suppose you actually knew the spell and could cast it yourself. If you did not have a silver mirror or holy water font, could you use a non-magic crystal ball as a material component?

That is, is the spell specifically asking for the magic item crystal ball, or is a non-magic ball of crystal, provided it is worth 1000gp, sufficient?

For reference, on the PHB adventuring gear list, an arcane focus “crystal” is worth 10gp, while an orb (with the same weight of the magic item crystal ball) is worth 20gp.

dnd 3.5e – Overcoming flour or other nonmagical ways to defeat invisibility

I am looking for ideas on how to defeat a flour trap. As a rogue, I rely on sneak attack to really damage my foes. The plan for taking on the BBEG is the party will make me invisible with our wand of Greater Invisibility. However, I know the enemy has set up several flour traps and uses telekinesis to disperse the flour into the air, making invisible creatures immediately visible.

However, flour is tricky. If you get it wet, it does not clean it off. Instead, it only makes it sticky. How could I overcome a flour trap and resume my invisibility? I think my DM is doing this because we have used flour against invisible creatures he’s sent after us, and I think he is hoping we come up with a clever way of defeating it so he can use that same thing in the future. So, I’m not entirely sure I want an answer, lol.

To make this question more specific, we have at our disposal a cleric, a wizard, and a fighter. The cleric can prepare Create Water, but that will not help. Prestidigitation only clears one cubic foot per round, so the greater invisibility will wear off before the flour is entirely cleared. Is there anything that can clean an entire five foot square in a single round?

Edit: At the time of this update, there are two votes to close this because it is “opinion-based”. I am trying to remove any opinion by explaining exactly what the DM has already allowed or disallowed, so there is no opinion left. It is just the situation the party is in. A very narrow situation where they are facing a flour trap to defeat their invisibility. If you have suggestions how this can be narrowed further, it would be appreciated. I would like to avoid this question being closed as “opinion-based”.

Magic Items – The staff of flowers sprouts only harmless and non-magical flowers, but what does that mean exactly?

For those of you unfamiliar with this article:

"This wooden staff has 10 charges, and while holding it you can use 1 charge from the staff with an action and have a flower sprout from a piece of earth or earth within 5 feet of you or the staff itself, unless When you select a particular flower variety, the staff creates a daisy with a mild scent, which is harmless and non-magical and grows or withers like a normal flower. "

But what counts as a harmless or not magic flower? The powder puff, for example, is harmless like a flower, but can be dried and powdered to form an explosive substance. The flower itself is harmless, right? Or is the harmful and / or magical power also restricted?

dnd 5e – Is there a creature that is resistant or immune to non-magical damage, with the exception of clubs, hitting and piercing?

Reading this question, is there any difference between magic damage and non-physical damage?

I was wondering if there is a monster that is resistant or immune to non-magical damage, except for the usual bleeding, pervasive, and disruptive damage. For example, this monster could withstand a fire damage coming from a non-magical source, so using a flashlight may not be as effective as flinging a flashlight fire bolt it.

Is there an example of such a creature?

Any resistance or immunity resistance will suffice. If there is a precedent or tradition from a previous edition that a creature has such resistance / immunity, I would also welcome that information.

dnd 5e – Can a sorcerer make a non-magical weapon with her Pact of the Blade?

In the pact of the blade text the following is read:

… You can turn a magic weapon into a pact weapon by performing a special ritual while holding the weapon. …

That shows me that just magic weapons can be tied this way. Does that mean that a silvered weapon, an adamantine weapon, or even a secular weapon can not be bound that way?

Inspired by this