## Windows 7 – Problems with the physical memory under Win7. Physical memory and system commit memory

I have 16 GB of RAM setup. I've had enough of this memory, but WINDOWS doesn't want to use it fully, applications close at 11 GB / 16 GB. That's fucked up.

I understand why that happens. WINDOWS focuses on the "System Commit" memory. When WINDOWS is done, it goes crazy and it shouldn't be. I want WINDOWS to focus on real storage. Instead, it is possible to create the system commit store.

I also don't want to use a SWAP (paging) file. There should be enough physical memory. I have no similar problems on other operating systems.

memory

## Private key – what is a physical address in Bitcoin?

Everyone has a public and a private key.

Everyone can generate any number of private keys ("randomly") and derive a public key from them.

If A sends bitcoins to B:

B generates an address and sends it to A.

B. to form and address from the public key itself, derived from a "randomly" generated public.

These addresses are generated for every transaction.

Ideally yes, unfortunately (in terms of data protection) it is a decision of the sender. Sending twice to the same address is possible.

You need to sign something with his private key and B's address

That is something, Basically, the transaction itself.

EDIT: To answer the question title 🙂

What is a physical address in Bitcoin

A few bytes, either on your hard drive or in memory, that are part of a transaction and should be interpreted as a script that describes the conditions that must be met to issue the coins "next to" this address.

## physical – overwrite iPhone data

How long does it take for iPhone 7 (iOS 12.2) to overwrite the data of recently deleted photos / videos?

Does this happen immediately after I take another photo / video (the new photo replaces the data pointer of the deleted one and the deleted one is now not recoverable?) Or does it take months?

Thank you so much!

## How to change focus contrast using the physical accessibility keyboard

When using the physical keyboard navigation of a responsive native app

## Connect to a physical X86 via USB via ADB

I have Android-x86 (version 9.0-r2) in a Lenovo MIIX-320 and I have another PC under Linux. From the Linux host, I can connect to any other Android device using a USB cable. But I can't connect to Lenovo. While googling, I noticed that the vast majority of people connect to the Android x86 host via ADB over the network, which is not an option in this case.
Is there a service in the Android x86 that I should use to allow ADB connections via USB?

## Physical meaning of the exponential decay of the sine wave

$$x (t) = A sin (tf + p) e ^ {- dt}$$

This equation is used to simulate harmonograph figures. Does it have a physical value, especially the exponential (d)?

## Ease of use – Why do physical keyboards still have number blocks built in?

In the beginning, computers were used more harshly than today. Calculation-related tasks have been performed more often than playing games or creating graphics.

The numeric keypad was an excellent addition to perform these tasks with ease because the button layout was easier to use with one hand than in the top row below the function keys.

As found on Foldoc:

A keyboard that has become the standard function of PC keyboards and consists of a rectangular arrangement of 17 additional keys at the right end: 0-9,., Num Lock, /, *, -, + and Enter. Except for Num Lock, these typically duplicate the function of other keys, but are designed to allow basic numerical calculations to be entered as quickly as a digital calculator. It is often possible to assign completely different functions to these buttons depending on the requirements of a particular application.

Nowadays numpad are often relics and are often removed or degraded to Fn + {letter keys}, especially on laptop keyboards.

The number blocks are still important in some usage scenarios (e.g. accounting, administration, etc.) where large amounts of numerical data have to be entered. To match user habits, the layout for the number keys even reflects the layout used in calculators or cash registers, with 789 keys at the top and 123 at the bottom.

There are also keyboards with number blocks that have been replaced by other modules to meet the needs of other users, such as:

• A keyboard for Warcraft players:
• A keyboard with iPhone dock:

Etc.

## physical – Why do washing machines have windows?

The objects to be washed move in a washing machine. It is a dynamic process that is unpredictable and always unique. Watching the movement is fun, it actually gives the user a feeling of control, even if it is not really necessary. Quite a few people find it relaxing to watch the washing machine.
The window also prevents users from trying to open the door when the machine is filled with water.

In addition, it might be useful for some people to actually do this see what is washed. When I get home and see Since the washing machine is filled with white fabric, I know that I can soon wear my favorite shirt in white.

The objects do not move in the dishwasher. Making a window in the dishwasher wouldn't show anything interesting. Given the operational principle of a dishwasher (the same water is reused as often as possible), watching its internal process can actually cause a bad appetite and convince you to wash the dishes by hand.
A dishwasher also does not fill the entire machine with water. It actually uses very little water. Opening the door while this machine is filled with water would not cause water to flow out of the machine.

Another argument for not having windows in the dishwasher: One advantage of a dishwasher is that you can easily put any dirty dishes, cup or whatever directly into the machine, making the kitchen look tidier. If you had a window in the dishwasher, you would look at dirty dishes 90% of the time.

On the other hand there is a dishwasher with a window.

Electrolux launched this machine after "market research", but it appears to have been removed from its current range.

## unreal 4 – UE4. How to create a reference to the physical material (which I created in the editor) in C ++

When we want to assign an asset to the particular component in C ++, we often write the following code:

``````.h

UStaticMeshComponent* Body = nullptr;

.cpp

Body = CreateDefaultSubobject("Mesh Component");
// find mesh asset
auto MeshForBody = ConstructorHelpers::FObjectFinder(TEXT
("StaticMesh'/Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere'"));
if (MeshForBody.Object != nullptr)
{// if asset is finded -> set to the component
Body->SetStaticMesh(MeshForBody.Object);
}
``````

Question: How can I specify the physical material in C ++ by referring to the asset in the editor? Is it possible?

``````.h
UPROPERTY(EditDefaultsOnly)
UPhysicalMaterial* MyPhysicalMaterial = nullptr;

.cpp

???
``````

Find this, but wait, maybe the best solution without casting is:

``````auto PhysicalMaterialAsset = ConstructorHelpers::FObjectFinder(TEXT(
"PhysicalMaterial'/Game/PhysicsMaterials/MyPhysicsMaterial.MyPhysicsMaterial'"));

if (PhysicalMaterialAsset.Object)
{
Sphere->BodyInstance.SetPhysMaterialOverride((UPhysicalMaterial*)PhysicalMaterialAsset.Object);
}
``````

``````    Application '/LM/W3SVC/1/ROOT/MyWebAPI' with physical root '....MyWebAPI' failed to load clr and managed application.