dnd 5e – Word timing cutting while playing online

Lore Bard's Cutting Words feature says:

Also in the 3rd stage you will learn how to use your joke to distract, confuse and otherwise destroy the trust and competence of others. If a creature you can see within 60 feet of you makes an attack roll, skill check, or damage roll, you can use your reaction to consume one of your uses of Bardic Inspiration to roll a Bardic Inspiration die and subtracting the number rolled from the role of the creature. You can use this feature after the creature rolls the die, but before the DM determines whether the attack roll or skill check is successful or fails, or before the creature does its damage. The creature is immune if it cannot hear you or if it is immune to spells.

What exactly does that mean? When do I have to say that I am interrupting my DM?

When I play at a table, my DM usually goes like this: "The goblin attacks [player character] with his bow and [rolls] hits". I can hear the dice rolling and say I want to know the result to decide if I want to use cutting words.

In the current hygiene situation, we play online and the DM usually rolls the die and says whether it hits or not because all of our ACs are registered. This basically prohibits me from using my cutting words.

So what is the exact time when I can interrupt the DM online and use my cutting words?

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Role playing – How do I deal with tensions that arise between characters after a role playing session?

I am the DM for a long-time game, we have been playing for 2 years and although there was a difficult start and a few changed characters, we were in a good place. There was a Tiefling Barbar (Original), a Dragonborn Paladin and a Human Fighter / Warlock. We added a dragonborn wizard to the party about 2 months ago, and this has been a welcome addition so far. Tonight we had a relatively long role-playing section, first meeting a prominent NPC who has been around for a while, and then the characters discussed stories and background stories about dinner in a tavern. During this role-playing session, the wizard, who was completely contained in his character, used suggestions to lure the background story of the Tiefling (who basically didn't give anything up to that point). This has created tensions within the group (only in the game) and can completely derail the campaign. I want to respect the players' agency and I trust that the players won't blow it up disproportionately, but I don't want to throw away an entire main quest for that reason. I have come into conflict and therefore I am requesting some different views on the subject. Thank you in advance. Please do not hesitate to request information, I will be happy to help you.

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Optimization – Are empty Update () methods executed and slow down the game while playing?

From an optimization point of view, is it advisable to delete the predefined update () methods in all my C # scripts if there is no code in them?

Does the game slow down on hundreds / thousands of GameObject (s) with Update () {} empty?
Can they be left blank or is it better to delete them?

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