I'm sorry in advance if it's not clear.
I would like to make a game with the following map (in reality, it will be a 3D globe).
Now this map contains a point and each point is a place where the user can build something.
The distance between the points is very important and also the position of the individual points (not on the water and equidistant from each other).
The problem is that I do not know how to sync the item with the server. to explain:
I want the point to be the same distance apart and only in the countryside. Generating them is quite simply out of the game. but since the game will have a server that controls what each builds up by multiple players, i should generate them on the server. but I do not know how to do that. since only the game itself knows the map and where it can place the point.
Should I generate them in the game, then copy the amount I can fit and write them on the server as if I could fit 200 points. I'll let the server generate 200 points with an ID of 0 to 200 and the UI will draw them in turn.
I need a little help to find the right direction.