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## need help with proper recaptcha setting — 👉 GSA SEO and Marketing Forum 👈

I am confuse that
should I put 2captcha inside the GSA captcha breaker or independently in GSA SER?
2captcha or GSA captcha breaker as #1service
There are different option for 2captcha which is the best one

Thanks

## ct.category theory – Is the folk model structure left proper?

Is the folk model structure on the category of (strict) $$infty$$-category as constructed by Lafont, Métayer and Worytkiewicz left proper ?

All its objects are fibrant, so it is right proper, but left properness is not clear at all.
I tend to think it is not, but pushout of cofibration in $$infty$$-Cat are still relatively well behaved operations so it might very well be. In any case, I don’t know explicit examples of pushouts showing it is not left proper.

I would also be interested by answers of that question for the folk model structure for 2 or 3-categories (either strict or semi-strict) as this would very probably shed some light on the question.

Motivation: I’ve stumble on this for several reasons, but one of them is that the folk model structure has many interesting left Bousfield localizations. For example for each $$n$$ it can be Bousfield localized so that the fibrant objects of the localization are the $$(infty,n)$$-category in the sense that all arrows of dimension $$>n$$ are weakly invertible (contrary to Ara-Métayer’s “geberalized Brown-Golanski” model structure where the arrow of dimension $$>n$$ are strictly invertible, whether these two things are Quillen equivalent is as far as I know an open problem).

But in order for the localization to be an actual Quillen model category (instead of a semi-model category) one need left properness.

I’m very curious to know if this localization is an example of a Bousfield localisation of non proper model structure (because those have surprising properties and I don’t know really natural examples of this so far), or if it is actually a Quillen model structure (which would also be nice).

## 8 – Programmatically add a translation with proper content moderation state

I am trying to add a node translation programmatically when a node is created (using hook_ENTITY_TYPE_insert). My code works fine except that the translation doesn’t really have a content moderation state. My code is the following.

``````function mymodule_add_translation(\$node) {
// get the current language, and determine the translation language
\$lang = Drupal::languageManager()->getCurrentLanguage()->getId();
\$langcode = (\$lang == 'en') ? 'fr' : \$lang;
\$node->setRevisionTranslationAffected(TRUE);
\$node->addTranslation(\$langcode, ('title' => \$node->getTitle()))->save();
}
``````

This is what the content_moderation_state_field_revision table looks like for two nodes; one was manually translated it and the other one was translated using the above code.

I am clearly doing something incorrect. Any suggestion would be really appreciated.

## co.combinatorics – Fastest algorithm to construct a proper edge \$(Delta(G)+1)\$-coloring of a simple graph

A proper edge coloring is a coloring of the edges of a graph so that adjacent edges receive distinct colors. Vizing’s theorem states that every simple graph $$G$$ has a proper edge coloring using at most maximum degree plus one colors. In (1), the authors showed that there is an $$O(mn)$$-time algorithm to construct a proper edge $$(Delta(G)+1)$$-coloring of a simple graph whth $$m$$ edges and $$n$$ vertices. I wonder whether there is a faster algorithm to construct such an edge coloring.

(1) J. Misra, and D. Gries. A constructive proof of Vizing’s theorem.Inform. Process. Lett.41(3)131–133 (1992)

## hooks – D8: Add a translation programmatically with proper content moderation state

I am trying to add a node translation programmatically when a node is created (using hook_ENTITY_TYPE_insert). My code works fine except that the translation doesn’t really have a content moderation state. My code is as follows:

``````  function mymodule_add_translation(\$node) {
// get the current language, and determine the translation language
\$lang = Drupal::languageManager()->getCurrentLanguage()->getId();
\$langcode = (\$lang == 'en') ? 'fr' : \$lang;
\$node->setRevisionTranslationAffected(TRUE);
\$node->addTranslation(\$langcode, ('title' => \$node->getTitle()))->save();
}
``````

Here is what the content_moderation_state_field_revision table looks like for two nodes nid:13 I created the node and translated manually and nid:14 I automatically translated using the above code.

I am clearly doing something incorrect, any suggestions would be really appreciated!

## magento2 – What is max_messages proper value for running message queue using cron job?

I’m using Magento 2.4.1, and this is my message queue configuration in app/etc/env.php

``````'queue' => [
'consumers_wait_for_messages' => 0
],
'cron_consumers_runner' => [
'cron_run' => true,
'max_messages' => 2,
'consumers-wait-for-messages' => 0,
'consumers' => [
'product_action_attribute.update',
'product_action_attribute.website.update',
'exportProcessor'
]
]
``````

I set the max_messages to `2` , I don’t know if this is enough or gonna cause any trouble later

## c++ – Proper design to prevent C4251 warning

In the application I’m maintaining I found that there is a lot C4251 warning concerning STL containers. I’ve read a bit about about it like this thread and I found mainly two way to deal with the warning, either silence it or use pimpl idom

In my case we have a large code base centered around one lib and multiple client of this lib. Since we are managing client and libs I think I’ll just silence the warning but I’d like to now what would be a proper design to prevent the warning in the first place.

For example implementing the pimpl idiom for every exported class seems create a lot of code and maintenance effort for minimum value.

Also how to handle message struct that are passed from client to lib? In their case pimpl does not make sense, but such struct can be defined in a lib and used as type for argument of lib methods called by the clients.

``````struct __declspec(dllexport) Message {
std::string value;
...
}
``````

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