word – To save to the server, correct the invalid or missing required properties

We are using SP 2013 and Office 2010 (yes, old) and there are problems saving a new document in the library because the required fields, even though they are filled in, are still considered empty.

In the print image below, the requester is a person and group field. If I enter a username, I can not confirm it and the border is still dotted in red.

Any solution to this problem?

Enter image description here

google adsense – How are the MediaWiki CSS properties determined for a given HTML tag?

I have to understand why tag has a completely different design than

    day, MediaWiki seems to me in addition to the CSS native to the HTML tag itself.
That's the way I could give it tag the same CSS in MediaWiki, which I basically try to do.

How are the MediaWiki CSS properties determined for a given HTML tag?

I yb

BlackHatKings: General PPC discussion
Posted by: MervinROX
Post Time: June 21, 2019 at 20:16.

Calculus – Integration by substitution – Integral of symmetric functions applying properties or second substitution?

I need help with this integral: $ int_0 ^ 2 (x-1) e ^ {(x-1) ^ 2} ; mathrm {d} x $

Okey. I choose $ u = x-1 $, so $ du = dx $,

$ a = 0 $ and $ b = 2 $

$ u = g (x) = x-1 $

$ g (a) = g (0) = 0-1 = -1 $

$ g (b) = g (2) = 2-1 = 1 $

$$ int_0 ^ 2 (x-1) e ^ {(x-1) ^ 2} ; mathrm {d} x $$
$$ = int _ {- 1} ^ 1 ue ^ {u ^ 2} ; mathrm {d} u $$

I'm stuck here. I was wondering if I could use one of the properties of the symmetric functions integral there:

  • If $ f $ is then just $ int _ {- a} ^ f (x) ; mathrm {d} x = 2 int_ {0} ^ a f (x) ; mathrm {d} x $
  • If $ f $ is so strange $ int _ {- a} ^ a f (x) ; mathrm {d} x = 0 $

To let $ h (u) = ue ^ {u ^ 2} $, then $ h (-u) = – ue ^ {(- u) ^ 2} = – ue ^ {u ^ 2} $, That's why it's strange. So I can use the second property and close it $ int_0 ^ 2 (x-1) e ^ {(x-1) ^ 2} ; mathrm {d} x = int _ {- 1} ^ 1 ue ^ {u ^ 2} ; mathrm {d} u = 0 $???

Or do I have a second substitution? $ int _ {- 1} ^ 1 ue ^ {u ^ 2} ; mathrm {d} u $?

$ v = u ^ 2 $, so $ dv = 2u you $. $ frac {1} {2} dv = u you $

$ v = (1) ^ 2 = 1 $ and $ v = (- 1) ^ 2 = 1 $

Then,

$$ int_0 ^ 2 (x-1) e ^ {(x-1) ^ 2} ; mathrm {d} x $$
$$ = int _ {- 1} ^ 1 ue ^ {u ^ 2} ; mathrm {d} u $$
$$ = int_ {1} ^ 1 e ^ {v} cdot frac {1} {2} mathrm {d} v $$
$$ = frac {1} {2} int_ {1} ^ 1 e ^ {v} mathrm {d} v $$
$$ = tfrac {1} {2} [e^{v}] Big | _ {1} ^ 1 $$
$$ = tfrac {1} {2} [e^{1}-e^{1}]$$
$$ = tfrac {1} {2} [e-e]$$
$$ = tfrac {1} {2} [0]$$
$$ = 0 $$

Are these analyzes okay? If so, which: integral of the properties of symmetric functions or second substitution, or both? If not, how can I work with it? Thank you in advance.

Naming – What is the best name for a class that adds artifacts to Artifactory properties?

I need to find a name for a class that adds artifacts to Artifactory properties, as described here.

What would a good name be? Names like ArtifactoryPropertiesHandler or ArtifactoryPropertiesManager are not a sign of clean code – I could use something more specific, like ArtifactoryPropertiesAdder, but adder is a kind of snake, not someone or something that adds something,

What would be a good name for my class?

To edit: I'm confused: why is this question marked? opinion is based? I do not know how to name my class, I'm looking for a (good) name. What is wrong with that? I have not made any suggestions and asked which one is best. Thant would be opinionated. I am looking for a good name in accordance with the rules for clean codes.

Should I transfer my question to the Stack Exchange for English learners?

Component Test – Non-testable class that encapsulates Java properties with basic logic

I wrote a simple one java.util.Properties Packaging class. Unfortunately, in my opinion it is not testable at the moment and I have no idea how to improve it. I could use PowerMockito to change myself properties after loading, or add a setter for them, or inject a class that offers propertiesbut i do not like it. I would like to avoid exposing something properties by publication or by getter / setter.

My application details:

  • Spring boat
  • my class is sprayed by @Bean mechanic
  • CONF_FILE_NAME contains Key = value formatted properties with the same name as in key Subclass.

I want to test the logic in this class (both public method) without relying on the values ​​in the file.

My class:

Package pl.myapp;

Imports ...

public class PropertiesManager
{
private final string secretToken = "SECRET";

public final class key
{
public final static String KEY1 = "VALUE1";
public final static String KEY2 = "VALUE2";
}

private static final Logger logger = LogManager.getLogger (PropertiesManager.class);
private final string CONF_FILE_NAME = "conf_file.conf";

private properties properties;

Public PropertiesManager () raises an IOException
{
logger.info ("Search for configuration file" + CONF_FILE_NAME + "in directory:" + System.getProperty ("user.dir")); //

properties = new Properties ();
InputStream in = new FileInputStream (CONF_FILE_NAME); // Failure to find properties is a program break, so I allow this exception to be spread
properties.load (in);
}

public String getProperty (Stringname)
{
String property = properties.getProperty (name);
if (property == null) {
logger.warn ("property" + name + "not found in properties file");
}
Return property;
}

public hashmap getAllPublicProperties ()
{
HashMap map = new HashMap <> ();
properties.keySet (). stream (). map (f -> (string) f). filter (f ->! f.contains (secretToken)). forEach (f -> map.put (f, properties.getProperty (f)));
Return ticket;
}
}

How can I avoid this strange string to change material properties in my Unity c # code?

Hello everyone, I want to change the offset of my material tiles in the code, but the only way to access them is to check it by name in a public field in the Inspector. Then, however, I noticed that the name has the addition "(instance)".

It seems a bit strange for me to have access to it. Is there another way I do not know?

                                foreach (material m in GetComponent() .materials)
{
if (m.name == "card_front (Instance)")
{
m.mainTextureOffset = new Vector2 (value * 1 / 13f, (int) suit * 1 / 5f);
}
}

Is a circular reference with Typescript array properties broken?

I understand that circular dependence can be bad design. However, I have a question about a specific class structure.

As an an example:

ocean.ts

{Boat} from & # 39; ./ boat & # 39; import;

Export class ocean {
Boats: Row = [];

getWaterLevel () {
return 5;
}

createBoats () {
for (let i = 0; i <10; i ++) {
const boat = new boot ();
boat.ocean = this;
boat.engineRunning = true;

this.boats.push (boot);
}
}
}

boat.ts

{Ocean} from & # 39; ./ ocean & # 39; import;

Export class boot {
enginerunning: boolean;
Ocean: ocean;

can move () {
return this.ocean.getWaterLevel ()> 5 && this.engineRunning;
}
}

In Typescript this can not be done without a circular reference problem from the imports. I also read that people come to the conclusion that it is a sign of bad design. The only other solution I could see is creating a third layer that is similar to OceanBoat and managing both resources. Is this a bad design or a bad limitation of Typescript?