c# – Unity – Reading Map image Pixel by Pixel produces extra pixel at the beginning of each row

I have a C# script in unity(attached to the bottom of the post) and I am itterating through a image pixel by pixel and I am confused on the results I get. There is an extra white block being processed in at the beginning of processing and results in the overall map being thrown off in generation. The image is exactly 50×50 pixels.

A better way would be to put it is as the image below(screenshot from pixel painting app so you can see the pixel grid) starting in the bottom left hand corner going from left to right then up the rows in processing. At the beginning there is an extra white pixel being read. So in the image there are 4 white pixels and then one orange. But from the Console output included below the code below adds an extra white pixel before it sees the orange.

enter image description here

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
using System.IO;
public class LevelGenerator : MonoBehaviour
{

(TitleGroup("Base Settings"))
(Space)
(Header("Ground"))
public GameObject groundTile1;
public GameObject groundTile2;
public GameObject groundTile3;
(Space)
(Header("Parent Game Objects"))
public GameObject groundParent;
public GameObject roadsParent;
public GameObject towersParent;
public GameObject treeParent;
public GameObject groundClutterParent;
public GameObject housesParent;
public GameObject waterParent;
(Space)
(Header("Road"))
public GameObject roadTile1;
public GameObject roadTile2;
public GameObject roadTile3;
(Space)
(Header("Water"))
public GameObject waterTile;
(Space)
(Header("Trees"))
public GameObject tree1;
public GameObject tree2;
public GameObject tree3;
(Space)
(Header("Ground Clutter"))
public GameObject groundClutter1;
public GameObject groundClutter2;
(Space)
(Header("Houses"))
public GameObject house1;
public GameObject house2;
(Space)
(Header("Tower Spot Tile"))
public GameObject towerSpotTile;
(Space)
(Header("Map"))
public Texture2D map;
(Space)
(Header("Debug Log"))
(Header("Basic Details"))
public int width;
public int height;
public string logLocation;

(Header("Sizing Details"))
public GameObject baseCube;
public float baseCubeHeight;
public float baseCubeWidth;
public float baseCubeDepth;
(Button(ButtonSizes.Small))
private void getDimensions()
{
    CalculateHeightAndWidth();
}
// Start is called before the first frame update
void Start()
{
    CalculateHeightAndWidth();
}

// Update is called once per frame
void Update()
{
    
}

public void CalculateHeightAndWidth()
{
    baseCubeHeight = baseCube.GetComponent<Renderer>().bounds.size.y;
    baseCubeWidth = baseCube.GetComponent<Renderer>().bounds.size.x;
    baseCubeDepth = baseCube.GetComponent<Renderer>().bounds.size.z;
    //Reset class variables to 0        
    height = 0;
    width = 0;
    
    float curDepth;
    float curWidth;
    Color pixelColor;
    GameObject placeThis;
    string outputPath = "Assets/Logs/level_generator_log.txt";
    StreamWriter writer = new StreamWriter(outputPath, true);
    for (int hcount = 0; hcount < map.height; hcount++)
    {
        for (int wcount = 0; wcount < map.width; wcount++)
        {

            pixelColor = map.GetPixel(width, height);
            
            writer.WriteLine("/r/n The current pixel (W=" + wcount + " x H=" + hcount +") Color: "+ToHEX(pixelColor)+" - Block Type = "+whichBlockType(ToHEX(pixelColor)));
            //Incriment Class Width Counter
            width = wcount;


        }
        //Incriment Class Height Counter
        height = hcount;
    }

    writer.Close();
}

public string whichBlockType(string colorCode)
{
    switch (colorCode)
    {
        //Road
        case "000000": //Black
            //Debug.Log("road");
            return "road";
            //break;
        //Tower Spots
        case "DA0205": //Red
            //Debug.Log("tower spot");
            return "tower";
            //break;
        //Water
        case "023ADA": //Blue
            //Debug.Log("water");
            return "water";
        //break;
        //Ground Clutter
        case "02DA37": //Green
            return "groundClutter";
        case "4D2122": //Brown
            //Debug.Log("tree");
            return "house";
            //break;
        //Starting Portal
        case "FD8F4D": //Orange
            //Debug.Log("start-portal");
            return "start-portal";
            //break;
        //Ground
        case "FFFFFF":
            //Debug.Log("ground");
            return "ground";
        //break
        default:
            return "ERROR: UKNOWN BLOCK TYPE! ERROR 1 - LevelGenerator.cs Line 150";
    }
}

public string ToHEX(Color color)
{
    string hex = ColorUtility.ToHtmlStringRGB(color);
    return hex;
}

}

Log

 The current pixel (W=0 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=1 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=2 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=3 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=4 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=5 x H=0) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=6 x H=0) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=7 x H=0) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=8 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=9 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=10 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=11 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=12 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=13 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=14 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=15 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=16 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=17 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=18 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=19 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=20 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=21 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=22 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=23 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=24 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=25 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=26 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=27 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=28 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=29 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=30 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=31 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=32 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=33 x H=0) Color: DA0205 - Block Type = tower
 The current pixel (W=34 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=35 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=36 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=37 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=38 x H=0) Color: DA0205 - Block Type = tower
 The current pixel (W=39 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=40 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=41 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=42 x H=0) Color: DA0205 - Block Type = tower
 The current pixel (W=43 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=44 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=45 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=46 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=47 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=48 x H=0) Color: DA0205 - Block Type = tower
 The current pixel (W=49 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=0 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=1 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=2 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=3 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=4 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=5 x H=1) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=6 x H=1) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=7 x H=1) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=8 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=9 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=10 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=11 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=12 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=13 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=14 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=15 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=16 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=17 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=18 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=19 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=20 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=21 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=22 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=23 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=24 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=25 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=26 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=27 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=28 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=29 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=30 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=31 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=32 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=33 x H=1) Color: DA0205 - Block Type = tower
 The current pixel (W=34 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=35 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=36 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=37 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=38 x H=1) Color: DA0205 - Block Type = tower
 The current pixel (W=39 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=40 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=41 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=42 x H=1) Color: DA0205 - Block Type = tower
 The current pixel (W=43 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=44 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=45 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=46 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=47 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=48 x H=1) Color: DA0205 - Block Type = tower
 The current pixel (W=49 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=0 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=1 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=2 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=3 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=4 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=5 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=6 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=7 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=8 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=9 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=10 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=11 x H=2) Color: 02DA37 - Block Type = groundClutter
 The current pixel (W=12 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=13 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=14 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=15 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=16 x H=2) Color: DA0205 - Block Type = tower
 The current pixel (W=17 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=18 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=19 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=20 x H=2) Color: DA0205 - Block Type = tower
 The current pixel (W=21 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=22 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=23 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=24 x H=2) Color: DA0205 - Block Type = tower
 The current pixel (W=25 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=26 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=27 x H=2) Color: DA0205 - Block Type = tower
 The current pixel (W=28 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=29 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=30 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=31 x H=2) Color: DA0205 - Block Type = tower
 The current pixel (W=32 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=33 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=34 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=35 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=36 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=37 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=38 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=39 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=40 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=41 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=42 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=43 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=44 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=45 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=46 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=47 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=48 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=49 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=0 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=1 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=2 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=3 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=4 x H=3) Color: DA0205 - Block Type = tower
 The current pixel (W=5 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=6 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=7 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=8 x H=3) Color: DA0205 - Block Type = tower
 The current pixel (W=9 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=10 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=11 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=12 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=13 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=14 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=15 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=16 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=17 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=18 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=19 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=20 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=21 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=22 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=23 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=24 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=25 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=26 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=27 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=28 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=29 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=30 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=31 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=32 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=33 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=34 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=35 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=36 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=37 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=38 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=39 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=40 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=41 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=42 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=43 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=44 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=45 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=46 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=47 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=48 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=49 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=0 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=1 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=2 x H=4) Color: 02DA37 - Block Type = groundClutter
 The current pixel (W=3 x H=4) Color: 4D2122 - Block Type = house
 The current pixel (W=4 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=5 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=6 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=7 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=8 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=9 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=10 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=11 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=12 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=13 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=14 x H=4) Color: 02DA37 - Block Type = groundClutter
 The current pixel (W=15 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=16 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=17 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=18 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=19 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=20 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=21 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=22 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=23 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=24 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=25 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=26 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=27 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=28 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=29 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=30 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=31 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=32 x H=4) Color: 02DA37 - Block Type = groundClutter
 The current pixel (W=33 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=34 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=35 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=36 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=37 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=38 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=39 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=40 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=41 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=42 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=43 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=44 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=45 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=46 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=47 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=48 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=49 x H=4) Color: FFFFFF - Block Type = ground

kernel – failure reading sector sector 0x465aa00 from hd0

Currently in grub2 ( trying to solve a boot problem ) , coming from this post
https://unix.stackexchange.com/q/418401
However whenever I am tying to set the Linux kernel using this command
linux (hd0,gpt1)/boot/vmlinuz-5.4.0.-37-generic

I am getting

error: failure reading sector 0x465aa00 from 'hd0'

It cannot be a hard drive problem because i can clearly use ls -la (hd0,gpt1)/ or any such ls commands and can see the contents ( i wouldn’t have known which vmlinuz to take without seeing the contents of boot )

So if anyone can help me on this it would be really appreciated .
Also there are no gdisk or fdisk commands so most of the other posts here are kind of not useful.

pathfinder 2e – Can alchemists prepare alchemical items without reading their formula book?

The Pathfinder 2 alchemist class can prepare alchemical items if they have the item’s formula in their formula book. However, the class features never explicitly say that the alchemist needs to read the formula book, or have the formula book nearby, when crafting these items.

You can use this feat to create alchemical items as long as you have the items’ formulas in your formula book.

… choose an alchemical item of your advanced alchemy level or lower that’s in your formula book …

You create a single alchemical item of your advanced alchemy level or lower that’s in your formula book…

The items you can select depend on your research field and must be in your formula book.

As a point of comparison, the wizard class explicitly requires that wizards must study their spellbook daily in order to prepare spells. So a wizard can’t feasibly go adventuring without it.

At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells in your spellbook…

You start with a spellbook worth 10 sp or less, which you receive for free and must study to prepare your spells each day.

But the alchemist class has no such wording. Taken literally, this would mean that the alchemist can prepare items as long as (1) their formula book exists somewhere and (2) the item’s formula is written in the formula book. They could leave their 1-bulk formula book in a safe location and go adventuring without penalty.

In terms of rules-as-written, is this interpretation correct?

r – Error reading cel files. “All the CEL files must be of the same type”

Input:

#---> List .cel files
    celpath = "C:/Users/Downloads/GSE98640_RAW.zip"
    
    celFiles <- list.celfiles("celpath", full.name = TRUE)
    
    #---> Read .cel files
    data_raw_cel <- read.celfiles(celFiles)

Output after data_raw_cel:

    All the CEL files must be of the same type.
Error in read.celfiles(celFiles) : 
  checkChipTypes(filenames, verbose, "affymetrix", TRUE) is not TRUE

Does anyone know how to resolve this? The cel files aren’t reading and I don’t get what it means by the CEL files must be of the same type.

The actual CEL files that are listed in the directory are all .cel files, so I’m not sure.

readability – Driving users attention through opacity masks (reading rhythm)

I was reading this handy answer about Light on dark vs. dark on light: which is better for attention span? in the Graphic Design SE site and while reading the most voted answer I discovered that my attention focus point was almost a 100% just in the top first paragraph on my screen:

enter image description here

I decided to make some tests on how this can apply to a user experiencing reading in a site with text driven content.

I asked the following question:

How can I control this 100% of user attention on a certain piece of text?

So I created opacity masks of different heights to visually analyse this hypothesis:

70% opacity mask height:

enter image description here

50% opacity mask height:

enter image description here

However I discovered that I experience a different 100% attention area when the text size is bigger:

enter image description here

So, the question is, should I use this opacity masks in my blog or site to control in a certain the user’s attention throughout the reading rhythm?

UPDATE:

I think that as with large or complex forms which are tedious to complete, maybe, a user will finish a large reading if he/she gets small chunks of information instead of showing the user what’s next and discover that there’s a lot left to read…

6.0 marshmallow – Help reading ADB logcat — Tablet crashing?

I have a Lenovo A10-70F Android marshmallow tablet that is experiencing random full-system crashing. I’ve recently replaced the battery and factory reset the device yet the crashing continues.

The crashing behavior is not specific to a single app or a single use-case and seemingly happens at random times.

I’ve used ADB logcat to generate a logged account of one such crash, but I am new to logs and I’m not sure how to interpret the results. I’ve included a log from a few seconds before the crash instance in the link below, and I’d love some help making sense of it.

logcat link — click to view