Virtual Reality – Difficulty converting Unity 3D Vive Focus

I get this error message below when I try to create and run the game. I downloaded the SDK package: sdk-tools-windows-4333796.zip Android Studio. I am new to this technology, every help is appreciated. The VR device is Vive Focus.

Error message below:
Extract
com.htc.vr.samples.hellovr.unity Manifesto:

miniWaveSDKversion is zero!
NumDoFHmd is zero!
NumDoFController is zero!
NumController is zero!

Please make sure that this metadata is in your
Manifest corresponds to the abilities of your title.
This metadata affects how viveport store distributes and displays your title

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virtual reality – How do you create a VR game for a personal VR headset that you create?

I have a short question. If you're creating a brand new VR headset and want to put a game on it, how would you do that? I know you could use Unity and UE4 to make games, but these are for things like Rift and Vive. I could be wrong, but does anyone know the answer to my question?

Cheers,
SourBiscuit

How to measure distances with the camera and augmented reality with ARcore in Android Studio?

I am doing a project for Android devices with Android Studio and use Augmented Reality for this use of ARcore Google technology. But now I have to be able to measure distances. I have found other applications that use this feature as a "CamToPlan" that measures distances by using Flag in Augmented Reality for reference and I would like to implement something similar in my project, but I do not know how to do it

Virtual Reality – Unity VR – Build marks XRSettings.enabled as false

I have a problem in my project as soon as I compiled the build. It does not seem to recognize the connected VR device. I tested with a test script to see if the enabled property of XRSettings was true. In editor mode the error is set to "true" (first figure). However, after executing the build (second image), it is set to false.

Debugging in the editor

Debugging the build

The debug script is as follows:

using System.Collections;
using System.Collections.Generic;
with UnityEngine;
using UnityEngine.XR;
using UnityEngine.UI;

public class TESTXRSettingsDebug: MonoBehaviour
{
    [SerializeField] private text feedback; /// Feedback.

    Privatvoid Start ()
{
feedback.text + = XRSettings.enabled.ToString ();
}
}

We have checked all the required settings for VR:

settings
resolution
XR settings

Additional information:

  • Unity version: 2018.2.3f1.
  • Steam VR's package version: 1.2.2 (It's outdated, but we've already done some applications with it, so we're used to it).
  • Device: HTC Vive.

What has already been tried?

  • Import (delete and import) the SteamVR package.
  • Import all assets again.
  • Delete external packets (like Cinemachine).
  • Build builds only with the assets and scenes of SteamVR.

Please let me know if I would like to provide more information. Thank you in advance.

pathfinder – Repeated Reality Revisions Inherent bonus for material component attribute?

In the text for Reality Revision as follows:

Grants a creature an inherent bonus to an ability value. Two to five reality revisions that manifest in immediate succession can give a creature an inherent bonus of +2 to +5 to an ability value. Inherent bonuses are immediately valid and therefore can not be canceled or excluded. An inherent bonus can not exceed +5 for a single ability value. Inherent bonuses for a given ability value are not stacked. it is only the best.

"Immediate Succession" implies grouping multiple uses of Reality Revision into one overall event / experience, increasing the skill's score by +2 to +5.

Is this the grouping of manifestations in a single chain, and if so, is it only taking the cost of a $ 25,000 crystal to launch the chain's first reality revision?

Mobile App Development Tool – Kony

If you want to build your mobile app from scratch, there are a number of tools available as part of advanced mobile app technologies. The tools below are ideal for developing a complete app from scratch, and provide multi-platform capabilities to reach a broad audience. Echo Innovate IT has put together a list of mobile app development tools that help you create a bug-free app from scratch.

Kony

When Kony connects to a single IDE, a developer can create JavaScript apps that run on all platforms. However, this tool is a bit of pinching the bag, especially if you want to create more than one mobile app, want more than a hundred users, etc.

The Kony mobile app development tool can support a variety of things including API management, catboats, voice, customer reporting, augmented reality, reference apps and many more. While the tool itself can be installed on both Windows and Mac computer systems, the associated mobile apps are used for previewing and testing on the device on which it is to run.

,

Augmented Reality – UPDATED: Unity 2018 Vuforia 8.0 AR app works with a PC webcam, not a phone camera

UPDATE: The behavior I see does not occur when I replace my model with a standard cube. Recalculate normal. Lowered poly number. Still no luck.

================================================== =============

I am doing an AR recognition app, the first time in 2018.3. I have installed the database and target information from the Vuforia developer portal. I imported my model and created an animator controller. I have an app key from Vuforia.

In game mode with a connected webcam, the detection looks good and works well, and the status manager starts the animation properly. Cool.

Enter the image description here

Building for Android 7 runs without problems or console errors. The app will start, but after the finish recco only a small flickering part of the model appears over the target … in fact, me accept It's the model, but it looks funny and meshy, as if it were cut with straight edges.

Changing the distance and angle with the phone camera does not change. Changing the scale of the object in Unity and recompiling it will not change.

All entries are welcome.

Augmented Reality – The Unity 2018 Vuforia 8.0 AR app works with a PC webcam, not a phone camera

I am doing an AR recognition app, the first time in 2018.3. I have installed the database and target information from the Vuforia developer portal. I imported my model and created an animator controller. I have an app key from Vuforia.

In game mode with a connected webcam, the detection looks good and works well, and the status manager starts the animation properly. Cool.

Enter the image description here

Building for Android 7 runs without problems or console errors. The app will start, but after the finish recco only a small flickering part of the model appears over the target … in fact, me accept It's the model, but it looks funny and meshy, as if it were cut with straight edges.

Changing the distance and angle with the phone camera does not change. Changing the scale of the object in Unity and recompiling it will not change.

All entries are welcome.

In reality, leverage is a loan that – discussions & help

In reality, leverage is a loan that results from risks. When a trader chooses the forex market, he must first open a margin account with a forex broker. Typically, the leverage is 50: 1, 100: 1 or 200: 1, depending on the broker and the size of the position the investor is negotiating. With AAFX I have the high leverage of 1: 2000 through which I can easily exceed my starting capital and trade with high lots.