## Views – How do you refer to Font Awesome in the CSS of your Drupal site?

I installed the Awesome Font module and it uses the external file location: https://use.fontawesome.com/releases/v5.12.0/js/all.js

In my CSS I entered the following:

.bs region – top :: after {
Contents: " f007";
Font family: "Font Awesome 5 free";
Font size: 900;
}

The output is a square symbol, not a user symbol.

## Bitcoin core – Bitcoind error "storage space is too low!" refer to RAM or actual hard drive?

``````(BTC_Core_Expmnt)# bitcoind -reindex -datadir=/mnt/BTC_Core_Expmnt
``````

The debug.log showed that everything was fine. and the start of the process:

``````(2020-01-20T07:43:41Z Loaded 119369 blocks from external file in 6005ms
2020-01-20T07:43:41Z Reindexing block file blk00001.dat...)
``````

Then a while later:

``````(2020-01-20T09:05:59Z Reindexing finished)
``````

But Bitcoind kept grinding … well, what is all this? ::

``````(2020-01-20T09:05:59Z Pre-allocating up to position 0x100000 in
(rev00000.dat 2020-01-20T09:05:59Z UpdateTip: new best=
(00000000839a8e6886ab5951d76f411475428afc90947ee320161bbf18eb6048
(height=1 version=0x00000001 log2_work=33.000022 tx=2
(date='2009-01-09T02:54:25Z' progress=0.000000 cache=0.0MiB(1txo))
``````

In any case, it has come to this:

``````(2020-01-20T09:59:00Z UpdateTip: new best=
(00000000000000001088ed0c0989828504a41d4b5b974c8c081b708cfdd3b7b0
(height=359645 version=0x00000003 log2_work=82.893764 tx=71128141
(date='2015-06-06T07:25:10Z' progress=0.143166
(cache=669.7MiB(4972713txo))
``````

Then it fell over:

``````(2020-01-20T09:59:00Z *** Disk space is too low!
(2020-01-20T09:59:00Z Error: Disk space is too low!
(Error: Disk space is too low!
(2020-01-20T09:59:00Z Failed to connect best block
( (Disk space is too low! (code 0)) )
``````

Which is strange, because there should still be 20GB free since the size of
BTC_Core_Expmnt should be 300 GB.

``````(BTC_Core_Expmnt)# du -h
102M    ./blocks/index
275G    ./blocks
56K     ./bitcoin-0.19.0.1/share/man/man1
60K     ./bitcoin-0.19.0.1/share/man
64K     ./bitcoin-0.19.0.1/share
73M     ./bitcoin-0.19.0.1/bin
8.0K    ./bitcoin-0.19.0.1/include
440K    ./bitcoin-0.19.0.1/lib
74M     ./bitcoin-0.19.0.1
16K     ./lost+found
3.4G    ./indexes/txindex
3.4G    ./indexes
914M    ./chainstate
280G    .
(BTC_Core_Expmnt)#
``````

Isn't 300 GB enough in 2020 to run a full node? I thought it would. Ask for helpful tips, as nothing else can be seen in debug.log.

## Driving – Do Track & Trail refer to different footpaths in Australia?

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## spf – Does the "include:" record domain also refer to subdomains?

I have doubts whether I have set up my SPF record. I would like to know whether when setting up an inclusion record in the SPF record, the subdomains of the main domain I included are also "included".

In my doubt, let's look at an example:

Example:

``````v=spf1 +include:example.com -all
``````

Does this "+ include: example.com" also cover when my emails are sent from subdomain1.example.com or subdomain2.example.com?

## What do domains backlinks refer to?

Hello friends,

What do domains backlinks refer to?

Love problem solution baba ji astrologer in india | Love marriage problem solution astrologer Baba ji | Dear Vashikaran specialist in India Kala Jadu specialist Baba Ji astrologer

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## unity – How can I refer to a public static variable?

``````using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DisableEnableDialogue : MonoBehaviour
{
public static void DisableEnableText()
{

}
}
``````

I have two subordinate user interface texts of an artboard and I want to deactivate / activate the artboard at some points in my game so that the text is displayed or not displayed.

The script is attached to the Dialogue System object.
And I want to deactivate / activate the dialog GUI drawing area because the texts of the user interface are subordinate.

I want to get a reference to the dialog GUI so I can turn it on and off in the DisableEnableText function.

## Elementary Theory – How do I refer to the only element in a singleton sentence?

You can rotate every element $$n$$ into a singleton phrase by adding curly braces, $${n }$$, Is there an inverse to this operation, so if I know that the set is a singleton set, I can easily reference its element?

Suppose I have the set $$A = {5,6,7,8 }$$and then a process that iteratively removes all elements except for one element of $$A$$, and then I want to see what 10 plus is the resulting element, how could I write that?

The only way I can think of is to reference the first element by its index, e.g. $$10 + A_1$$, Is there another way to do this? In my case the elements of $$A$$ If there are already indices, I would have to index eg an index $$10 + x_ {A_1}$$, Which is not the worst thing in the world, I just wondered if there is a better way.

## unity – How do I refer to a list from another script?

Hello my little friends I want to reference a list of game objects from another script in unity but I can not. I have tried the following:

``````public class Game : MonoBehaviour
{
public GameObject leitorCSV;
private List cardss = new List();
private GameObject seila;

void Start()
{
for (int i = 0; i <= 5; i++)
{
seila = leitorCSV.GetComponent().cards(0);