I will register 5 expired tumblr trust flow 5 to 25 for $10

I will register 5 expired tumblr trust flow 5 to 25

I will find and register with unique IP expired tumblr with high Trust Flow.

About Trust Flow:

  • Trust Flow is the best, most reliable and most important SEO metric in 2020 without any doubt that can be used to determine authority of each and every URL on the web for SEO service purposes. Ever Since Google stopped using their Page Rank (PR), Trust Flow became the best alternative for SEOs around the world.
  • The more High Trust Flow backlinks you have, the higher the trust for your website in Google eyes will be, so the higher your website will be pushed in search engines for your targeted keywords.
  • Backlinks from high trust flow sites are extremely powerful in google rankings. Using tumblr you will be able to create dofollow links and pass trust flow to your main site.

Service features:

  • TF 5-25+ Guaranteed
  • Every blog indexed in google
  • Low spam score – SEO friendly
  • Every account has many backlinks
  • All accounts are registered with unique IP and mail
  • Easy to create dofollow backlinks
  • TF checked with Majestic API
  • Full report with login details
  • after-sales support
  • 24h delivery



Package overview:

  1. Basic: 5 blogs – Trust flow from 5 up to 7 – (5$)
  2. Standard: 5 blogs – Trust flow from 8 up to 10 – (10$)
  3. Pro: 5 blogs – Trust flow from 10 up to 15 – (15$)
  4. Premium: 5 blogs – Trust flow from 15 up to 20 – (25$)
  5. Elite: 5 blogs – Trust flow from 20 up to 25 – (35$)

Every package receives a guide on how to create dofollow backlinks on tumblr accounts.

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.(tagsToTranslate)Expired(t)tumblr(t)tf(t)trust(t)flow(t)pbn

How to register a free “myblog.wordpress.com” blog

I already have a blog – let’s call it foo.wordpress.com.

I want to create a new, separate blog, called foo-health.wordpress.com.

I went to https://wordpress.com/home/foo.wordpress.com. Clicked “Switch site”. Clicked “Add new site”. Clicked “Start Now”. I was redirected to a “Let’s get your site a domain!” page. I want to skip this step, but it doesn’t seem to be possible. Is it?

Coinsbit – Make 30000 CNG + 2000 CNB just to register

Register at Coinsbit with the link below and make 30000 CNG which is a service token that can be used to cut your trading expenses on Coinsbit and 2000 CNB (+/- $1). So, trade with Coinsbit and reduce your trading fees and instantly make and increase your profit.

30000 CNG – Service token
2000 CNB = +/- $1

Register:
https://tinyurl.com/coinsbit2

 

Register Configuration – IC and Microcontroller

I am a beginner in this register configuration procedure.

I have this IC – TJA1128 and this is my Microcontroller – Atmel SAM D21

I need to configure this IC via the Microcontroller using SPI Interface.

Can someone please explain me how to configure the IC from start.

enter image description here

I am not able to understand the above table. Can someone explain it.

My question – When I write my values in the register of the IC from Micro, What is the initial CRC value to give? Can the CRC value be changed afterwards based on my data content which are being written onto the registers?

Can we create / register a SharePoint 2013 site collection as a hub site?

We recommend that you choose a communication site or team website that uses the modern template.

The SharePoint 2013 site collection migrated to SharePoint Online is a classic site.

If you're using a classic team website, hub site navigation only appears on modern pages, including document libraries, lists, and site content. Hub site settings are only shown on modern pages.

Reference:

https://docs.microsoft.com/en-us/sharepoint/dev/features/hub-site/hub-site-overview

USA – Is it possible to register someone else's vehicle with SENTRI?

I don't have a definitive answer yet, but I've contacted the CBP and it appears they don't have an official policy on this. The requirements appear to be at the discretion of each registration center.

Here is her first answer:

You can log into your account and register any vehicle you want.

When you register your vehicle with SENTRI as part of your initial
Application, there is no registration fee for your vehicle. If you wish
To register another vehicle, you must pay a vehicle registration of $ 42
Fee. It is no longer necessary to visit a registration center
for a vehicle inspection when registering a new vehicle.

You and up to 4 vehicles can be registered for use in a SENTRI lane
Up to 8 SENTRI members can be registered for one vehicle. Certified SENTRI
Members can use the Global Entry kiosks when they re-enter the
USA by air and TSA Precheck as long as they are citizens
Requirements for global entry and their fingerprints and passports are
on record. However, you are not entitled to benefits from the
NEXUS program through their SENTRI membership.

This seemed like a generic answer to me, and although they mention "any vehicle I want" on the first line, they talk more about "your vehicle" than any vehicle, and I asked them to sort it out.

Your answer to my request for clarification:

You must call the registration center and ask the officials
these requirements.

Sometimes individuals said they were told
You could only register vehicles with a letter from an owner and
others have stated that they have been told that the owner must be present when
You have registered the vehicle.

I will add an update as soon as I get an answer from one or two registration centers.


To update:

We have now had our SENTRI interviews. In the days leading up to our interview, we received emails from CBP listing all the necessary documents. One of them was a notarized letter of approval if the vehicle was registered with another party. We had no problems with the vehicle during the interview and no questions were asked.
The notarized letter was copied and noted in our file, and we were told to keep it in our car as we may be asked for it when crossing.

Register an app in Azure AD to access the SharePoint list

We have a desktop application that needs to be connected to the SharePoint list.

When a non-administrator user tries to receive an error message that requires administrator authorization.
Enter the image description here

So we used the administrator credentials to add the app to the Azure Active Directory (AAD), and consequently we can display it in the enterprise application group (so we could connect to the sharepoint list with the administrator credentials so the application works fine). We then created a security group, added our test user account, and assigned that security group to the corporate application. However, the login without administrator rights (i.e. test user account) was still unsuccessful. We also created a self-service for this app, with automatic approval (yes and no, both cases), but still to no avail. We also added the test user account (i.e. non-administrator account) as the owner of the app, but still no success. can someone guess what we are missing here.

Please note the screenshots:

Enter the image description here
Enter the image description here
Enter the image description here

Multiplayer – How do you get Pygame to register multiple keystrokes at the same time?

Every time I try to operate players one and two or use the pickup button, the players stop. The help here is my code.

import pygame, sys, math
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((700,700))
screen.fill((255,255,255))
pygame.key.set_repeat(5,5)
import random
p1="james_u"
p2="billy_u"
p1_face= "r"
p2_face= "r"
p1h="health p1 4 HP"
p2h="health p2 4 HP"
player = 1
BG=pygame.image.load("Bgg.png")
H1=4
H2=4
G1X=random.randint(10,500)
G1Y=random.randint(10,500)

x_collide=()
y_collide=()

class Dude:
    char_width = 0
    char_height = 0

    def __init__(self, newX, newY):
        self.x = newX
        self.y = newY
        self.img = pygame.image.load(p2+".png")
        myRec = self.img.get_rect()
        Dude.char_width = myRec(2)
        Dude.char_height = myRec(3)

    def draw(self, window):
        window.blit(self.img, (self.x,self.y))


    def moveLeft(self):
        self.x = self.x - 5   
        p2_face = "l"

    def moveRight(self):
        self.x = self.x + 5
        p2_face = "r"    

    def moveUp(self):
        self.y = self.y -5
        p2_face = "u"    

    def moveDown(self):
        self.y = self.y +5
        p2_face = "d"        

    def getRec(self):
        return (self.x, self.y, myRec(2), myRec(3))    

class Broski:
    char_height= 0
    char_width= 0
    def __init__(self, newX, newY):
        self.x = newX
        self.y = newY
        self.x_spd = 0
        self.y_spd = 0
        self.img = pygame.image.load(p1+".png")
        myRec = self.img.get_rect()
        Broski.char_width = myRec(2)
        Broski.char_height = myRec(3)

    def draw(self, window):
        window.blit(self.img, (self.x,self.y))

    def move(self):
        self.x += self.x_spd
        self.y += self.y_spd
        self.x_spd = 0
        self.y_spd = 0


    def getRec(self):
        print(myRec)
        return (self.x, self.y, myRec(2), myRec(3)) 


class BG:
    def __init__(self, newX, newY):
        self.x = newX
        self.y = newY
        self.img = pygame.image.load("Bgg.png")

    def draw(self, window):
        window.blit(self.img, (self.x,self.y))

    def getRec(self):
        myRec = self.img.get_rect()
        print(myRec)
        return (self.x, self.y, myRec(2), myRec(3))

class Health:
    def __init__(self, newX, newY, newH):
        self.x = newX
        self.y = newY
        self.img = pygame.image.load(newH +".png")  
    def draw(self, window):
        window.blit(self.img, (self.x,self.y))

class Weapon:
    gun_list=()
    gun_list_A=()
    gun_count=0
    Player = "None"
    def __init__(self, newX, newY, idle_Image, Speed, Damage, Arc_Angle, R_Speed, active_Image):
        self.x = newX
        self.y = newY
        self.active_Image = active_Image
        self.idle_Image = idle_Image
        self.img = pygame.image.load(idle_Image +".png")  
        myRec = self.img.get_rect()
        Weapon.gun_count+=1
        Weapon.gun_list.append(Weapon.gun_count)
        Weapon.gun_list.append(newX)
        Weapon.gun_list.append(newY)
        Weapon.gun_list.append(myRec(2))
        Weapon.gun_list.append(myRec(3))
        Weapon.gun_list.append(Speed)
        Weapon.gun_list.append(Damage)
        Weapon.gun_list.append(Arc_Angle)
        Weapon.gun_list.append(R_Speed)
        Weapon.gun_list_A.append(Weapon.gun_list)
        Weapon.gun_list=()
    def playerlock(self, player):#once picked up it locks onto the player
        if math.sqrt((player.x-self.x)**2 + (player.y-self.y)**2) <= 150:
            self.img=pygame.image.load(self.active_Image+".png")
            Weapon.Player = player
        #positianal argument for weapons placement on player

    def draw(self, window):
        if Weapon.Player == bro:
            self.active_Image = self.idle_Image + p1_face
            self.x = bro.x -10
            self.y = bro.y -10
        if Weapon.Player == person:
            self.active_Image = self.idle_Image + p2_face
            self.x = person.x - 10
            self.y = person.y - 10
        window.blit(self.img, (self.x,self.y))
        #idle image must be gun name and nothing else while active is directional
    def getRec(self):
        print(myRec)
        return (self.x, self.y, myRec(2), myRec(3))

class Bullet:
    bul_width=0
    bul_height=0
    x=0
    y=0
    def __init__(self, newX, newY, Image, Player):
        self.x = newX
        self.y = newY
        x=self.x
        y=self.y
        self.player = Player
        self.img = pygame.image.load(Image +".png")
        myRec = self.img.get_rect()
        Bullet.bul_width= myRec(2)
        Bullet.bulsd_height= myRec(3)
    def shoot():
        print("shoot")

    def draw(self, window):
        window.blit(self.img, (self.x,self.y))

    def getRec(self):
        print(myRec)
        return (self.x, self.y, myRec(2), myRec(3))



class Object:
    ob_count = 0
    ob_list=()
    ob_list_alpha=()
    def __init__(self, newX, newY, Image):
        self.x = newX
        self.y = newY
        self.img = pygame.image.load(Image)
        myRec = self.img.get_rect()
        Object.ob_count += 1
        Object.ob_list.append(Object.ob_count)
        Object.ob_list.append(newX)
        Object.ob_list.append(newY)
        Object.ob_list.append(myRec(2))
        Object.ob_list.append(myRec(3))
        Object.ob_list_alpha.append(Object.ob_list)
        Object.ob_list = ()

    def draw(self, window):
        window.blit(self.img, (self.x,self.y))

    def getRec(self):
        print(myRec)
        return (self.x, self.y, myRec(2), myRec(3))

# class does_collide:
#     def __init__ (self, item):
#         self.it = item
#         x_collide.append((self.it.img.get_rect(1))+Object.ob_list_alpha(1))

crate_1=Object(200,200,"Yellow_Cargo_Closed.png")
crate_2=Object(500,200,"Red_Cargo_Closed_Horz.png")
col_l = False
col_r = False
col_u = False
col_d = False
col_l2 = False
col_r2 = False
col_u2 = False
col_d2 = False
bggt=BG(0,0)
bro=Broski(10,10)
none=Broski(50,10)
person=Dude(665,560)
p1health=Health(35,620,p1h)
p2health=Health(465,620,p2h)
Gun_1=Weapon(G1X,G1Y,"glock",10,2,60,3,"glocku")
B_P1_1=Bullet(20,20, "Bullet_P1_1", "P1")
PL = none
while(True):
    screen.fill((255,255,255))
    bggt.draw(screen)
    person.draw(screen)
    bro.draw(screen) 
    B_P1_1.draw(screen)
    crate_1.draw(screen)
    crate_2.draw(screen)
    p1health.draw(screen)
    p2health.draw(screen)
    Gun_1.draw(screen)
    pygame.display.update()
    key=pygame.key.get_pressed()
    for event in pygame.event.get():
        if (event.type==QUIT):
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            #DEBUG HELP
            if key(pygame.K_LCTRL) and (pygame.K_b):
                print("deebug")
                print(Gun_1.idle_Image+p1_face)
            for i in range (Object.ob_count):
                if  (person.x + Dude.char_width) >= Object.ob_list_alpha(i)(1) and person.x <= (Object.ob_list_alpha(i)(1) + Object.ob_list_alpha(i)(3)) and (person.y + Dude.char_height) >= Object.ob_list_alpha(i)(2) and person.y <= (Object.ob_list_alpha(i)(2) + Object.ob_list_alpha(i)(4)):
                    if person.x < Object.ob_list_alpha(i)(1) and (person.y + Dude.char_height) > Object.ob_list_alpha(i)(2) and person.y < (Object.ob_list_alpha(i)(2) + Object.ob_list_alpha(i)(4)):
                        col_r = True
                        break
                    else:
                        col_r = False
                    if (person.x + person.char_width) > (Object.ob_list_alpha(i)(1) + Object.ob_list_alpha(i)(3)) and (person.y + Dude.char_height) > Object.ob_list_alpha(i)(2) and person.y < (Object.ob_list_alpha(i)(2) + Object.ob_list_alpha(i)(4)):
                        col_l = True
                        break
                    else:
                        col_l = False
                    if person.y < Object.ob_list_alpha(i)(2) and (person.x + Dude.char_width) > Object.ob_list_alpha(i)(1) and person.x < (Object.ob_list_alpha(i)(1) + Object.ob_list_alpha(i)(3)):
                        col_d = True
                        break
                    else:
                        col_d = False
                    if (person.y + person.char_height) > (Object.ob_list_alpha(i)(2) + Object.ob_list_alpha(i)(4)) and (person.x + Dude.char_width) > Object.ob_list_alpha(i)(1) and person.x < (Object.ob_list_alpha(i)(1) + Object.ob_list_alpha(i)(3)):
                        col_u = True
                        break
                    else:
                        col_u = False
                else:
                    col_l = False
                    col_r = False
                    col_u = False
                    col_d = False
            for i in range (Object.ob_count):
                if  (bro.x + Broski.char_width) >= Object.ob_list_alpha(i)(1) and bro.x <= (Object.ob_list_alpha(i)(1) + Object.ob_list_alpha(i)(3)) and (bro.y + Broski.char_height) >= Object.ob_list_alpha(i)(2) and bro.y <= (Object.ob_list_alpha(i)(2) + Object.ob_list_alpha(i)(4)):
                    if bro.x < Object.ob_list_alpha(i)(1) and (bro.y + Broski.char_height) > Object.ob_list_alpha(i)(2) and bro.y < (Object.ob_list_alpha(i)(2) + Object.ob_list_alpha(i)(4)):
                        col_r2 = True
                        break
                    else:
                        col_r2 = False
                    if (bro.x + bro.char_width) > (Object.ob_list_alpha(i)(1) + Object.ob_list_alpha(i)(3)) and (bro.y + bro.char_height) > Object.ob_list_alpha(i)(2) and bro.y < (Object.ob_list_alpha(i)(2) + Object.ob_list_alpha(i)(4)):
                        col_l2 = True
                        break
                    else:
                        col_l2 = False
                    if bro.y < Object.ob_list_alpha(i)(2) and (bro.x + bro.char_width) > Object.ob_list_alpha(i)(1) and bro.x < (Object.ob_list_alpha(i)(1) + Object.ob_list_alpha(i)(3)):
                        col_d2 = True
                        break
                    else:
                        col_d2 = False
                    if (bro.y + bro.char_height) > (Object.ob_list_alpha(i)(2) + Object.ob_list_alpha(i)(4)) and (bro.x + bro.char_width) > Object.ob_list_alpha(i)(1) and bro.x < (Object.ob_list_alpha(i)(1) + Object.ob_list_alpha(i)(3)):
                        col_u2 = True
                        break
                    else:
                        col_u2 = False
                else:
                    col_l2 = False
                    col_r2 = False
                    col_u2 = False
                    col_d2 = False

            if key(pygame.K_UP) and col_u == False or (key(pygame.K_UP) and col_d == False and key(pygame.K_o)):
                if person.y > 10:
                    person.moveUp()
                    p2="billy_u"
                    p2_face="u"
                    if key(pygame.K_o):
                        PL = person

            if key(pygame.K_w)  and col_u2 == False or (key(pygame.K_w) and col_d == False and key(pygame.K_q)):
                if bro.y > 10:
                    bro.y_spd += -5
                    p1_face="u"
                    p1="james_u"
                    if key(pygame.K_q):
                        PL = bro

            if key(pygame.K_DOWN) and col_d == False or (key(pygame.K_DOWN) and col_d == False and key(pygame.K_o)):
                if person.y < 560:
                    person.moveDown()
                    p2="billy_d"
                    p2_face="d"
                    if key(pygame.K_o):
                        PL = person


            if key(pygame.K_s) and col_d2 == False or (key(pygame.K_s) and col_d == False and key(pygame.K_q)):
                if bro.y < 560:
                    bro.y_spd += 5
                    p1="james_d"
                    p1_face="d"
                    if key(pygame.K_q):
                        PL = bro

            if key(pygame.K_LEFT) and col_l == False or (key(pygame.K_LEFT) and col_d == False and key(pygame.K_o)):
                if person.x > 10:
                    person.moveLeft()
                    p2="billy_l"
                    p2_face="l"
                    if key(pygame.K_o):
                        PL = person


            if key(pygame.K_a) and col_l2 == False or (key(pygame.K_a) and col_d == False and key(pygame.K_q)):
                if bro.x > 10:
                    bro.x_spd += -5
                    p1="james_l"
                    p1_face="l"
                    if key(pygame.K_q):
                        PL = bro

            if key(pygame.K_RIGHT) and col_r == False or (key(pygame.K_RIGHT) and col_d == False and key(pygame.K_o)):
                if person.x < 665:
                    person.moveRight()
                    p2="billy_r"
                    p2_face="r"
                    if key(pygame.K_o):
                        PL = person

            if key(pygame.K_d) and col_r2 == False or (key(pygame.K_d) and col_d == False and key(pygame.K_q)):
                if bro.x < 665:
                    bro.x_spd +=5
                    p1="james_r"
                    p1_face="r"
                    if key(pygame.K_q):
                        PL = bro


            if B_P1_1.x == person.x and B_P1_1.y == person.y:
                if H2 > 0:
                    H2 -= 1
                B_P1_1.x = bro.x +10
                B_P1_1.y = bro.y +10

#             p1h ="health p1 "+str(H1)+" HP"
#             p2h ="health p2 "+str(H2)+" HP"
            if H1 == 3:
                p1h="health p1 3 HP"
            if H1 == 2:
                p1h="health p1 2 HP"
            if H1 == 1:
                p1h="health p1 1 HP"
            if H1 == 0:
                p1h="health p1 0 HP"
            if H2 == 3:
                p2h="health p2 3 HP"
            if H2<3 and H1>1:
                p2h="health p2 2 HP"
            if H2<2 and H2>0:
                p2h="health p2 1 HP"
            if H2<1 and H2>-1:
                p2h="health p2 0 HP"

            if event.type == pygame.KEYUP:
                if key(pygame.K_UP):
                    print("hurr")
                if key(pygame.K_w):
                    print("hurr")
                if key(pygame.K_DOWN):
                    print("hurr")
                if key(pygame.K_s):
                    print("hurr")
                if key(pygame.K_LEFT):
                    print("hurr")
                if key(pygame.K_a):
                    print("hurr")
                if key(pygame.K_RIGHT):
                    print("hurr")
                if key(pygame.K_d):
                    print("hurr")
            Gun_1.playerlock(PL)
            bro.move()
            p2health.img=pygame.image.load(p2h+".png")
            p1health.img=pygame.image.load(p1h+".png")
            bro.img=pygame.image.load(p1+".png")
            person.img=pygame.image.load(p2+".png")
            Gun_1.img=pygame.image.load(Gun_1.active_Image + ".png")
#             Gun_1.draw(screen)

I thought it would stop because it uses a class function, but I played around a bit and thought it was the key and I couldn't find anything online. I've been thinking about switching the if statements to see when the button isn't pressed. However, if only one button can be pressed at pygame, the same problem occurs. If anyone has suggestions on how to recognize multiple keys at the same time, please let me know.