PHP – How can I only render the website?

Next, I will use data tables on this page, with this table containing more than 3000 rows. I think it takes a lot of time to organize my spreadsheet table (which, in my opinion, means the page will be opened longer).

I'd like to recommend what to do to prevent the page from getting slow (it only contains this table if you're wondering if it contains other components). How can I render this table without taking over the data, as it contains some functions that I use p.

Thank you for your attention

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8 – Render a multi-page form from a single function

Is it possible to create a multi-page form from a single function?

I looked at the MultistepForm.php Script in the sample module that uses a separate function to render each page of the multilevel form sample.

My challenge is that I do not know in advance how many steps my form will take. The entire form is predefined, serialized and stored in the database.

At the point where I retrieve and unserialize the form, I try to place each element on a single page. My current buildForm code is:

public function buildForm(array $form, FormStateInterface $form_state){
            $form = array();

            $nid = Drupal::routeMatch()->getParameter('node');
            $questions = QueryGenerator::fetchQuestions($nid);
            // dsm($questions, 'QUESTIONS');

            foreach($questions as $question){
              array_push($form, unserialize($question->processed));
            }

            $form('separator') = (
              '#markup' => '
', ); $form('submit') = ( '#type' => 'submit', '#value' => $this->t('Submit'), ); return $form; }

Can someone give me a guide on how to do that?

8 – Render a multi-page D8 form from a single function

Is it possible to create a multi-page form from a single function?

I looked at the MultistepForm.php Script in the sample module that uses a separate function to render each page of the multilevel form sample.

My challenge is that I do not know in advance how many steps my form will take. The entire form is predefined, serialized and stored in the database.

At the point where I retrieve and unserialize the form, I try to place each element on a single page. My current buildForm code is:

public function buildForm(array $form, FormStateInterface $form_state){
            $form = array();

            $nid = Drupal::routeMatch()->getParameter('node');
            $questions = QueryGenerator::fetchQuestions($nid);
            // dsm($questions, 'QUESTIONS');

            foreach($questions as $question){
              array_push($form, unserialize($question->processed));
            }

            $form('separator') = (
              '#markup' => '
', ); $form('submit') = ( '#type' => 'submit', '#value' => $this->t('Submit'), ); return $form; }

Can someone give me a guide on how to do that?

Unity – Why does the particle effect always render to the user interface, even though they have the same sorting layer and sort order?

Why are particle effects always rendered according to the user interface, even though they have the same sorting layer and sort order? I've searched a lot of information about it, each of which said that both the effect and the UI are controlled by the sort order and the sort layer. For effects, the sort order is greater than for effects. Then the UI is rendered after the effect and the result is the cover effect of the UI. But what do they do if they have the same sorting layer and sort order? I've found this effect In this case, always cover the UI. I think that's because the effect is rendered according to the UI. But why?
Hope somebody could answer me. Thank you.

How do I render Unity ParticleSystem with paths to a command buffer?

I can easily render a Unity particle system without traces to a command buffer by using:

CommandBuffer.DrawRenderer(particleRenderer, particleRenderer.material);

But if I have trails and I follow with:

CommandBuffer.DrawRenderer(particleRenderer, particleRenderer.trailMaterial);

The trails look completely wrong. Is it possible to correctly render the paths to a command buffer? Or is this a black box hidden in the unity code?

Views – Render a branched image with a custom Drupal Responsive Images style

I'm working on template views view fields – myview.html.twig. But I do
I do not think it depends on which template you are working for
Job. I've found this branch that can add responsive Drupal images to one
Image that is not in a field. In this case, this image is in the files
Directory. My question is that I want to place this image in my topics
Directory in: /themes/custom/mytheme/img/mygraphic.png. What can I do?
Use to enable this in this branch example. The second question is. The
image old day is empty, although I have specified one. How can I get one
daily routine?

{% set responsiveimagestyle = {
    '#theme': 'responsive_image',
    '#responsive_image_style_id': 'my_custom_responsive_style',
    '#uri': 'public://mygraphic.png',
    '#alt': 'my alt text',
    '#attributes': { class: 'img-responsive' },
} %}

In the branch file views-view-fields – myview.html.twig. I can use that
Variable.

{{ responsiveimagestyle }}

The image is included in the image tag and uses the Drupal Responsive Images style.