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Research – How Much Incentives Are Too Much?

When planning the research for a conference work, one question remains open to us. The study consists of three simple steps: (1) First participant interview; (2) interaction of participants with a home device during a few weeks; and (3) a final interview to collect feedback.

For this type of study, companies spend on average money to recruit and motivate participants. However, there is a lack of information on how many incentives and what amount are earmarked for study purposes. Our questions are as follows.

List of questions to answer:

ddos – Fundamental difference in security research in cloud platform VM and normal machine

I'm trying to investigate the effects of various network-based attacks in an OpenStack cloud environment that I've set up with just a few computers. But what would be the fundamental difference between an OpenStack VM and a regular VM created with a single computer?

Both VMs should have the same specifications. The main difference I see is that attacks on VMs in OpenStack would take a different network path (due to resource sharing) than direct attacks on a VM on a single physical machine, but the effects on both targets are not the same ?

Is there research into the theory of dynamic systems that contribute to the improvement of statistical learning theory?

For example; Can the theory of dynamic systems help us find the underlying general structures of the systems to create more accurate models? Perhaps some data reflects these structures, which are not obvious from a purely statistical point of view.

Are there works related to these areas? Or is it just a naive question?
Many thanks,

Information Architecture – Progress Tracking / Stepper UI / UX research

I am currently working on an application in which users execute a task flow distributed over several pages.

For this application, I am considering using a progress tracker / stepper UI element. However, I am not convinced of the actual added value of such an element. Does it help the user? Does it increase the graduation rate? What are generally the most important properties that are of value to the user?

I am looking for current, empirical research. I found many articles online, for example:

Progress control in UX design

Quote: "If you know how many steps you need to take in the process,
They are more likely to complete the process. "

Problems with this statement: There is no indication
and empirical evidence suggests that some of this statement is lacking
important nuance (reference).

And the:

Progress Control in Web Design: Examples and Best Practices

Quote: "Progress Tracker are designed to help users find
multi-level process and it is important that such trackers are well designed
to keep the users up to date on which area they are currently located
on which section they have completed and what tasks remain. "

Problems with this statement are the same as in the previous article. in the
In addition, three important aspects of a progress indicator are mentioned:
Keep the user up to date with the location, completed and completed work
Tasks remain. There is no empirical evidence to which reference is made (1)
A progress bar actually does all these things and if so
is good; and (2) shows that these three important aspects are real
crucial for a good user experience.

So far, I have mainly encountered resources where I only have to take these statements at face value. Knowing that some statements are not nuanced or simply wrong, it seems unwise and disregarded the purpose of a well-informed UX design, just to assume that they are true, and to implement them.

My question now: Can someone point me in the right direction for actual, empirical research, or for a proper, structured analysis of the user interface elements for progress control / steppers / indicators and their actual pros / cons / effects?

So far, I have looked at:

- http://uxpajournal.org/
- https://www.interaction-design.org/literature/journal/behaviour-and-information-technology
- https://www.tandfonline.com/toc/hhci20/current#.UhO5Hj_-S3M
- https://www.sciencedirect.com/journal/interacting-with-computers/vol/24/issue/6
- https://www.tandfonline.com/toc/hihc20/current#.UhO7dD_-S3M
- https://journals.sagepub.com/home/hfs

But these sites are pretty hard to search for and terms like progress. progress indicator and the likes do not show much useful information …

User Research – How to deliberately slow down the Internet connection to better understand UX on slower connections?

I'd better understand UX for slower connections.

Are there a number of tools or instructions on how to do this on Mac / Windows?

For your information, my software is not a website or app, but desktop software that runs on Mac and Windows.

Maybe there are tools available to help? (I do not mind a DIY solution)

Research – Search for research or case studies on how to move users from visiting / visiting social media to the Web site

Are there any resources, articles, research documents, or case studies that explain how companies or apps manage to move social media users to their Web site?

In other words, create motivation and create a transitional roadmap from social media to the website

For example, an Instagram account sells goods and wants to move to the ecommerce website, but is currently exploring ways to do so (feared that its business is currently based on a social-based business).

Context: I am currently in secondary research for the UX project and would like to explore this particular area to obtain some validation assumptions.

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