Looking for Game Review Writer in multiple languages

This is an ongoing position in which you have to publish game reports, game tips, news and everything related to the game on a WordPress site (therefore WordPress knowledge is a must).

Please send me a PM with one Example of a game rating You wrote or you write.

I am looking for Game Review Writers in the following languages. English, German, French.

To sum it up again, please apply only if you:
SEMrush

– Native speakers in English, French or German
– Knows WordPress
– Can write at least 2-3 articles per day (600-700 words each)
– Long-term availability (preferably 6 months or longer)

Payment is made via PayPal.

HostMantis Review – 6 months

Hello everybody,

I am here to share my experience with HostMantis after 6 months.
I have a common "entry" plan with them, but to be honest, entry is just the name.

Disclaimer: I will not go into the war of the cPanel price increase.

My background: As an IT employee, I know how to deal with things and have had the "Internet" for many years. I am not a system administrator, but I know how difficult things can be (yes, I have some in my company and I know the pain). I can also understand some of the changes that companies need to make to be profitable and can ensure good service. By the way, excuse my bad english as it is not my main language.

Operation Period:

I've never noticed downtime. For the recordings, I use Uptime Robot, which would not be the most accurate Uptime Monitor available, but it is sufficient for my purposes. Since I started monitoring the website, Uptime Robot has returned 2 false alarms and 3 minutes of downtime in over 4000 hours. It's amazing to me when you consider the price I pay for the hosting plan.

Technical specifications:

I also used almost all of my available SSD space and was never hurt by the critical CPU / RAM available for my package. I get a decent number of hits and my website never has a lot of resources. I have some traffic peaks, but this "giant mantis" can handle it very well.

Speed:

I have a US plan and I live long away. My speeds are amazing considering that I have a WordPress based website. (Of course I also did my homework )
I have never noticed a slower time on my website, even during peak traffic.

Customer support:

Only had 2 tickets customer support. One for sales and other support. Perhaps this is the lack of companies. Do not get me wrong. They were quick and straight to the point and answered all questions. But I feel the lack of "human interaction". Your direct answers leave human interaction behind. The customer doesn't feel "unique" and doesn't create a relationship. Remember this is my personal opinion. There are customers who like this type of answer. I prefer to create a customer relationship. The response times were also very good.

For clarification, the support ticket was a backup file that I could not delete myself. Contact support, who explained to me that it is an automatic backup that is automatically deleted every 24 hours. Since I'm not the administrator, I couldn't delete it. I knew that, the problem is that the backup had more than 2 months … Nothing special or critical that couldn't wait.

The future:

Since HostMantis can continue to ensure this level of service, I will keep it. Overall, I am very satisfied with the quality of service. I am planning to launch other projects and possibly upgrade to a reseller while HostMantis is waiting to release a good coupon code for cPanel

Overall satisfaction: Comparing the prices and features / level quality offered by HostMantis is a simple 9/10. The quality clearly exceeded my expectations.

If you like, you are welcome to ask anything I could answer.
I felt the need to leave this review. Nowadays it is so easy to get a bad rating and so difficult to get a good rating.

C ++ Merge Sorts algorithm – Code Review Stack Exchange

I created this initial implementation of Merge Sort
and I was confused once or twice by the C ++ syntax.

So I have some questions about this code:

#include 
#include 
#include 
#include 

#define NUM 1048576*2

int sort(std::vector* vec);
void run(std::vector* vec, int left, int right);
void merge(std::vector* vec, int left, int mid, int right);

int main() {
    srand(time(NULL));
    std::vector tobesorted;
    for(int i = 0; i < NUM; i++){
        tobesorted.push_back(rand());
    }

    sort(&tobesorted);

    for(int i = 0; i < NUM; i++){
        std::cout << tobesorted(i) << ", ";
    }
    std::cout << std::endl;
    std::cout << "End of Program!";


}
int sort(std::vector* pvec){
    int size = pvec->size();
    std::thread t1(run, pvec, 0, 0.25*size);
    std::thread t2(run, pvec, 0.25*size+1, 0.5*size);
    std::thread t3(run, pvec, 0.5*size+1, 0.75*size);
    std::thread t4(run, pvec, 0.75*size, size-1);

    t1.join();
    t2.join();
    t3.join();
    t4.join();

    std::thread t5(merge, pvec, 0, 0.25*size, 0.5*size);
    merge(pvec, 0.5*size+1, 0.75*size, size-1);
    t5.join();

    merge(pvec, 0, 0.5*size, size-1);

    return 1;
}

void run(std::vector* pvec, int left, int right){
    if(right - left == 0){
        return;
    }
    int mid = (left+ right)/2;
    run(pvec, left,mid);
    run(pvec, mid+1, right);

    merge(pvec, left, mid, right);

}

void merge(std::vector* pvec, int left, int mid, int right){
    int ileft = 0;
    int iright = 0;
    int index = 0;


    std::vector leftvec;
    std::vector rightvec;

    int j = 0;
    for(int i= left; i <= mid; i++){
        leftvec.push_back(pvec(0)(i));
    }
    j = 0;
    for(int i= mid+1; i <= right; i++){
        rightvec.push_back(pvec(0)(i));
    }

    while(ileft < leftvec.size() && iright < rightvec.size()){
        if(leftvec(ileft) > rightvec(iright)){
            pvec(0)(left+index) = leftvec(ileft++);
            index++;
        } else {
            pvec(0)(left+index) = rightvec(iright++);
            index++;
        }
    }

    while(ileft < leftvec.size()){
        pvec(0)(left+index) = leftvec(ileft++);
        index++;
    }

    while(iright < rightvec.size()){
        pvec(0)(left+index) = rightvec(iright++);
        index++;
    }

}
  1. I'm confused as to why I'm calling with std :: thread () for reference. it does not work.
    For example:

    void run (std :: vector & vec, int left, int right);
    ...
    std :: thread t1 (run, vec, int left, right);
    Produces a mistake that is completely confusing to my understanding.

  2. I think I should have optimized better for better cache usage. Do you see any possibilities there?

  3. I am also not sure what "vector (i)" does; Vectors are not converted to pointers like arrays when passed. However, I always see them assigned on the stack. Does this mean the actual array on the stack is assigned - no - as this would destroy my program. So what is the abstraction of ()? It seems to be more than just a fancy type of pointer arithmetic

  4. What could have been improved on this code in general?

comparative review – simple BST implementation with C ++ Struct

I am trying to implement DSs in C ++ and these are BST insert and search functions. I tried two different ways. Please check whether one is advantageous over the other.
With pointer to pointer

#include 
#include 

struct BstNode{
 int data;
 BstNode* left;
 BstNode* right;
};

BstNode* NewNode(int data)
{
 BstNode* newNode = new BstNode();
 newNode->data = data;
 newNode->left = NULL;
 newNode->right = NULL;
 return newNode;
}
void Insert(BstNode** root,int data)
{
 if(*root == NULL)
 {
     *root= NewNode(data);
 }
 else if(data <= (*root)->data)
 {
     (*root)->left = NewNode(data);
 }
 else
 {
     (*root)->right = NewNode(data);
 }
}
bool SearchBST(BstNode* root, int data)
{
 if(root == NULL)
 {
     return false;
 }
 else if(root->data == data)
 {
     return true;
 }
 else if(data <= root->data)
 {
     return SearchBST(root->left, data);
 }
     else
     {
         return SearchBST(root->right, data);
     }
 }
 int main()
 {
     BstNode* ptr_root = NULL;
     Insert(&ptr_root,15);
     Insert(&ptr_root,10);
     Insert(&ptr_root,16);
     int num;
     std::cout<<"Enter the number: n";
     std::cin>> num;
     if (SearchBST(ptr_root,num))
         std::cout<<"Foundn";
     else
         std::cout<<"Not Foundn";

     return 0;
 }

Without pointer to a pointer:

#include 
#include 

struct BstNode{
    int data;
    BstNode* left;
    BstNode* right;
};
BstNode* NewNode(int data)
{
    BstNode* newNode = new BstNode();
    newNode->data = data;
    newNode->left = NULL;
    newNode->right = NULL;
    return newNode;
}
BstNode* Insert(BstNode* root,int data)
{
    if(root == NULL)
    {
        root= NewNode(data);
    }
    else if(data <= root->data)
    {
        root->left = NewNode(data);
    }
    else
    {
        root->right = NewNode(data);
    }
    return root;
}
bool SearchBST(BstNode* root, int data)
{
    if(root == NULL)
    {
        return false;
    }
    else if(root->data == data)
    {
        return true;
    }
    else if(data <= root->data)
    {
        return SearchBST(root->left, data);
    }
    else
    {
        return SearchBST(root->right, data);
    }
}
int main()
{
    BstNode* ptr_root = NULL;
    ptr_root=Insert(ptr_root,15);
    ptr_root=Insert(ptr_root,10);
    ptr_root=Insert(ptr_root,16);
    int num;
    std::cout<<"Enter the number: n";
    std::cin>> num;
    if (SearchBST(ptr_root,num))
        std::cout<<"Foundn";
    else
        std::cout<<"Not Foundn";

    return 0;
}

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Review: XXXFILE.ORG (18+) | Proxies-free

Hey guys
I'm still working on improving the look and feel of the website, but I don't have much time due to my actual job.
It's just my hobby.

So what do you think
please read.
XXXFILE.ORG

PS.
I'm also looking for link exchange, check my thread.

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