dnd 5e – Does the Frog Rider feature of a Bullywug Royal work with giant toads?

The Saltmarsh Spirits WOTC Hardcover includes several new stat blocks, including the Bullywug Royal, which has the following features:

Frog rider. The king has advantages in melee attacks carried out on a frog mount.

However, the Bullywug Royal is a medium-sized creature, which means that it has to mount a large or larger creature. The largest frog creature is the giant frog, which is medium in size and therefore cannot be climbed by the king. That being said, the giant toad is a big creature, and the Royals lint text says:

A Bullywug Royal is often accompanied by a giant toad and astride it.

So does a Bullywug Royal benefit from its "frog rider" quality when it rides a giant toad?

dnd 5e – Does the ability of a Bullywug Royal's frog rider work with giant toads?

Ghosts of Saltmarsh's WOTC hardcover contains several new stat blocks, including the Bullywug Royal, which features:

Frog rider. The king has advantages in melee attacks carried out on a frog mount.

However, the Bullywug Royal is a medium-sized creature, which means that it has to mount a large or larger creature. The largest frog creature is the giant frog, which is medium in size and therefore cannot be climbed by the king. That being said, the giant toad is a big creature, and the Royals lint text says:

A Bullywug Royal is often accompanied by a giant toad and astride it.

So does a Bullywug Royal benefit from "Frog Rider" while riding a giant toad?

Unity 3D editor with JetBrains Rider as IDE on Ubuntu 19.10

I got Unity up and running on Ubuntu. The same applies to JetBrains Rider (who correctly recognized my mono and .net SDKS when it started.)

I now want to open my new Unity project in Rider and set up Unity so that Rider is the default editor.

This is a fairly straightforward process on Windows and Mac, but unlike Windows on Linux, Jetbrains IDEs are not system-declared, so Unity alone cannot know that Rider is installed. From the beginning, there was no rider method to bind to the unit on Ubuntu and vice versa.

I imagine there is still a lot possible, but more can be achieved manually?

What are these manual steps?

For one thing, there is none when I search the folder of my Unity project .sln like this: https://gist.github.com/benjaminjackman/9d2284dff3e5098a2df0 seems to indicate what I should open in Rider.

I tried adding a square to my project and compiling and running it. It was running, but there was still none .sln File.

I also tried to enable "Generate all .csproj files" in the Unity settings to see if they were generated .sln File still not saved when saving or creating.

This is the "External Tools" tab in the settings shown:

Ubuntu Unity 3D Engine preference screen

but on the documentation website: https://docs.unity3d.com/Manual/Preferences.html

it shows something with a lot more options:

Note the option "Add .unityproj & # 39; s to .sln" which I would very much like to have.

I also have a working .desktop file for Rider that Rider created itself.

But what would be the right way to point Unity to Rider to open C # scripts?

Debugging – Append and play Rider / Unity debugger: Pop-ups for the constant decompiler when using UnityEngine code

I'm trying to learn how to use Rider's debugging tools for Unity. I've only used a debugger a few times so far.

I inserted a breakpoint in my code and clicked Attach and Play Debug. It stops correctly at my breakpoint. But now if I press step a couple of times, the end of my script is reached, and then I keep getting decompiler prompts, which means that the debugger entered UnityEngine code. Is there a way to prevent this from showing only my code? Or an opportunity to continue to the next stop? How do people avoid this problem?

Also, I can't stop debugging because of the prompts. I have to go to the Task Manager and end the driver.

dnd 5e – Would it be better to target a rider or climb with an exile arrow?

The worg

Although the Hobgoblin and the worm are both CR 1/2, their CR calculations are very different, and the Hobgoblin is much more dangerous if they do theirs because of its martial advantage feature, which allows them to deal additional 2d6 damage as an ally Worm have of them is within 5% of their target. And that's exactly the worg.

In addition, the worm changes the hobgoblin's speed to 50, has more than twice as many hit points, a lower armor class (making it an easier target) and a basic attack damage that is much higher than that of the hobgoblin (except martial advantage). . If you check the worm's CR calculation, you'll find that with 26 hit points and an AC13, the defensive CR is a poor 1/8; With a hit rate of +5 and average damage per round of 10 plus a chance to bring yourself to your knees, however, you are knocking on Offensive CR somewhere between 1 and 4, perhaps a network of Offensive CR2. If you banish the hobgoblin, the worg is still dangerous in and of itself. Given that the best defense in D&D is often more offensive, this is a threat you need to eliminate as soon as possible.

So let's take a closer look at the Hobgoblin's CR. If you ban the worg, you take away the strategic advantage that hobgoblins have built into their CR calculation, making them so much less dangerous. With 11 hit points, they would sit on the defensive CR of 1/8, but their high AC of 18 is only seen at CR13; Of course, we don't take the average, but you have the idea that you have minimal hit points under all this armor. Their offensive CR component is not that impressive either, they hardly tip over the 1/4 mark with their long sword or longbow, which only causes 5 damage per round on average. The CR offensive goes to 1, however, if you can regularly expand your Martial Advantage function.

If you just eliminate the hobgoblin, you still have to deal with 26 hit points that hit you at 50 & # 39; -100 & # 39; per round. And once it gets there, it will do a lot of damage and bring allies to their knees.

If you eliminate the worm, only a hobgoblin will run towards you and fire its longbow. Given that most parties have different options to return the fire, this is definitely better. Scratch that, it would have to burn an action to drop its shield to fire the longbow, which only makes your situation better.

dnd 5e – Does lightning strike both a mount and its rider?

Lightning strikes a line 100 feet long and 5 feet wide blasts away from you in a direction you choose. Each creature in the row must make a throw that saves skill. A creature suffers 8d6 lightning damage on a failed save roll or half as much damage on a successful save.

A very strict observation suggests that only the mount would be hit because the bar is long and wide, but no height is mentioned. That is why it is called a line.

That means if you aim at the body of a Gryphon, you'd miss the driver, and in very awkward terms, the DM is correct.
With this strict interpretation, one would have to be directly under the griffin or in a similarly steep shooting angle to catch both.

But that's not a lot of fun, is it? One could argue that mounting a Gryphon is similar to mounting a horse and that the rider's leg covers part of the body of the Gryphon and is hit, but this is not a really compelling argument.

The DM could also beware of creating situations in the future where they would have to follow the same rules to be consistent and protect themselves from them. I know I have to be careful what I say now because it comes back to bite me.

dnd 3.5e – Dragon Rider PRC question (DragonLance campaign setting)

Dragon rider PRC (DragonLance)

Does the bonus your dragon receives apply to its age and / or size? IE: Suppose a 17HD copper kite (large, young adult) can use its 8 bonus hit dice. Will he then become a 25HD equivalent (tall, adult, elevated SR and caster level, etc.)?

I wonder because some of the bonus talents in the PRC require that you have a giant size (Snatch) or a tenth spellcaster (Quicken Spell-Like Ability).

The section in the PRC deals with the bonus hit dice, but does not indicate whether the age / size increases or not. Does anyone know of any errata for the DragonLance campaign setting?

dnd 5e – Is this homebrew Dragon Rider Ranger archetype balanced? [Version 2]

introduction

This is a follow-up question to: Is this homebrew Dragon Rider Ranger archetype balanced?

If you are not familiar with this question, I would recommend reading it before this, as it makes little sense otherwise (and I do not want to repeat it here as this post is already long enough).

From Weaveworker89's answer to my previous question, I can see that the damage expenditure of my previous version was too high, mainly due to the fact that the dragon companion can perform his attacks with your bonus action and the dragon can perform two attacks / multiple attacks after reaching Level 11 (which also means that a dragon rider ranger would never use his bonus action for anything else, which is due to my poor design).

amendments

The changes I want to make are to customize Draconic Bond as follows:

You can use your bonus action to verbally command them to take the "Attack", "Dash", "Deactivate", "Evade" or "Help" action.

to:

You can use your action to verbally command it to perform the Attack, Dash, Disable, Dodge, or Help action. Once you have the Extra Attack feature, you can let a weapon attack you if you order your dragon to perform the attack action.

Basically the same as the RAW Beastmaster (PHB, p. 94). For the context of this question, assume that the Dragon Rider archetype from my previous question contains the above change (almost like "errata" I think).

problem

However, I imagine that the damage done will still be too high despite this change, but I hesitate to drop the Draconic Fury feature (which is identical to the Bestial Fury feature of the Beastmaster). Instead, I would rather try to weaken the dragon itself so that its damage is still fine before and after reaching level 11 and reaching Draconic Fury.

I am satisfied enough with the pseudo-dragon damage that you get between levels 3 and 6. It is the wyrming that you get between level 7-14 and the young dragon from level 15 that I am concerned with. I'm generally happy with the rest of my archetype as well, which is why I focus on the dragon's CR to balance the damage and thus the overall ark type.

question

Which CR wyrmling / young kite statistics should I choose so that the damage occurs (Remember that it is no longer triggered by a bonus action, but sacrifices one of your attacks.) can you say a Gloom Stalker Ranger is at eye level? I want answers that take into account the damage done to my archetype at levels 7-10 (wyrmling, one attack), 11-14 (wyrmling, two attacks) and 15+ (young dragon with multiple attacks).

Note that in my previous version, I stated that each variation of wyrmling / young dragon is essentially all homoginated into the same CR creature based on the statistics of a particular dragon (i.e., a blue dragon wyrm and a boy red dragon) , but with small improvements like different resistance to elemental damage, different respiratory weapon damage and different speeds as well as other small features like Amphibious or Ice Walk, depending on the color of the chosen dragon.

So what I'm really looking for is a certain status block of a certain wyrmling / young dragon (Ideally chromatic so that we don't have to worry about additional breathing weapons, but I can work with metallic dragon tripod blocks and only explicitly exclude additional breathing weapons), with which I can then exchange some elemental damage and speeds to match the taste of the chosen dragon color so that its damage is balanced for this archetype.

dnd 5e – Is this homebrew Dragon Rider class balanced in 5e compared to the other classes?

Dragons scare the most adventures, but for you a very small dragon has decided to bind you and give you the gift of magic. Why did the dragon choose you? Has your country or city checked every citizen for a loan? Did you find your dragon in an egg when exploring an abandoned dragon's lair that was cleared years ago by much larger adventurers? Did you encounter it one day while hunting in the forest? Are the parents of the dragon or a military looking for it?

Fast creation:
Intelligence should be your highest score as a driver, followed by physique or strength / dexterity. Get launch gear c and choose the spells Faerie Fire, Hunter Token, Arcane Weapon, and Thunderclap.

Inheritance spell list
1
Arcane weapon
Captivating beat
embroil
Fast retreat
Faerie Fire
nebula
Hail of thorns
Hunter Mark
Searing blow
thunderclap
Wrathful Smite
Zephyr strike
2
Old Self
Blur
Branding Smite
Earthbind
Magic weapon
silence
Skywrite
Defensive wind
3
Dazzling Smite
Call Lightning
Crusader mantle
Elemental weapon
Incendiary arrows
Lightning arrow
Protection against energy
Vampiric touch
4
Elemental curse
Grasping Vine
Greater invisibility
Amazing Smite
Storm Ball
5
Animate objects
Antilife shell
Circle of strength
Control winds
Next step
combustion
telekinesis

Profincies:
Armor: Light Armor and Shields
Weapons: Simple and war weapons
Rescue Dice: Intelligence and Constitution
Skills: Choose 3 from Perception, Arcana, Nature, Medicine, History, Animal Handling and Acrobatics.
Tools: Tanner Tools, Dragon Chess

Starting equipment:
a] A Greatsword and Leather Armor.
b] A longsword, a leather armor, 6 spears and a shield.
c] A long bow, a rapier, a leather armor, a quiver of 30 arrows and a shield.

and
a] An explorer backpack and a leather bag.

Hit Dice: D8
Hit Points in the 1st Level: 8 + Your Constitution Modifier
Hits in higher levels: 1W8 or 5 + your constitutional modifier for each level after 1 st.

Dragon: When you reach the first level in this class, you will receive a pseudo-dragon companion with a permanent telepathic attachment to you. You always know where your dragon is, as long as it is in the same plane as you. You and this dragon can read and speak draconically, and you can communicate with each other at a distance of several kilometers, which corresponds to your level. As an action you can see through the eyes of your dragon. When your dragon is killed, the stress of cutting your telepathic bond suffers from exhaustion. You can take a long break to bring it back to life. When you do this, you end your long break with 0 mana points.

Charm Art: Unlike other wizards, your magic comes from the power your dragon gave you when you hit it. So you have no magic fields. Instead, you have a maximum mana rate equal to your rider level. Intelligence is your spellcasting charm modifier. You get back all your mana when you rest long. Whenever you cast a spell, you can spend 1 additional mana to cast it as if you were at the location of your dragon. You know 4 Equestrian spells from the Equestrian Magic list and you will learn 1 more when you attain a level in this class. If you are casting a horseman cast mana according to the following table. If you do not have enough mana, you can not cast the spell.
Mana costs:
1st level – 1 mana
2nd level – 3 mana
3rd level – 5 mana
4th level – 7 mana
5th level – 9 mana

Combat Style: At level 2, choose between two combat styles, Two Weapons, Archery, Defense, Weapon Combat, Duel, or Sailor. You can not benefit from the same fighting style more than once.

Mastery: At level 3, choose between the subclasses Spellmaster and Weapon Master.

ASI: At levels 4, 8, 12, 16, and 19, you can increase 1 ability point count by 2 or 2 skill point counts by 1 or perform.

Draconian Growth: At level 5, your pseudo-dragon becomes a wyrmling of your choice, but not a red one. Nobody can ride your Wyrmling. Your Wyrmling can only use his breathing weapon once per short break, unless he has several respiratory weapons. In this case, he can only use each option once per long break.

Improved Binding: At level 6, once you take damage, once per short break, you can use your reaction to cause damage to your dragon. In addition, once per short break, your dragon may use its reaction if it suffers damage, causing you to take damage instead. The transferred damage can not be reduced in any way. In addition, you will automatically be able to make a saving throw against your dragon's weapon.

Draconian Tendencies: At level 9, your attachment to your dragon begins to influence you. You gain survival and nature skills, your eyes are continuously lit in the color of your dragon, and you learn the thaumaturgy cantrip.

Draconian Growth: At level 10, your dragon grows into a young dragon as well
Color like it was like a wyrmling. One or two medium-sized creatures can ride your kite, but the same restrictions apply to breathing weapons as before.

Additional Attack: If you perform the attack action at level 11, you can make two attacks instead of one.

Riding Master: At level 13, you have the advantage of saving throws to stay on your kite while it is in flight.

Greater Binding: When a creature at level 15 gets damaged by your dragon's breathing weapon, that creature has the disadvantage of saving throws against your horsemaster spells until the end of your next turn.

Increased draconian tendencies: At level 17 you stop aging and can not be magically aged. They are immune to diseases.

Draconian Growth: At level 20, your dragon transforms into an adult dragon of its color, capable of riding 3 medium or 6 small creatures, and the use of its weapon is no longer limited.

Champion:
If your Dragon critically hits a creature at level 3, you will have an advantage in attacking these creatures until the end of your next turn.

If you cast a spell at level 7 as an action, you can perform a weapon attack as a bonus action.

From level 18, your ranged attacks have an advantage while riding your kite. If you move at least 60 feet toward a creature in one turn, you will attack that creature first until the end of your next turn causes an additional 4W10 breakthrough damage.

Zaubermeister:
At level 3, you will receive back mana points equal to your skill bonus if you take a short break.

From level 7, you can spend mana points as a bonus action to give yourself or your dragon hit points equal to 5x the Mana Points you spend.

From level 18, you'll learn a 6th and 7th level spell from the wizard spell list, and you can cast it once per long pause.

Algorithms – Solving / mitigating the free rider problem without identification?

Is there an algorithm / protocol that can solve / mitigate the problem of the rider without the need for identification?

In a web system, I want to distribute exactly one virtual dollar a day to each person without requiring identification when a person creates an account.

For example, a mitigating solution would mean that a given person would receive up to $ 2 a day (if they created more than one account), but not much more.

The algorithm must distribute to each person about the same amount of money per day. The ratio between the money distributed to two different people per day should therefore be 1.