game recommendation – Are there any minecraft based rpg systems?

game recommendation – Are there any minecraft based rpg systems? – Role-playing Games Stack Exchange

gm techniques – Running a Low Magic RPG for beginners

I’m running a campaign for a small group of friends- we’re inexperienced with tabletop RPGs. The campaign leans heavily on the story I’ve written and I wanted it to be more character driven than bogged down in half hour long combat sessions.

The game is set in a nascent low magic world. The gods only just receded from the world after creating it and humanity as a whole is barely established; pretty much still nomadic tribes, hounded by demons since the gods’ departure.

Last time I hacked together a home brew combat system I also had to guide all the character creation and I don’t feel it was as engaging as it could’ve been.

How do I put together a solid stat/combat system for a low magic setting that plays quickly? Are there any RPGs that already meet this description?

Thanks in advance!

Town RPG | Forum Promotion

Back in 2018, @Ash was making a project called PixelTown which I was essentially going to be a co-owner for, I had made a bunch of graphics and everything for it and the project was shut down before it started sadly. Not blaming Ash my any means :) however, I had just stumbled across those graphics and I’m interested in starting this up.

Using the same core concept, everyone essentially starts out as a town member. In order to join they fill out an application explaining who they are, and why they’re moving to the town. From there we assign them a role (most likely it’s what they want unless it’s over saturated) It is based off of the medieval ages, people can train their various skills such as magic, melee, and range, and sometimes events happen such as dragon attacks, etc. which can have lasting affects on the town if it’s not handled properly.

This isn’t going to just be a forum, it will have a mixed of everything in it. Forums, documents, live chat, and other stuff of that nature through Guilded.

I’m wondering if people would be interested in this sort of thing, and if it is something I should persue. I have the graphics made for it already.

Xyphien.gif
PixelTown.jpg
Battle.jpg

 

religions and deities – What was this religious-themed RPG from 90s/2000s about a war between heaven and hell to get souls as fast as possible?

I’m trying to remember the name of a tabletop RPG I once ran across. This was a religious-themed game in the early 2000s, or possibly the late 90s.

The only thing I can really remember is that there is a war between heaven and hell to get souls as fast as possible since the rapture is coming. There is a drug that makes people see god and if you get addicted to it it gives your soul to the side of heaven. The biggest dealer of this drug is Jesus. There is one image I can remember from the book that is Jesus in a speedboat; he may have been wearing sunglasses.

edition comparison – What are the differences between the two Ghostbusters RPG systems?

I’m trying to ascertain exact differences between these two editions (the ’86 edition subtitled A Frightfully Cheerful Roleplaying Game and the ’89 edition subtitled International), mostly to see if I need one or both editions to play.

West End Games released Ghostbusters International (…) as a single book, and aside from the more elaborate rules (ranges in combat, more detailed rules for how much equipment could be carried, etc.), the advanced game included descriptions for new equipment that debuted in the second movie.

– Ghostbusters Fandom

Are there any more details as to what exactly the more elaborate rules are? The examples in the passage above seem to be additions, not direct changes? The wikipedia doesn’t have any more details.

It does sounds like it should be a stand alone book, but I’m not completely certain. Does that mean I can’t use the supplements from the previous edition, or are the system differences small enough that they still work together?

dungeons and dragons – What is your favorite RPG for younger people?

I have played a lot of Dungeons and Dragons with my younger siblings, but I have found that they can lose interest quickly with all of the complicated rules and slow combat. They want more of the story and less of the rules. I did some research into other games, but many of them are just as complicated. I want the game to have plenty of action, but it should be clean action as my siblings are all 12 years old and under. I looked into GURPS, as I thought that it would be simpler and more customizable, but it was still very complicated and is so rules-based that I feel that it is lacking the story element. I want to make a campaign myself, and I want it to be based on a great storyline that will allow my siblings to enjoy themselves and get very involved in the story. Any ideas?

religions and deities – Trying to remember the name of a tabletop RPG I once ran across

This was a religious themed game in the early 2000’s, possibly the late 90’s.

The only thing I can really remember is that there is a war between heaven and hell to get souls as fast as possible since the rapture is coming and there is a drug that makes people see god and if you get addicted to it it gives your soul to the side of heaven. The biggest dealer of this drug is Jesus and there is one image I can remember from the book that is Jesus in a speedboat, he may have been wearing sunglasses.

python – class that handles the rpg game map

I created a class to handle maps in my RPG game, before it became a class this was a collection of functions I created, but I thought it could be used as a class. although this code is working but i am not sure what i made. changing the function set to OOP confuses me.

import os

import pygame

import helper_func as hf


class Map:
    def __init__(self):
        self.map = ()
        self.images = {}
        self.tile_size = (50, 50)

    def load_map(self, path):
        ''' load map from txt to 2d list '''
        f = open(path, "r")
        file = f.read()
        f.close()

        sep = file.split("n")
        for tile in sep:
            numbers = tile.split(",")
            
            self.map.append(numbers)

    @staticmethod
    def generate_key(image):
        result = ()
        for char in image:
            try:
                if isinstance(int(char), int):
                     result.append(char)
            except Exception:
                pass

        return "".join(result)

    def map_images(self, path):
        ''' load tileset image to dictionary '''
        images = os.listdir(path)
        for image in images:
            key = Map.generate_key(image)
            
            self.images(key) = hf.load_image(f"{path}/{image}", self.tile_size(0), self.tile_size(1))

    def render(self, screen):
        y = 0
        for row in self.map:
            x = 0
            for tile in row:
                screen.blit(self.images(tile), (x, y))

                x += self.tile_size(0)

            y += self.tile_size(1)

Is there anything that needs to be fixed?

so, I know this question gets asked alot, but what are some of the best game libs and frameworks (Not Engines) for a 2D RPG like the og dragon quest?

what the title says.

essentially, I want a list of some of the best game libraries and frameworks(NOT ENGINES) for beginners? it can be in any language. and do note, that I have used raylib, sfml, and monogame/.net framework (C#), and loved raylib, and monogame, but want to see what other options are out there.

What I want it to achieve is it being easy to setup, good documentation, and really easy to understand syntax.

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