Architecture – Is there a technology to run code by sending an email?

I'm trying to call an API based on the content of an email. Is that already possible? I understand how to call an API or create a micro service, but it seems like code is triggered when someone sends an email that is esoteric.

For my research, I apparently need an SMTP server and a Pubsub data structure. In the implementations I found on GitHub, they seem to be tailored to send emails rather than trigger code when a user receives an email. I would prefer not to use sengrid or ses aws.

If I need an SMTP server, can I complete it in one semester?

How do I write this Powershell 2.0 command that creates a scheduled task to run another Powershell command?

In every way, I'm a beginner with PS.

The command I want to run (it works when run manually) is:

(I realize that parts are probably redundant)

Start process -WindowStyle hides "$ psHome powershell.exe" -verb runas -ArgumentList "-file c: distributedfiles source.ps1 -ErrorAction SilentlyContinue"

I want this ^ command to be run from a scheduled task that needs to be created through Powershell.

I've tried things like:

schtasks.exe / create / tn backuptest / tr "c: Distributedfiles" "powershell.exe implementation policy
unlimited file c: Distributedfiles source.ps1 -verb runas -erroraction continues silently` "/ d mon / sc once / st 12:33
/ rl highest / f / z

To no success. I know that I have gone astray with my syntax. Help would be appreciated!

I'm going to run the highest SEO campaign so your blog ranks for $ 125

I'll run the highest SEO campaign for your blog to rank

ABOUT THIS GIG

โ˜… I will give monthly SEO services, Website optimization for top google Rankings โ˜…

If you're stressed out about Google rankings and need support for your business to generate more leads. You have arrived at the right place!

This is a ready-made, competent SEO administration, which includes all essential off-page rationalization measures and solid, third-party drip feeds based on DA90 +.

I will make your website a solid search engine rival.

I only do white hat on page and off page SEO and physically / manually create groundbreaking backlinks to rank your website on Google

WHAT WILL YOU GET?

100% white hat and safe and offpage work
You get 5 keywords analyzed
full SEO analysis
Increase your search engine ranking

applescript – How do I start scripts that run on my Mac when events are triggered on my phone?

I want to replace the mechanism I am currently using to trigger scripts to run on my Mac. Currently I mainly use IFTTT applets that create text files in Dropbox. Then I append folder actions to the folders where different scripts are run.

The triggers for executing these scripts range from geofences, proximity to iBeacons, the creation of Google calendar events that match a search term, the completion of tasks in the iOS Reminders app (which currently does not work in IFTTT / iOS 13) , IFTTT button widgets and Siri & Siri shortcuts, receiving emails that match a search term, motion sensor triggers, etc., etc.

The problem is that the weak point is relying on IFTTT to create the Dropbox file in time. Apple is also putting obstacles in the way of automations that can be painful.

I've played a lot with web hooks and webhook relay in Node Red on my Raspberry Pi, and it works great, but there are certain things that I only need to do on my Mac.

I thought I could install Node Red on my Mac, but it just seems a bit clumsy and I want to know what options I have before I go there. So I want to know what others are doing to run scripts on their Macs …?

unity – How do I run the created .exe file?

I am a newcomer to Unity and have only completed a few tutorials. So far I've always used / tested the games within Unity and now I want to use them on different systems. So I created the game and got a folder with several files, e.g.

"Tutorial.exe"
"UnityCrashHandler64.exe"
"UnityPlayer.dll"
"WinPixEventRuntime.dll"

and the folders "MonoBleedingEdge" and "Tutorial_Data".

I wonder why the EXE file is called Tutorial.exe. Because I'm using files from a tutorial? However, this is probably not really my question. Instead, I want to know how to start the game. When I start "Tutorial.exe", the terminal opens and I get the following lines:

Mono path(0) = 'C:/Users/info/Desktop/game_tutorial/Tutorial_Data/Managed'
Mono config path = 'C:/Users/info/Desktop/game_tutorial/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Users/info/Desktop/game_tutorial/Tutorial_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55319
Multi-casting "(IP) 192.xxx.y.zz (Port) 55319 (Flags) 2 (Guid) 2366299205 (EditorId) 3420877675 (Version) 1048832 (Id) WindowsPlayer(DESKTOP-58KOK07) (Debug) 0 (PackageName) WindowsPlayer" to (225.0.0.222:54997)...
Started listening to (0.0.0.0:55319)
PlayerConnection already initialized - listening to (0.0.0.0:55319)
Initialize engine version: 2018.4.13f1 (497f083a43af)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 (1.0)
    Renderer: Null Device
    Vendor:   Unity Technologies
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Completed reload, in  0.132 seconds
UnloadTime: 0.683600 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 2bc8 -> priority: 1
  Thread -> id: 2280 -> priority: 1

I would expect to be put in the game? The game has no menu or anything else, you should only spawn and walk around in a landscape. Instead, I end up in the console all the time.

What am I doing wrong?

More information: I'm following this tutorial here: https://www.udemy.com/course/virtual-reality-game-development/learn/lecture/7118680#overview
So it's about a virtual reality scenario, but afaik the building and so on shouldn't really be any different. These are the options I build with:

image

I would like to use the htc vive. I use two different systems: The one I build the game on has Steam and SteamVR installed but no hard drive attached. The other one is in another chamber where I play VR and so on.

node.js – How do I run all tests on a specific file?

The question I have can be summed up as follows:

How not to run all the tests in a project every time?  
How to run tests only for changed files?  
How to track which tests cover which files?  

So I have a project and I want to test any changes I have made. I know what files I've changed:

git diff --name-only

I don't want to run all the tests in my project have to find Tests that only cover changed sources
I could do it if I had a tree of dependencies and here comes my problem and question
Static dependencies can be found with the dependency tree
But in my project there are many dynamic dependencies, synthetic example:

const m = require(Math.random() > 0.5 ? 'a' : 'b')

I didn't find a tool to help me, so I started with my own, but is there really no solution? (And of course I'm afraid of 60 + Mb node_modules that come with me dependency tree)

shadowrun sr5 – Do the state-of-the-art armaments from Run & Gun labeled "Latest Models" lose the armor rating over time?

Relevant rule snippets from Run & Gun, p. 59

LATEST MODEL

These elements are the latest incarnations of your company
Creator. That means they lose a little more if they are bought as
Slightly worn, namely 20 percent loss of armor (round
adjusted valuation upwards) when buying older models of clothing.

MADE EASY

The "lightly worn" option offers runners the opportunity to buy
Some Primo equipment at a reduced price with some catches. Buy from
The section "Easily carried" assumes that the character Armand as
Contact with a loyalty of at least 2. When equipment is purchased Light
When worn, the character gets a 25 percent discount, but they only
Get the armor rating. You do not get any characteristics of the armor.
The "slightly worn" function can be purchased with the piece
of armor refit. A weapon master + logic (mental) (10, 1
Hour) Extended test and costs 10 percent of the original armament cost
for each feature the character tries to have restored.

Do I have to retrofit a newest model from time to time to prevent it from deteriorating into "lightly worn" and losing 20% โ€‹โ€‹of its armor rating? Or does the newest model just mean that by purchasing the used version you are buying an older model that is not as good and is using the armor rating of -20% in addition to the lack of armor features from Lightly Worn?