transactions – Polycake: Any way to salvage funds from a “rug-pulled” farm

I had some money on the Polycake farms. Polycake went under, their page is broken. As I understand, the contract I initiated with Polycake is still alive, just not accessible via Polycake. I have the date and amount, so, on a scanning site, I can identify the relevant transactions. Is there a way to salvage the funds from a Polycake-initiated contract? Is there maybe a business that salvages “rug-pulled” funds, for a percentage?

wi fi – Salvage Android Phone as Linux-Server (radio/wifi hardware broken)

I solved by myself so I’m sharing so it might be useful for others.

Deeper disable wifi/radio = recompile android Linux Kernel disabling wifi/radio drivers

First I tested the Lineage OS custom ROM for my device.

From that I got access to fully rebuild my Custom Lineage ROM. They have all source code for all supported devices including the source for the linux kernel for my mobile board (Qualcomm SDM845 Snapdragon 845 SoC).

When the kernel is built It should be decided if It will load driver modules (all SoC board component needs a driver) or have driver modules statically built in it. In either case the driver must be enabled during the kernel build. For configuring the linux kernel build a .config file is used.

After studying a lot more about linux kernel building. Found from here that QDSP6V5 from OnePlus 6 SoC SDM845 board was mandatory for mobile-data and WIFI when building the kernel.

Using Lineage OS docs and more research and 250 GB of source code and almost 12 hours of download (repo sync + brunch enchilada) I managed to build my custom Lineage OS 16.0 ROM after modifying the kernel .config fragment (enchilada_defconfig) from androidlineagekerneloneplussdm845archarm64configsenchilada_defconfig.

Setting CONFIG_MSM_PIL_MSS_QDSP6V5 from y to n(NO).

Note: had to disable dashd since I couldn’t find this file while extracting proprietary blobs. Comment it out on ~/android/lineage/vendor/oneplus/sdm845-common/Android.mk

#include $(CLEAR_VARS)
#LOCAL_MODULE := dashd
#LOCAL_MODULE_OWNER := oneplus
#LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
#LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)
#LOCAL_SRC_FILES := proprietary/rootfs/sbin/dashd
#LOCAL_MODULE_TAGS := optional
#LOCAL_MODULE_CLASS := EXECUTABLES
#include $(BUILD_PREBUILT)

and deleting it from PRODUCT_PACKAGES += list on sdm845-common-vendor.mk on same folder.

Eureka!!

Wifi and Mobile not working at all.

No more reboots and internet working flawlessly from usb reverse tethering.

Hilariously solution is exactly like @Robert commented. I had to spent almost an year of exploration to find that by myself. `-)

Is it worthy to buy salvage motorcycles from online auction? | Proxies-free

I came across an insurance auto auction website while searching for salvage motorcycle. There I found listing of a large number of salvage motorcycles. I am happy to hear the opinion how someone buy salvage motorcycle and it works well.
Auction website where I got salvage motorcycle listing- salvagebid.com/salvage-motorcycles-for-sale

 

wallet.dat – “wallet corrupt salvage failed” Error. Help with pywallet

I wrote a guide to corrupt Bitcoin Wallet recovery. Yes, you should use pywallet. It can dump the private keys from your wallet to a file even if Bitcoin Core fails to salvage it. You can then import them into a new wallet.

Dump the wallet with pywallet to extract the private keys:

python pywallet.py –dumpwallet > wallet.text --passphrase= PASSPHRASE

Now find the address containing your Bitcoins and sweep the private key.

Trying to have a group of units in Python 3 creates random values ​​for a salvage loot system independently

I'm working on developing a salvage mechanic for my game. I want different units to calculate salvage after an encounter to randomly determine how much each one could intercept of fallen allies or attackers.

As I have now set it up, it is calculated as a group.
IE: If I have a group of units that can have a residual value of 5 together and receive 1 to 4 pieces for each residual value, then I have a range of 5 to 20 residual values ​​(provided there are 20 or more) to collect salvage pieces). I simply multiply the total residual value of the group by a random number in a range from 1 to 4.

My question is how can I get each unit to calculate their salvage individually from their own range, rather than as a group, as I am now doing, to achieve a greater variance in the amount of salvage generated.

I am fairly new and any suggestion or insight would be appreciated.

Below is the code for a demo I set up for the salvage system:

import random

parts_inventory = 0
undif_unit_count = 999
haulers = 2
foragers = 1
salvage_value = (haulers * 2) + foragers
temp_salvage = 0
salvage_random = random.randint(1, 4)

attack = random.randint(1, 6)
fatalities = attack
salvage_pool = fatalities * 4

print("There were {} units destroyed resulting in {} pieces of potential salvage".format(attack, salvage_pool))
print("Your units can haul away {} peice of salvage".format(salvage_value))


def salvage_operation(parts_inventory=parts_inventory):
    print("Encounter Haul {}".format(salvage_value))
    if salvage_value <= salvage_pool:
        print("You gained {} salvaged parts.".format(salvage_value))
        parts_inventory = parts_inventory + salvage_value
    if salvage_value > salvage_pool:
        print("You gained {} salvaged parts.".format(salvage_pool))
        parts_inventory = parts_inventory + salvage_pool
salvage_operation()