dnd 5e – My players want to use Called Shots on Strahd

I would like to draw attention to the example of the cleric who is trying to beat a vulnerable enemy because you interpret him as a cleric's player trying to shoot a shot. However, the rules of the 5th edition offer a direct way to beat vulnerable creatures: the push Action.

The Attack action allows you to perform a special melee attack to knock a creature, either to prone it or push it away from you. If you can make multiple attacks with the Attack action, this attack replaces one of them.

The target of your push may not be more than one size larger than you and it must be within your reach. They perform a strength (athletics) test which is challenged by the strength (athletics) or skill (acrobatics) testing of the target (the goal chooses the fitness for use). They are automatically successful if the destination is deactivated. If you succeed, you too Tap the target in prone position or slide it 5 feet away from you.

Push a creature, Handbook of the Player, pg. 195

Just to eliminate confusion, this type of attack is far less good than the function that combat champion fighters receive, which is better because

  • It deals [a lot of] Damage; on push does no harm at all
  • The [Strength] The saving throw the goal has to make is harder to achieve than the skill competition with one pushThis allows the target to use either strength or skill and maximize the likelihood that it will have a value that counteracts the shock.

If a player tells you that he wants to do something unconventional, first read the books, because many "uncommon" actions in combat are perfect rules, regardless of whether the player is familiar with the rules or does not know what those rules are are.

Strahd can not be killed directly by a heart stake. Vampires in the 5th edition borrow many of the tropics of classic vampires, but to kill a vampire in the 5th issue, it's not enough to bet them, unless you've already successfully reduced them to 0 hit points and set them while they are rejuvenating at their resting place. Players may like to try to cause as much damage as possible with the tools they believe will do the job. Against a vampire who has not been reduced to 0 hits, however, it is not enough to sting with or without missions in the heart points yet.

If you really [think that you] To get rules on how to use "Called Shots" in general, I recommend that you read other posts on the topic like this to better understand the dangers of this kind of house rules. But when it comes to important enemies like Strahd or other powerful boss animal creatures / NPCs, you must first make sure you understand the rules by which these characters can be defeated. You avoid these kinds of calvin ball situations when you master the scenario presented to the players better.

1929

BlackHatKings: proxy lists
Posted by: Afterbarbag
Post Time: June 11, 2019 at 01:00.

6481

BlackHatKings: proxy lists
Posted by: Afterbarbag
Post Time: June 9, 2019 at 09:52.

Exposure – Canon 70D overexposes or underexposes frequently shots

It really bothered me, I do not know what it is, it's difficult lighting conditions for the camera, it's my settings, but I get very often wrongly exposed images with my 70D. Here are some examples:

Enter image description here
P-mode (1/200 F7.1 ISO 100)

Enter image description here
P-mode (1/500 F11 ISO 100)

Enter image description here
P-mode (1/125 F5.6 ISO 200)

These pictures were taken in P-mode, RAW, evaluation, auto-ISO, min. Shutter speed 1/125. The pictures you look at are JPEG files. I have opened and converted the RAW files in Digital Photo Professional so that some are in camera processing, but there is little difference in exposure to the RAW file.

When it comes to the lens, I use Tamron 24-70mm F2.8 G2 and a lens hood.

Any suggestions?

unity – How can I make gun shots on the server for all players with adequate volume?

I want to play the weapon sfx (shots) on the server side for all players, so I tried it

AudioSource.PlayClipAtPoint ()

with "Command" and "ClientRpc", but of course it does not work as expected.

Maybe there is a reason why you can not hear a rifle noise that is 2 units away. However, if an opponent is 2 units away, you do not need to hear him. I can already see him.

I thought about not playing them in the position they were shot in, rather than playing them on a precalculated distance / direction of each player's head so everyone can hear them muffled, but there is no predefined way to get one to perform such ordinary game play?

So how do you play on server side for all players with adequate volume?

Many Thanks!

unity – How can I switch between single shots when clicking with the left mouse button and take no pictures automatically, if you click with the right mouse button?

I speak in the build, not in the editor!

with system;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Shooting: MonoBehaviour
{
    [SerializeField]
    private transformation[] fire points;
    [SerializeField]
    private rigid body projectilePrefab;
    [SerializeField]
    private float launchForce = 700f;
    [SerializeField]
    private Animator Anim;
    [SerializeField]
    private bool automaticFire = false;
    [SerializeField]
    private bool slowDownEffect = false;

Privatvoid Start ()
{
anim.SetBool ("Shooting", true);
}

public void update ()
{
if (isAnimationStatePlaying (anim, 0, "AIMING") == true)
{
if (Input.GetButtonDown ("Fire1") / * automaticFire == false * /)
{
automaticFire = false;

if (anim.GetBool ("Shooting") == true)
{
anim.play ("RECORDING");
LaunchProjectile ();
}
}
otherwise
{
if (/ * automaticFire == true && * / Input.GetButtonDown ("Fire2"))
{
automaticFire = true;
}
}
}

if (automaticFire == true)
{
anim.play ("RECORDING");
LaunchProjectile ();
}
}

private void LaunchProjectile ()
{
foreach (var firePoint in firePoints)
{
Rigidbody projectileInstance = Instantiate (
projectilePrefab,
firePoint.position,
firePoint.rotation);

projectileInstance.AddForce (new Vector3 (0, 0, 1) * launchForce);

projectileInstance.gameObject.AddComponent() .Drin ();
}
}

bool isAnimationStatePlaying (animator anim, int animlayer, string stateName)
{
if (anim.GetCurrentAnimatorStateInfo (animLayer) .IsName (stateName))
return true;
otherwise
return it incorrectly;
}
}

I tried running it in the update with the automaticFire variable, but it does not work.

If you first click with the left mouse button, single shots will be taken. However, if you right-click, the camera will fire automatically. However, clicking the left mouse button again will not restore the individual shots.

The idea is to press the left mouse button with the right mouse button, each time the left mouse button is pressed, and the single image with the left mouse button. And in this way switch between Fire1 and Fire2.

Fire1 = left-click Fire2 = right-click.

Why do moon shots make the worst of telephoto lenses?

Assumption: The moon is just a monochrome rock with some coarse structures. Any old telephoto lens (including cheap 500/8 lenses or junk mirror lenses) that can even take a recognizable photo should be able to capture it, crater lines, and all the others. so that lens errors affect the result far less than z. B. Tripod stability or atmospheric disturbances.

Reality: Far from it. Really Junky lenses make the moon much mudder and blurry than a clock tower, the results with a center lens will be significantly better.

What makes the moon difficult for sub-par lenses? Extreme contrasts?

How do you suggest that we solve the problem with the rifle / shots?

Training, bring you back when I was at school (public), they taught us about the safety of weapons. When I was a kid, there was never a mass school. We learned how to clean it, shoot it and the rules.

Why should we change the law? Seems that something has changed in the last 12 years? Why? Was it a game, social media, a lack of father figure?

I personally think that it has to do with the antidepressant medicine. It seems that this is the only thing that has changed the pharmacological companies so that they drive these drugs without knowing all the facts about the brain.

What if we stop doctors from changing those thoughts that are changing drugs on children? What if that changed for the better?

,

Will a tilt shift lens solve my "crooked building" shots?

Not only do you need the inclination for perspective correction shift is relevant here. There are some switching adapter offered to switch between a DSLR case and a medium format lens would also help; Note, however, that medium format lenses have relatively long focal lengths – eg. 45mm is already ultra wide for the medium format.

One way to visually get a better perspective without special equipment is to use a wider angle Lens. Hold the camera so that the lens is oriented horizontally (for example, in portrait orientation) so that the building fills the upper half of the frame, and take the picture harvest later. In any case, the shift lens works anyway. Only now you waste about half of your megapixels, because the image circle of a lens without shift is smaller and firmer. Here is a picture that used this method (except for cropping, since I liked the extra patch):

Tallinn Town Hall

Which method of correcting the perspective is also used, a slightly leaned Buildings will look more natural in photos than those with perfectly parallel lines, at least as long as we do not learn to float in the air all day long. This tip does not apply to photos intended for an architectural magazine.

Are there any intervalometers capable of turning off my Canon DSLR between shots for a multi-day timelapse?

I would like to take several days of time lapse to show the growth of some of my plants. My question is this: How do I deal with the camera strength over a period of several days?

Of course, the camera only has to be switched on for the actual taking of the photo. Ideally, I would not have to disturb the camera to turn it on, as I would then be photographing the scene from a slightly different perspective. Are there any intervalometers that can turn the camera on and off as needed? I read around and did not see any of it.

I have a Canon EOS Rebel T3i and know external hardware and Magic Lantern as options. I read that Magic Lantern can keep the camera in a low energy state between the photos, which should help. I am not sure if external intervalometers do the same.

What are the ideal strategies for a consistent camera position in long-term time-lapse photos? Are you constantly charging your camera, or are you very careful about repositioning it after shooting to turn it on? If the latter, what are your strategies to make sure it's in the same place as before?

It has been suggested that this question is a duplicate of the question of how to provide continuous electricity. While this is one possible solution to my problem, another aspect of my question was not there. For example, I also asked if there are intervalometers that control camera power, and I asked for other ideas that could reduce power consumption between shots.