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skills – What is the points of knacks like animal-lore or dodge at level 1?

In the Warrior Adventure Game, animal lore (at level 1) gives +1 per intelligence chip on intelligence or ponder for animal-related checks.

First, ponder is an intelligence skill, so why is it mentioned separately? Second, what’s the point when I can get a +1 per chip anyway?

Likewise, dodge gives +1 per spirit chip on jump for dodge checks. Again, I can do the same without that knack.

Is there any value in having such knacks at level 1, or is it just a starting point for getting higher bonuses at later levels?

Nonviolent “social conflict” in Fate – which skills opposes rapport?

I’m running a campaign with a few nonviolent characters. I understand how to handle physical fights, but am a bit at a loss how to deal with “social conflict”, where characters need to overcome some resistance from NPCs to achieve their goals.

As Provoke is intended to harm others, it doesn’t seem to be a good choice for nonviolent characters. Rapport seems to be a better fit for characters that try to convince the NPC to hand out that piece of information that was supposed to remain a secret. However, what would be the opposed skill? Empathy? And how would you make this into an interesting contest?

dnd 5e – I feel like my DMing skills are making the game less enjoyable

“You miss” is fine.

Save your detail for where you need, start with just describing monsters and areas, but you don’t need to describe everything. You don’t need to describe every room in a dungeon, in detail if they are all similar gray stone, this looks like a kitchen may be fine, let the players ask for more if they need it. Conserve your descriptions until you reach a point you can comfortably add more. If you feel the need to describe combat describe just the criticals, or get your player to describe their end of combat, I just tell my players the monsters AC most of the time, so they can describe their hits and misses. It gets them involved more and tends to encourage more story collaboration over all. Your players can describe their own actions for the most part. It also gives you a break and as a bonus speeds up combat.

Props. Find pictures, a picture of a reed canoe saves a long description. Don’t be afraid to write out descriptions beforehand, I do that all the time so I am not racking my brain to think ones up on the spot.

To use a workout phrase, “don’t worry about what I’m doing worry about what your doing.” Comparing yourself to another DM directly is always iffy, different players, different styles, different lives. For all you know the other dm’s players may be bored. to put it another way.

Wanting to be better is healthy it leads to growth and improvement.

Worrying you are not good enough, just leads to a downward spiral, becasue a good DM is never as good as they want to be.

Fatigue is a thing, I know my descriptions are far worse if I have worked all day before a session then if I had the day off, and I have talked about it with my players and the schedule wins, and that is OK, we are all still having fun.

skills – Discover a Monsters Weakness?

As a newbie player, I’m getting to grips with all my skills and abilities and when to use them.

One thing that’s come up is when we encounter monsters … what do you roll against when trying to gauge a monsters weaknesses, so we can use fire, water, light, etc, against it?

Do different types of monsters require different rolls to understand what their possible weaknesses could be, eg Insight, Nature, Arcana, etc?

Some players round the table are GM’s themselves and very knowledgeable about what to use against monsters, but their characters wouldn’t have a clue, having never encountered them before, so it’s difficult to find the right balance as a newbie who doesn’t want to buy a monster manual or use an online search!

Any advice appreciated! .:. Walts

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character levels – In Pathfinder 2e, are ability modifier benefits to things like HP and trained skills retroactive?

In Pathfinder 2e, a character’s Constitution bonus affects HP total. A character’s Intelligence bonus grants training in additional skills and languages.

Are these benefits retroactive?

Examples:

  • If a character’s Constitution modifier increases from +2 to +3 as the result of an ability boost, does HP increase by 1 per character level? So a level 5 character going from +2 to +3 Con mod would gain 5 hit points for the ability score increase?
  • If a character’s Intelligence modifier increases from +1 to +2 as the result of an ability boost, does that character gain another trained skill and learned language?

dnd 5e – Does adding multiple skills when combining creatures cause balance issues?

I’m creating a Svirfneblin Evil Mage by combining the stat blocks for each Evil Mage and Svirfneblin.

A Svirfneblin has the skills Investigation +3, Perception +2, Stealth +4.
An Evil Mage has the skills Arcana +5, History +5 and saving throw proficiencies INT +5, WIS +3.

Does having 5 skills and 2 saving throw proficiencies cause major balance issues?

dnd 5e – What are the dots in the skills section of the standard character sheet for?

The dot in the skills section is used to indicate the skills in which you have proficiency. Being proficient in a skill means you get to add your proficiency bonus as well as your relevant ability score bonus. You might also be interested in How do I calculate my skill modifier? for more information on how to determine the total bonus.

Proficiency Bonus is determined by your character level. Having the dot filled means you get to add it for the relative skill. At first level your proficiency bonus is +2. Wizards are proficient in Intelligence and Wisdom savings throws, which is how you get +6 and +3 respectively.

For example you have a +4 Intelligence bonus. Say you have proficiency in Intelligence (Arcana) you would fill in the dot for Arcana and roll +6 when the DM asks for an Arcana check. But for other Intelligence based skills, for example Intelligence (Nature), if you don’t have proficiency you would only add +4 from your based Intelligence modifier.

Proficiency bonus increases as you level up. The reason we use a dot, instead of just calculating the number, is to remind you to update this skill modifier when your proficiency bonus changes. You can learn more about Proficiency Bonus and its advancement at later levels in the Basic Rules.