dnd 5e – Do the Ranger Archetype Spells (XGtE) use a casting slot while casting?

There is no relationship between that number spells you know and the number from spell slots you have.

As a ranger of the 3rd level you have 3 magic places.
As a 3rd level ranger, you have 3 known spells.
As a 3rd-level ranger with an XGtE archetype, you know an additional spell according to your class function (such as monster killer magic).

Knowing a spell, whether it comes from standard class features (such as spellwork) or an archetype (such as monster killer magic), does not change how you work it (assuming it always does in both cases still regarded as a ranger magic). It's just called (XGtE, p. 43):

(…) You learn an additional spell when you reach certain levels in this class, (…) the spell counts as Ranger Magic for you, but it do not count against the number of Ranger Spells you know,

It does not mean that it grants an additional spell slot, just an additional spell. It is said that it does not count against the number spells you know (which is simply said so as not to "consume" what else a player's magic choice would be), but otherwise it matters as a ranger spellIt depends on how Ranger spells work according to your Spellcasting feature. This means that additional spell slots are required. From Spellcasting (PHB, p. 91):

To cast one of these spells, you must spend a spell slot of the level or higher of the spell.

5.0 lollipop – How do I find the sim slot based on the entered phone number?

In my app, the user enters his / her phone number. Each time the user receives an incoming or missed call, or makes an outgoing call, he wants to trigger an automatic answer with the same number. I'm trying to get the sim slot index, so if the user enters his mobile number, the associated slot index will be used in an integer variable used instead of the parameter (Sim-ID) below the code.

IS IT ALSO POSSIBLE TO DO THIS?

 public static boolean sendSMS(Context ctx, int Sim_Id, String toNum, String centerNum, String smsText,
   PendingIntent sentIntent, PendingIntent deliveryIntent) {

        try{


Method method = Class.forName("android.telephony.SubscriptionManager").getDeclaredMethod("getSubId", int.class);
            method.setAccessible(true);

            Method method = Class.forName("android.telephony.SubscriptionManager").getDeclaredMethod("getSubId", String.class);
            method.setAccessible(true);


            int simID = 1;
             while simID is the slot number of your second simCard

            String inst = (String) method.invoke(null, centerNum);
           SmsManager smsMan = SmsManager.getSmsManagerForSubscriptionId(Integer.valueOf (inst));
           smsMan.sendTextMessage(toNum, null, smsText, null, null);

            int() param = (int()) method.invoke(null, new Integer (Sim_Id));
            int inst =  param(0);

SmsManager smsMan = SmsManager.getSmsManagerForSubscriptionId(inst);
            smsMan.sendTextMessage(toNum, null, smsText, null, null);

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python – Set up the signal and slot before moving the Worker object in pyqt to QThread

In Qt / PyQt I did the threading with a worker class and a QThread.

self.worker = Worker()
self.thread = QThread()

worker.moveToThread(thread)
setup_signal_slot_with_main_object()

// start 
thread.start()

I have to place setup_signal_slot_with_main_object () after this moveToThread (), But I have a complex worker. in the Worker .__ init __ ()It generates many QObjects and connects internal signals and slots. I do not want to create a method that makes all connections and calls worker.setup_signal_slot () after this worker-> moveToThread (& thread) because Worker contains many child QObjects and each QObject can create a signal / slot in its constructor.

In Qt / C ++, I can make a signal / slot connection in the constructor of the worker. However, in PyQt, the slot does not run in a new thread.

This is an example where a worker contains a QTimer

import sys
import signal
import threading
from PyQt5.QtCore import QObject, pyqtSignal, QTimer, QCoreApplication, QThread
import datetime


class Worker(QObject):
    timeChanged = pyqtSignal(object)

    def __init__(self, parent=None):
        QObject.__init__(self, parent)

        self.timer = QTimer(self)
        self.timer.setInterval(1000)

        # I want to make connection at here
        self.timer.timeout.connect(self.main_process)

    def start(self):
        # self.timer.timeout.connect(self.main_process)
        self.timer.start()
        print('Worker thread {}: Start timer'.format(threading.get_ident()))

    # this method still run in main thread
    def main_process(self):
        timestamp = datetime.datetime.now()
        print('Worker thread {}: {}'.format(threading.get_ident(), timestamp.strftime('%d-%m-%Y %H-%M-%S')))
        self.timeChanged.emit(timestamp)


class WorkerThread(QObject):
    def __init__(self, parent=None):
        QObject.__init__(self, parent)

        self.emitter = Worker()
        self.thread = QThread(self)
        self.emitter.moveToThread(self.thread)

        self.thread.started.connect(self.emitter.start)
        self.thread.finished.connect(self.emitter.deleteLater)
        self.emitter.timeChanged.connect(self.show_time)

    def start(self):
        self.thread.start()

    def stop(self):
        if self.thread.isRunning():
            self.thread.quit()
            self.thread.wait()
            print('Exit thread')

    def show_time(self, timestamp):
        print('Main   thread {}: {}'.format(threading.get_ident(), timestamp.strftime('%d-%m-%Y %H-%M-%S')))


def signal_handler(sig, frame):
    print('Quit')
    app.quit()


if __name__ == '__main__':
    signal.signal(signal.SIGINT, signal_handler)
    signal.signal(signal.SIGTERM, signal_handler)

    app = QCoreApplication(sys.argv)

    timer = QTimer()
    timer.timeout.connect(lambda: None)
    timer.start(500)

    print('Main    thread {}'.format(threading.get_ident()))
    emitter = WorkerThread()
    emitter.start()
    sys.exit(app.exec_())

In Worker, the timer timeout calls main_process in the main thread. I can move self.timer.timeout.connect (self.main_process) in method worker.start (), But as I said above, I still want to place an internal signal / slot in its constructor.
Could someone suggest a solution? Thanks a lot !

gurps – Is it "double submersion" to give both a total of minus 50% for the required preparation as well as 2 points cost per 1 point in the slot?

B114 mentions "preparation required" as a limitation. One option that seems to fit my campaign design is:

1 hour (preparation yields a) -50% (cost savings)

GURPS Powers mentions that modular capabilities can incur a variety of costs if the reorganization of forces is costly, slow, and prone to failure. What exactly do all these three points mean? By "expensive" we have to think that it costs some sort of resource, such as: Fatigue points, money, special equipment. By "slow" we confuse ourselves with the "preparatory" delay.

Page 63 says:

The GM can invent other forms. Set the cost per slot to reflect the amount of coverage
Available Features: 4 points for a short list, 5 points for a long catalog, 6
Points for almost everything and 7 points for everything. Cost per point in
A slot should have 2 points if reordering points is expensive, slow, and expensive
is subject to external influences; 3 points, if only two of them; 4 points
if only one of them; and 5 points if none of them.

(…)

Many fictional users of Modular Abilities need the highest concentration
and efforts to rearrange their abilities. Do this with costs
Tiredness, Required (attribute) Roll (p. 112), and extra time.

In my planned campaign, Takes Extra Time may not be appropriate, as many of the eligible abilities are invisibility that can be prepared long before the fight starts, and Takes Extra Time can only be used for a few special cases:

Takes extra time

You can apply this restriction only to skills that require time
activate and it works fast enough to be useful in an emergency
(eg fight).

My first thought was to limit the modular capabilities, including unreliable, preparation required and cost fatigue. I think they would be applied to the reconfiguration process. I imagine this would warrant if the skills cost 2 points per 1 power point in the slot. However, the "preparation required" option results in significant cost savings in the total cost of the power supply. So, assigning 2 points per 1 point in the slot can result in a double saving.

Question: Does this count as "double diving"?

95

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Posted by: ThomasLound
Post Time: 1st Jul 2019 at 03:33 PM.

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mediawiki – What is a Google adsense data ad slot and why is inline styling required?

I have this AdSense ad code: