## Output Formatting – How do I get a soft return?

I want two different types of line breaks, so I can print a string that looks like it has several line breaks, but I can distinguish between them. I want to include strings with line breaks and look up them with the help of `Regular Expresssion["...n...r..."]-> ...`, Basically, there is a huge string with a mix of hard and short returns, then I have a lot `StringReplace[...]` from where ` n` is captured and replaced by something ` r` from something else

• Is there a way to get hard and soft results in a Mathematica string?
• If I should write a string `"sdfsdf nadsad rasdasd"`Is there a function, say `string Print["sdfsdfnadsadrasdasd"]`that will convert that `" n"` and `" r"` to your print form? Note: I would like to perform inline evaluation by first selecting and pressing `Ctrl + Shift + Enter` Not `Shift + Enter` Evaluation.

`Enter` is the keybinding for `[Newline]` which is ` n` but since `Shift + Enter` is reserved for evaluation, while it is a standard Soft Return key ` r`, If `[Newline]` equivalent for ` r` can be found that would make life even easier.

## Hide / disable microphone option on the Android soft keyboard

I want to hide the microphone in front of the soft keyboard in my current application.

I've tried these possible solutions for the same thing.

Disable the speech-text (micro-phone) key on the keyboard with the soft entry in Android programmatically

However, this solution does not work at all.

I found an unexpected thing when addType = "textFilter" is added, then it works for me, I mean, the microphone is hidden.

But if possible, I would like to have the exact solution to the problem, because if I take over the mentioned "textFilter" thing, it can break down later.

I tried it on below. versions

1. Pie (API-28), device – Pixel2XL
2. Marshmallow (API-23), Device – MotoE3Power

## Soft Magic in games? – Game development pile exchange

Fun, little hypothetical question here.

Most, if not all, magical systems in games are necessarily hard magical systems, often with mana limits (or cooldowns) and a limited number of spells to prevent spamming divine levels in the early game.

If it is not possible to break the rules in cutscenes (which makes every player go crazy), is it possible to make a game with a soft magic system and if so, how? Would a soft magic system be fun?

## soft question – resources that help me with the convex analysis

My mentor has assigned me the task of studying the content of Appendix A and part of Appendix B in Bertseka's Nonlinear Programming, which covers the basics of convex analysis and its prerequisites. The appendage cycles through closed and open sets, eigen and square arrays, symmetric and positive definite matrices, iterations through the mean value set, the second order extension, the descent model, the implicit function set, the contraction mapping set, and the set of functions. Caratheodory's theorem, several features of closing and continuity up to the projection set. But I do not know most of it, and I still have a significant part to cover, and that's why I want to help with material and practice.

The resources that I like most would preferably have many examples and exercises, they could cover content that would not help me with the attachment, but in that case you could determine which sections are worth reading. The same is not true for them All the topics that I have mentioned, but knowing what is not being treated is helpful. Ideally, I like lyrics that provide reflections that sharpen your intuition, change your mindset, help with visualization, or simply add examples and empower your practice.
To understand what I want is an example that has all of the above aspects:

In Spivak's book, Calculus on Manifolds, in which he introduces the definitions of inside, outside, and boundary, he points out that these contrapuntal meanings have what you will understand in the exercises he mentions.

If $$A subset Rn$$ and $$x in R ^ n$$, then one of three options
must hold (Figure 1-2):

1. There is an open rectangle $$B$$ so that $$x in B subset A$$,
2. There is an open rectangle $$B$$ so that $$x in B subset R ^ n – A$$,
3. If $$B$$ is any open rectangle with $$x in B$$then B contains points from both $$A$$ and $$R ^ n – A$$,

The points that satisfy (1) form the Inner from $$A$$, those
satisfactory (2) the Outside from $$A$$and those who (3) the
border from $$A$$, Issues 1-16 to 1-18 show that these terms may occur
sometimes have unexpected meanings.

Recommended exercises:

1-16. Find the interior, exterior and boundaries of the sets:

1-17. Set a set $$A subset [0,1]times[0,1]$$ so that $$A$$ contains at most one point on each horizontal and vertical line
but limit $$A = [0,1]times[0,1]$$, Note: It is enough to ensure
The $$A$$ contains points in every quarter of the place
$$[0,1]times[0,1]$$ and also in every sixteenth etc.

1-18. If $$A subset [0,1]$$ is the union of open intervals $$(a_i, b_i)$$ so every rational number in $$(0.1)$$ is included
something $$(a_i, b_i)$$Show this limit $$A = [0,1] – A$$,

After that, I got a clearer picture of what those three terms mean. I had a similar experience with Cauculus of the same author and with Linear Algebra by Hoffman and Kunze, who went through the concepts that show how linear systems, matrices, and linear transformations have a complicated equivalent.

An additional feature missing in the appendix is ​​the connection between the various topics.

I am sorry for the really long and possibly unclear question. I hope I did not give the impression that I'm strict, which is a good suggestion. If you think your proposal does not fit into some categories, just publish it. It could be anything, an exercise book, a book, a short text, anything.

## Soft question – How does a CSU student contribute to open source software with so little knowledge?

I'm a second year computer science student who has just started his second year studying data structures and algorithms and Java this semester.

I would graduate from my university for two years and actively seek internships by the end of the year. I went through the desired qualities and some of them were:

IBM"Programming experience – especially Python"

Google"Programming experience in Java, Python, C and / or C ++."

"Backend development experience with Node.js, Typescript, PHP or Java"

"Understanding Web-based Applications, Javascript, and Restful APIs."

My questions are:

1. In the above desired qualities: How much experience do these companies really want?
2. What can I do besides studying to increase my chances of getting an internship?

3. I see people suggesting contributing to open source code. How can a second-year student contribute to Open Source with limited knowledge?

4. I also see people suggesting to make a calculator app or something. Do you mean the UI of the computer?

I would like to give my 100% chance to work in some of the largest and most reputable software engineering companies.

Many Thanks

## soft question – Why are not Planar Algebras I (by Vaughan Jones) released?

On Saturday, September 4, 1999, Vaughan Jones brought a newspaper in arXiv entitled Planar algebras, me,

So far, this preprint has been cited 343 times (according to Google Scholar). It is often cited as mentioning "Emerging in New Zealand J. Math.", Even today after 20 years.

question: Why is this paper not published yet? Is it still will be checked in New Zealand J. Math.? What are the requests of the referee? Who is / was the referee

annotation: For people who think that I just have to ask them, I would like to say that I do not just ask this question for myself. I think this information should be familiar to anyone interested in planar algebras from near or far. Besides, I do not want to annoy him with a question that has been asked too often …

## Render – To create soft gradient texture

I am currently testing Unity 3D and one of the things I can not figure out is creating textures that I would call a "soft gradient".

Here is a picture of what I would call a "gentle gradient".

If you look at the top of the hexagons (the grass). You can see that it's not just a color, but a texture that's a "soft gradient."

Currently I have that,

Does anyone have any tips or can I help you understand how my hexagonal columns look like the picture?

## Blur – Soft Images on Canon 6D + Canon 24-105L F4

I do not know why, but I get very soft pictures of my Canon 6D + Canon 24-105L lenses. The lighting conditions could be perfect, the focus is ok, the shutter speed is 1/500, but the result image looks like it was taken with 1/10 of a moving car. I can only get sharp images with high-contrast scenes like this https://www.flickr.com/photos/129964238@N04/46789874022/in/photostream/lightbox/.
Examples of soft images are here https://www.flickr.com/photos/129964238@N04/? (I did not make any adjustments, just converted Raws to JPEGs with Lightroom).

So I brought my equipment to the service center and asked them to check it for fore / back focus and other visual issues. I was told that no adjustments were needed. But definitely something is wrong with me.

## soft question – Littlewood's three principles for mathematical referencing: Is it (1) new, (2) correct, (3) interesting?

I have a question about the three principles of Littlewood to refer to a mathematical paper, namely, whether (1) new, (2) correct, and (3) interesting.

I have mentioned these in the literature on arbitration, eg.

• "You should look at the three rules of Littlewoods: (1) Is it new? (2) Is it right? Is it surprising? "(Krantz, 1997, p. 125); or
• "The principles" Is it true? "," Is it new? "And" Is it interesting? "Which, as Littlewood believed, a referee should always answer." (Moslehian, 2010: 1245)

Unfortunately, I could not find the original source. Does anyone know where Littlewood formulated these three principles?

Many Thanks!

REFERENCES

Krantz, S.G. (1997). An Introduction to Mathematical Writing: Identify whether your ideas are recorded, written, published, read, and appreciated, Providence, RI: American Mathematical Society.

Moslehian, M.S. (2010). Characteristics of an ideal referee. Notices of the American Mathematical Society, 57 (10), 1245.