Monitor traffic sources on Azure features

I have an Azure function that redirects to an HTTP endpoint (mainly HTTPS fronting).

Last day, I saw a big increase in consumption and my user numbers did not rise. I think this is someone scratching my APIs to collect data. I want to blacklist this IP address (assuming it comes from 1 or 2), but I can not figure out where the traffic is coming from.

Is there a way to find the source IPs of Azure Proxy Function requests? I searched for the monitor link in the function, but it does not appear for proxy functions.

What are the sources to learn the block chain? – Other ways to make money

First, I recommend Blockchain forums as one of the best sources for learning Blockchain. There is a large community dealing with Blockchain, Bitcoin, Altcoin, Cryptocurrency & ICO. And also a news section, which always contains up-to-date information about them. Here are some tips and tutorials that are very useful to get help and support on Blockchain and Blockchain. Their motto is "Great Knowledge Gets Great Profits – See the Blockchain Forums for more information."

c ++ – Implement various light sources in a graphics project

I'm working on a computer graphics project and have found a way to implement different types of light sources that I'm not sure are ideal.

There are two types of light sources: Parallel and Point.

Point light source moves around the mesh, and parallel light source "can be thought of as point light source lying at infinity". In other words, a parallel light source has a direction that is constant throughout the mesh, while a point light source glows in all directions, but a position that affects the direction of the light as compared to the surface on which it is illuminated.

I'm having trouble figuring out the right abstraction for all these guys. Here is my solution:
I called an abstract base class light source:

Class LightSource: public IMovable, public IRotatable
{
protected:
glm :: vec4 color;
Public:
...
// Virtual Setter
virtual void SetDirection (const glm :: vec4 & _direction) = 0;
virtual void SetLocation (const glm :: vec4 & _location) = 0;

// Virtual getters
virtual const glm :: vec4 * GetDirection () const = 0;
virtual const glm :: vec4 * GetLocation () const = 0;

// inherited via IMovable
virtual void move (const glm :: vec3 direction) override = 0;

// Inherited via IRotatable
virtual space override RotateX (constant float angle) = 0;
overwrite virtual void RotateY (constant float angle) = 0;
overwrite virtual space RotateZ (constant float angle) = 0;
};

and two derived classes:

Class PointLightSource: public LightSource
{
Private:
...
Public:
// constructors
...
// base class
virtual const glm :: vec4 * Override GetDirection () const {return nullptr; };
virtual const glm :: vec4 * Override GetLocation () const {return & location; };

// base class setter
SetDirection (const glm :: vec4 & _direction) override {return; }
SetLocation (const glm :: vec4 & _location) overrides {location = _location; }

// inherited from LightSource
overwrite virtual void move (const glm :: vec3 direction);
overwrite virtual void RotateX {} // point light source emits light everywhere
overwrite virtual void RotateY {constant float angle} {}
overwrite virtual void RotateZ {constant float angle} {}
...
};

and:

Class ParallelLightSource: public LightSource
{
Private:
...
Public:
...
// Setter
override virtual void SetDirection (const glm :: vec4 & _direction) {direction = glm :: normalize (_direction); }
SetLocation (const glm :: vec4 & _location) overrides {return; }

// getter
virtual const glm :: vec4 * Override GetDirection () const {return & direction; }
virtual const glm :: vec4 * Override GetLocation () const {return nullptr; };

// inherited from LightSource
overwrite virtual void RotateX (constant float angle);
overwrite virtual void rotateY (constant float angle);
overwrite virtual space RotateZ (constant float angle);

// A parallel light source can not be moved
overwrite virtual void move (const. glm :: vec3 direction) {}
...
};

light source implements practically two interfaces. one is called IMovable and it is used for any object that moves around the mesh (whether it's a model, a camera, or a light source).
Another interface is called IRotierbarand is used for objects that rotate. Not every moving object is rotatable, and the point light source is a good example, so I used two interfaces.

In essence, I want it Move Point light source, but do not turn, and rotate without moving them, and do all this without checking for their actual type due to the polymorphism. The problem is that everyone light source is both IMovable and IRotierbarSo I can not distinguish between the derived types.

My cumbersome solution was to have two virtual functions: GetLocation and GetDirection, which return vectors to vectors. The ParallelLightSource returns Nullptr for GetLocation and PointLightSource for GetDirection nullptr.

In the menus of the code I get a vector of light source Pointer and I want to display their corresponding menus. There are (as you suspected) two types of menus that are relevant here, one for IMovable Objects and one for IRotierbar Objects.
I call that GetLocation & GetDirection Functions and skip the appropriate controls if the pointer I have is on nullptr,

const glm :: vec4 * lightLocation = activeLight-> GetLocation ();
const glm :: vec4 * lightDirection = activeLight-> GetDirection ();

...
if (lightLocation! = nullptr)
{
moveObjectControls (activeLight, "Light");
}
if (lightDirection! = nullptr)
{
newDirection = * lightDirection;
xyzSliders (newDirection, "Direction", worldRadius);
}

Passing vector pointers instead of vectors by value is problematic. For example, I really need it now Parallel Light Source to implement GetLocation and return an actual value. I would either have one Location Participant who will always be the same -direction * someLargeNumberor refactor and have GetLocation and GetDirection Return values ​​that cause another confusion in the menus because I do not want to see any controls that "move" a parallel light source or "turn" a point light source, because that does not make sense, so I would have to look for derived types that the polymorphism breaks.

One solution I've been thinking about is using Boolean effects to indicate if this light should show the light IMovable/IRotatble Menus, but that does not feel right, because I do not think it's the light source to know how it's presented in the menus.

Another solution would be to hold a vector for parallel light sources and one for point light sources. That does not sound smart, as it is not very scalable. Every time I use a new light source, I have to change the menus.

I'm pretty new to programming (at least in terms of OOP), so I'm wondering what the ideal solution for such a situation is. Let me know, if you have other comments.

8 – Can 2 sources be used for the migration?

I have a TID (Taxonomy ID) and a CSV file (this is a list of terms to be removed with columns during the migration: TID, Name, Delete). The TID and CSV files are my sources for the migration.
How can I access (and process) values ​​from both sources during migration?
The TID gives me the terms used as tags, and the CSV file checks to see if the terms in the CSV are listed as ignored (not added) during the migration on the newly created node.

Something like :

to process:
# Create a temporary field to call a plugin that retrieves the taxonomy
_prepare_TaxonomyIssues:
plugin: sub_process
source: field_issues_ref
to process:
target_id:
-
Plugin: mm_taxonomy_tag_issues_plugin
Source: #tid
- tid
- plugin: csv
Path: public: //allTagsDec6CleanedUpdated.csv
header_row_count: 1
Key:
- tid
- Surname
- Clear
Column names:
-
tid: tid
-
Name Name
-
Delete delete   

I get an error message:

TypeError: Argument 2 passed to Drupal  Component  Utility  NestedArray :: getValue () must be of type Array, where null is specified and specified in / var / www / mm / docroot / core / modules / migrate / src / Row.php is called at line 158 in /var/www/mm/docroot/core/lib/Drupal/Component/Utility/NestedArray.php at line 69 # 0 / var / www / mm / docroot / core / modules / migrate / src / Row. PHP (158): Drupal  Component  Utility  NestedArray :: getValue (Array, NULL, NULL)   

Can I have two different sources?
Is there another way to do this?

What are the main sources to collect Threat Intelligence information, especially from Dark Web?

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Java – even lighting with multiple light sources

I'm writing a 2D game where there are walls and the NPCs can only see what's inside their location line. I use Box2dLights to make the walls create shadows.

The problem I have is that every NPC has a light. This means that the lighting increases where several lights cross each other. Instead, I just want to hit the same amount of light on the areas that are visible to the NPCs.

In summary, I would like that a maximum amount of light is achieved. As more lights are added, the light does not rise above that threshold.

Here is an example of several light crossings.

Cross several lights

How can I do that?