dnd 5e – Can a warlock use Book of Ancient Secrets to write a known spell on a scroll, replace the spell with a new one, and still be able to cast it?

I play a 3/3 Divine Soul Magician / Hexblade Warlock and have just selected the pact of the volume along with the Book of Ancient Secrets.

With Identify, I found a magic book that I am now transcribing into the book. I also have Invisible Servant as a known spell. I am creating a scroll with the Arcana skill. Then use the scroll to add the Invisible Servant spell to the book. The scroll is destroyed. So far, so good.

I then replace the invisible servant with the wizard on my list of known spells.

Can I still cast the invisible servant as a ritual from the book?

Can I act as a spell on the invisible servant with the book and a magic slot? This question arises from the interpretation from the text "You can only use the spells as rituals, unless you have learned it differently.

Basically, if this is possible, it means that I have an external memory expansion that, if held, gives me access to perform one of the entries as a ritual.

And Cast spells, previously known as spells from my spell list, that were transferred to the book as spells using spell slots.

dnd 5e – Can this homebrew metamagic spell break the game?

As an ex-player and GM of 3.5e, I loved the metamagic exploits and I feel bad because they are not available in 5e. I want to make a self-brewed version of it, but before I allow my players to play with it, I want it checked so I can rebalance it if something can easily damage the game.

Here's the trick:

Metamagic magic

Prerequisite: the magic function

Choose a metamagic option from the wizard's metamagic function and one of your familiar spells. You can apply this metamagic option to this spell when you cast it, but the spell slot you have to spend to cast the spell is the level of the spell + the cost in spell points for the selected metamagic option.

You can apply this option to a can trip, but you must spend a magic slot with a level equal to the cost of magic points for the selected metamagic option.

You can still benefit from "casting the spell at a higher level" for the spell, but the used spell slot is treated as a spell slot of its level – the cost in spell points for the chosen metamagic option for the spell effect.

You can do this feat multiple times, but each time you have to choose a different metamagic option and / or a different spell.

For the taste, it has the same penalties as the 3.5e metamagic exploits, and the fact that you have to spend a magic slot instead of a magic point, and that you're limited to one spell per feat, still makes the magician interesting. It may be a challenge, but that's why I'm here.


Related topics: What corresponds to the 5e assistant's exploits "Silent Spell" and "Silent Spell" from 3.5e?

Spell – Can you use the Resonant Utterance (Onomancy) Feat with Cantrips?

The information I found on D&D Beyond says the following:

Using a resonance: You can use a resonance if you cast a wizard spell with a magic slot and speak the real name of a creature that the spell targets. Saying the name is part of the spell.

My question is, would cantrips be magic in this context? My DM is not so sure as it believes that the spell needs to use a magic site to be applicable, but I cannot find any information to support this claim. Please halp and thank you in advance.

dnd 5e – Does the breaking concentration of the slow spell break immediately?

When it is your turn, your weapon attack will break the concentration of a (hostile) slow spell.

When exactly does the magic stop influencing you?

The moment the enemy caster loses focus or the next turn? In other words, do you get your extra attacks, bonus action and the second half of your movement back immediately – in the same round?

dnd 5e – How do you make Grow-Light® by magic spell?

Growing things underground can be a challenge – even if you find finished water sources. The main problem seems to be the lack of easily accessible sunshine The underdark.

Question: Which spells affect the cultivation of plants underground?

Imitate that sunlight itself is problematic. Even spells with actual, literal names like daylight give neither daylight nor sunshine.

Fortunately, there is no "real" sunlight to grow things. But what illusions can a reasonable facsimile offer? The author suspects that some illusions must be better than others. The main picture lasts for a while, should it appear in the 6th level +. Programmed illusion also takes quite a while, though it would keep turning the lights on and off. Mirage Arcane would provide light for everything within a square mile, but needs to be replaced every ten days. Maybe let it grow by eternal torch light? No idea.

To throw a wrench into the gears, we don't even know if illusions are real or imaginary. This false light might not even be on a solarium.

Sum up: Can powerful illusions provide enough light spectrum to grow real plants?

dnd 5e – Does the Mirage Arcane spell allow everyone to see everything and let the (real) sunshine in?

The Mirage Arcane spell enables a cubic mile of terrain modification. Can this be used so that you can see everything?

Extracts of interest

The illusion contains audible, visual, tactile, and olfactory elements, so that clear ground can be turned into difficult terrain (or vice versa) or the movement through the area can be hindered in another way.

Also note:

The spell hides, hides, or adds no creatures.

So I ask whether these two passages indicate that this magic can make a cubic mile completely transparent / translucent.

Example scenario:

A group of vampires sleeps half a mile (safely) below the surface on a clear, cloudless day around noon. Some guy casts Mirage Arcane on the floor and transforms the entire region as transparently as glass fiber. Ten minutes later, Mr. von Zarovich and his vampiric friends turn completely into ashes.

While innocent undead bloodsuckers aren't slaughtered, this could be a great spell to look into a fortress, dungeon, or whatever you want. Maybe even better than Scotty's transparent aluminum?

To make it short: The assistant tries to work Mirage Arcane spell to make a cubic mile of solid rock completely transparent & see through for about ten days or so.

dnd 3.5e – Do you get the additional attack from a haste spell that you cast on yourself with a duration of 1 round?

A rogue PC in my campaign just picked up the Trapsmith Prestige class and got spells this way. He chose Hurry as one of his first spells. Now I wonder: His current magic level is 1. If he hurries, how long does it take? Just the round in which he casts the spell? Then he would only benefit from increased speed (+30 feet or double, whichever is lower), and would dodge reflex and AC until his next move. Or could he transfer the advantage to the next round by first performing his move action and then casting the spell with the standard action?

dnd 5e – Can you successfully complete a save that you cast based on a spell you cast?

There is no general rule that exempts wizards from saving rolls for their own spells, and whether a particular spell had such a rule it would say it openly.

School of Evocation Wizards, however, have a useful ability:

Sculpture spell

From stage 2 onwards, you can create bags with relative certainty within the effects of your evocation spells. When you cast a summoning spell that affects other creatures you can see, you can choose a number of them that is 1 + the level of the spell. The selected creatures automatically have save rolls against the spell and do no damage if they would normally take half the damage if the save was successful.

Earthquake is an evocation spell, so a wizard from the evocation school can use sculpt spells to successfully perform a save after a spell they cast, and not make them vulnerable.

The earthquake spell has a number of continuous effects. Sculpture magic would not protect you from these effects in the following rounds after the first cast.

You could also use sculpt spells for all other summoning spells (e.g. fireball, etc.), many of which have no ongoing effects.

However, sculpt spells cannot protect the caster

The rule text says very specifically that you can protect. & # 39;other creatures you can see& # 39 ;. "Other creatures" cannot mean you.

To achieve this effect, you need a friendly summoning assistant who will enchant you with Sculpt Spells. You cannot work it on yourself.

dnd 5e – Can you successfully complete a save that you cast based on a spell you cast?

There is no general rule that exempts wizards from saving rolls for their own spells, and whether a particular spell had such a rule it would say it openly.

School of Evocation Wizards, however, have this ability:

Sculpture spell

From stage 2 onwards, you can create bags with relative certainty within the effects of your evocation spells. When you cast a summoning spell that affects other creatures you can see, you can choose a number of them that is 1 + the level of the spell. The selected creatures automatically have save rolls against the spell and do no damage if they would normally take half the damage if the save was successful.

Earthquake is an evocation spell, so a magician from the evocation school can use a sculpture spell to automatically make a save throw and not be vulnerable to falls.

You can also use this effect for all other summoning spells (e.g. fireball, etc.).

dnd 5e – What would happen to a half-plane created by the Demiplane spell if you dropped an earthquake into it?

The Demiplane The magic creates a door (and a half-level) that leads to an extra-dimensional space of fixed size:

(…) When opened, the door leads to a half-level that appears to be an empty space of 30 feet in every dimension made of wood or stone. (…)

It seems to me that, at least in my understanding, this is the physical size limitation of this pocket airplane. It is not meant to be expanded, otherwise the spell mentioned what happens when you dig through the wood or stone lining the half-plane.

The earthquake Spell says:

They create a seismic disturbance at a point on the ground that you can see within range. (…)

Cracks. At the start of your next turn, after you cast the spell, cracks will appear throughout the area of ​​the spell. A total of 1d6 of such cracks open at locations selected by the DM. Each is 1d10x10 feet deep, 10 feet wide, and extends from one edge of the magic area to the opposite side (Emphasis on mine). A creature standing in a place where a fissure opens must successfully make a skill-saving throw or fall into it. A creature that successfully saves moves with the edge of the fissure when opened.

What would one of the Demiplane Magic if due to the earthquake spell? Would the half-plane itself be destroyed? Or would it create deeper ground in the half-plane? Is this a case where there is not enough RAW to say with certainty in one way or another and that it rests firmly in the area of ​​DM Fiat?