dnd 5e – Is this strategy for extending Time Stop via the Extended Spell metamagic a valid strategy?

The text of Extended Spell, emphasis mine:

When you Cast a Spell that has a Duration of 1 minute or longer, you can spend 1 sorcery point to double its Duration, to a maximum Duration of 24 hours.

The text of Time Stop, emphasis mine:

Time Stop

9th level transmutation

Casting Time: 1 action
Range: Self
Components: V
Duration: Instantaneous
Classes: Sorcerer, Wizard

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

Since the duration is less than one minute, by any interpretation (the incorrect interpretation of 1d4+1 six second-ish turns, or the correct interpretation of instantaneous) it cannot be extended.

spell slots – Wizard 5 / Eldritch Knight 3

I’m having trouble finding the answer to my exact question after extensive searching on here and other places. I am currently a Level 3 Wizard / Level 1 Fighter. I aim to focus on my wizard levels but I was thinking about taking Level 3 Fighter to gain access to the Eldritch Knight martial archetype. Basically what I want to know is will being an Eldritch Knight give me access to more spell slots outside of wizard spell slots alone? Also, will it enable me to learn more spells that I could not as a wizard only character. I hope this makes sense and thank you in advance for help. What I’m hoping to hear is something like wizard gives me 4 spell slots for level 1 and being Eldritch Knight gives me another 1/2 level 1 spell slots etc etc.

pathfinder 1e – Can a “psionic spell” be dispelled using the Dispel Magic spell?

Occult Adventures details psychic magic, not “psionics,” which is notably not “magic” at all. Paizo has never printed any psionic material—the psionic material for Pathfinder is all third-party, most notably from Dreamscarred Press. As both a disclaimer and for backing up my answer, I have worked for Dreamscarred Press, specifically on their efforts to clarify the psychic–psionic confusion.

Because there was a lot of confusion—the choice to label the material from Occult Adventures “psychic,” combined with the fact that Paizo re-used some of the Open Game Content names of psionic powers for psychic spells, caused a lot of people to think they were the same. DSP saw an immediate drop in sales as people moved to the “official” form of “psionics,” and Paizo got some bad PR over it, since they had previously claimed they would not pursue psionics and this was part of what induced DSP to move from 3.5e to Pathfinder in the first place. DSP would go on to produce an entire line of products devoted to cleaning up this mess and trying to justify psionics’ existence in a game that also has psychic magic (this is what I worked on).

Tellingly, Paizo has avoided repeating this mistake: in Pathfinder 2e, this form of magic is known as “occult magic.”

Now then, history lesson out of the way, your question: does dispel magic work on psionics, or psychic/occult magic?

Psychic magic is just that, magic, and dispel magic undoes magic. No part of Occult Adventures suggests otherwise. Psychic magic uses different spellcasting components (there are no verbal or somatic components, and instead there are thought and/or emotion components), and psychic magic can do “undercasting” which other kinds of magic cannot do, but ultimately, it is still magic, psychic spells are still spells, and so on. This becomes very difficult to “prove,” however, as nothing ever says anything about it being dispellable—that’s just the default for magic.

Psionics is not magic, and so that requires a bit more care. However, under Dreamscarred Press’s rules, psionics is “transparent” to magic—that is, magic affects psionics just the same as it does magic, and psionics affects magic just as it does psionics. Dispel magic and dispel psionics can both dispel both magic and psionics, despite the names. This is all described in the basic rules for psionics under “Combining Psionic and Magical Effects”.

DSP does acknowledge a highly-discouraged potential variant in which magic and psionics are not transparent. This is discussed very briefly in Ultimate Psionics, and it explicitly warns the GM that if they wish to pursue a non-transparent situation, they have a lot of work to do to get that functioning correctly. Which is why it is so heavily discouraged. However, if things are not transparent, then you could not dispel a psionic power with dispel magic, and would have to use dispel psionics instead.

Again, Occult Adventures doesn’t even suggest that psychic magic could even possibly be separate enough from arcane and divine magic that dispel magic wouldn’t work.

pathfinder 1e – Can “psionic spell” be dispelled using Dispel Magic?

Situation from my recent game: tree-like supposed-to-be-psionic monster used pain mirror on me (I’m Arcanist). I intended to dispell it with dispell magic but I was informed it’s a psionic effect and I can’t do that. GM supposedly based his judgement on contents of Occult Adventures but all I was able to find is that psychic magic is just another form of magic, next to arcane and divine. So are those types of magic separate or not? Do they affect each other? Should I be able to dispell this “psionic” spell?

Assuming RAW Pathfinder 1st edition, using all of the official Paizo sources, is there even something like “psionics” at all?

Mind that I’m only taking into account RAW and official content. I know there is a Psionics Unleashed book from Dreamscarred Press that tackles the psionics similarly to how D&D 3.5 (which is separate or not, depending on rules variant chosen) but that is NOT part of the question.

Thanks in advance for answers.

dnd 5e – Hallow spell blocking familiars/interactions with T1 party

I have a question regarding how a Hallow spell affects a T1 party. The most obvious interaction would seem to be blocking familiars since they are fey, fiend, or celestial.

Does the Hallow spell with all of its potential creature types designated stop familiars from entering the area? Does it stop them from being summoned in there? Stop them from being brought out of demiplane into it? Do any of those answers change when it has the additional extra-dimensional interference effect?

dnd 5e – In D&D 5e is there a spell or ability that mimics the D&D 2e Priest spell Combine?

There is no such feature in 5th Edition.

I can’t properly prove this to you. But you can read through all of the class and subclass features of the 5e Cleric here and you will not find anything like this.

Additionally, there are no feats or magic items that interact with the cleric’s turn undead class feature in the way you are asking about.

Further, I am certain there are no abilities in 5e that allow you to temporarily increase your level or treat your level as though it was increased temporarily. Again, there is no way to prove this to you other than to say “go read all the source books, and note that no such feature exists.”

dnd 5e – How many scrolls do I need to keep the spell Disguise self all the time?

I plan to create a dragonborn wizard disguising as an elf as the society there is racist towards anyone but elves.

Constraints :

  • The character is level 1.
  • I can’t have any feat.

As far as i know, i have two slots of lvl1 spells, and the spell “Disguise self” lasts for 1 hour.

If i wanted to keep my slots for other spells, How many scrolls of Disguise self do I need if i want to keep my elf form for 30 days?

dnd 5e – Is there a way (other than using a wish spell) for a Wizard to cast Ranger spells?

Using a wish spell you can duplicate any other spell of 8th level or lower.


That’s a pretty high lv spell for gaining the use of a 1-5 level Ranger spell.
I couldn’t find a version of limited wish. And the feat Magic Initiate doesn’t seem to apply to Ranger’s spells.

Is there another way to cast 1 or 2 Ranger spells without dipping into the Ranger class? Specifically I am looking at Conjure Barrage and Swift Quiver. Mostly because I think it would be cool to launch a ton of darts like a Naruto style Ninja…and it would be unexpected from my wizard.

Worth noting we only use the hardcover books. No UA or 3rd party stuff please.

dnd 5e – Can this Lair Action restore all the lich’s 8th or lower spell slots even when there’s no combat or any of the lich’s enemies within?

Creatures use lair actions to “harness the ambient magic in (their) lair.” There isn’t any reason to believe that they can only do this while fighting.

Actions only exist when acting in initiative order

Actions codify things that can be done when characters are acting in initiative order. You can’t take an action out of combat because you don’t need to. Out of combat you aren’t taking turns and tracking every 6 seconds of time, if you want to do something, you just do it.

The lich can use its lair whenever it wants outside of combat

Just like there’s no need to use the Attack action for a player to kick a chair, use the Search action to examine a chest, or the Ready action to wait for something, there is no need for a lich to use a lair action to use the magic of its lair – it just does it.

With 8 hours of rolling I’m confident that a lich could restore all of its spell slots (apart from 9th level).

I wrote a short program to approximate by attempting to fill all slots 1,000,000 times and found that, on average, after about 20 rolls all slots are filled. The lowest number of rolls was 19, the highest was 96. If 1 in a million times the lich takes 20 minutes to regenerate all slots, I think that’s pretty good.