Sky Everton Condo | Free stop

Sky Everton is an upcoming condominium located at 50 Everton Road, District 2, Singapore. The property proposed by SL Capital Pte Ltd consists of a tower with 36 floors, 262 residential units and a 4-storey car park with cellar and facilities. Nearby MRT stations such as Marina Bay and Tanjong Pagar, Chinatown and Outram connect future residents with other parts of the island. This page was previously occupied by Asia Gardens.
Asia Gardens participated in a joint sale for S $ 343 million. There are no development costs and the Sky Everton (break-even) price is equal to S $ 1565 per square foot of land.
Register your interest now to see the exhibition space, receive up-to-date information such as start date, e-brochure, floor plan and invitation to VVIP priority preview.
For more information on new properties, see Singapore Property
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How do I stop Apple Watch to show music controls when playing on the iPhone?

For e. When I drive a car, I am not at all interested in having these controls cover the entire Apple Watch screen, as I am much more interested in having access to the dial and all the notification objects instead. If necessary, I can easily switch the music with the controls of the car. Even if I press the button to get to the notification on the main screen, the top area is marked with the "iPhone plays music" icon.

Considering how Apple cares about driving safety, it becomes even more irrational: one driver would obviously have to control the music playback on the Apple Watch with a different hand than the clock is carried with the fingers of another hand while trying to lock the wheel hold – nonsense.

opengles – How to get the EGL context when you stop the Android ndk app

I'm trying to improve openframeworks to preserve the GL context when stopping and resuming my game. So I do not have to reload all textures after every break. I do not expect you to know openframeworks code, I explain my problem independently.

I have Java activity that loads a main_layout.xml file with a RelativeLayout in another RelativeLayout. Then I instantiate a GLSurfaceView and insert it into the inner RelativeLayout glContainer.addView (glView, new LayoutParams (LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));, In the onPause function, I call glView.onPause (); I call on GLSurfaceView and onResume glView.onResume (); on GLSurfaceView.

This code works, but it destroys the gl surface in onPause (GLSurfaceView.surfaceDestroyed is called in my GLSurfaceView, which has been extended to OFGLSurfaceView so I can intercept this call).

To fix this, I have GLSurfaceView.setPreserveEGLContextOnPause with the parameter & # 39; true & # 39; called for the initialization of GLSurfaceView. Now I only see a black screen after pausing and resuming the game. I've found that I can fix this by removing GLSurfaceView from the parent RelativeLayout and adding it back to the onResume function: glContainer.removeView (glView); glContainer.addView (glView, new LayoutParams (LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));, This, however, destroys the gl surface and forces me to reload textures.

There are no new confirmations for either RelativeLayouts or GLSurfaceView (I checked the code and then checked the identities of those instances with System.identityHashCode).

main_layout.xml:


   
        
        
    

Code in OFAndroidLifeCycle.java that handles events received by Activity:

public static void glCreateSurface ()
{
if (mGLView == null)
{
mGLView = new OFGLSurfaceView (m_activity);

OFGLSurfaceView glView = getGLView ();

glView.setPreserveEGLContextOnPause (true);

ViewGroup parent = (ViewGroup) glView.getParent ();
if (parent == null)
{
ViewGroup glContainer = getActivity (). GetSurfaceContainer ();
glContainer.addView (glView, new LayoutParams (LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
}
}
}

public static void glPause ()
{
OFGLSurfaceView glView = getGLView ();
if (glView! = null)
glView.onPause ();
}

public static void glResume (ViewGroup glContainer)
{
OFGLSurfaceView glView = getGLView ();

if (glView! = null)
{
glView.onResume ();

glContainer.removeView (glView);
glContainer.addView (glView, new LayoutParams (LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
}
}

Well, I'm just confused. Can someone work out something about how to do that, what pitfalls there are or what approaches to try?

Many Thanks.

Public Transportation – Why did the subway bus stop at each level crossing, despite no warning of the arrival of a train?

There is a federal ordinance that obliges buses to do so.

49 CFR 392.10:

Unless otherwise specified in paragraph (b) of this Section, the driver of a commercial vehicle referred to in paragraphs (a) (1) to (6) of this Section may only cross one or more rail tracks on the gradient if he / she does so First Time: Stops the commercial vehicle within 50 feet of the track and no closer than 15 feet to the tracks. afterwards listen and look in each direction along the railroad for an approaching train; and notice that no train is approaching. If this is certain, the driver can drive the commercial vehicle across the tracks in a corridor that allows the commercial vehicle to complete the intersection without a gearshift. The driver may not shift gears when crossing the tracks.

(1) Any bus carrying passengers
[…]

The idea is probably that a train entering a bus costs many more lives than a car, so additional precautions are needed.

Privacy – Is it possible to stop the webcam monitoring whenever another camera application is running?

Hiding a camera is nothing new

Enter the image description here

This picture shows the biggest concern about privacy.

When I try to create, have lunch, or run multiple programs, access to the camera is not available for the first, others for access. My question is, then, if I do not block it with a piece of paper tape, when I run such a script.

import cv2


def show_webcam (mirror = false):
cam = cv2.VideoCapture (0)
while true:
ret_val, img = cam.read ()
if mirror:
img = cv2.flip (img, 1)
cv2.imshow (& # 39; my webcam & # 39 ;, img)
if cv2.waitKey (1) == 27:
break # esc to exit
cv2.destroyAllWindows ()


def main ():
show_webcam (mirror = true)


if __name__ == & # 39; __ main __ & # 39 ;:
Main()

Would not it be smarter to protect privacy?

Am I missing something?

Stop the test for the same collision

I am creating a JavaScript game that is currently implemented as follows:

  • Perform a game loop
  • Check that the arrow keys are pressed
  • When the arrow is pressed, you calculate the new player coordinates
  • If new player coordinates cause a collision, do not move the player, but attach a status message to the screen status box

My problem is that if I hold down the arrow key and collide with an object, that status field will append hundreds of messages to the object.

I originally thought that one way around this is to mark the last line in the status box, and if it's the same as the new line, then do not append the new line. However, this causes a problem when the user goes away and returns to the same object. In this case, the user SHOULD see a second message attached to the box.

How can you handle this situation?

Stop Google Photos deleting local copies of media

I have many cool projects that I like to present when I'm on the go. On my phone, I created a "demo" album in Google Photos.

This is the most used album on my phone that I usually present once a week.

The app continuously deletes the cached local copies. This means that every time I try to open my demo album, the media will have to be downloaded from the remote control.

My phone has 128GB of storage and has> 100GB free.

How can I prevent the Google Photos app from mistakenly deleting local media?

Stop deleting a local album with the Google Photos app

I have many cool projects that I like to present when I'm on the go. On my phone, I created a "demo" album in Google Photos.

This is the most used album on my phone that I usually present once a week.

The app continuously deletes the cached local copies. This means that every time I try to open my demo album, the media will have to be downloaded from the remote control.

My phone has 128GB of storage and has> 100GB free.

How can I prevent the Google Photos app from mistakenly deleting local media?

When the flashlight flashes, the flash starts flashing, but does not stop when you press the button.

In the flash, the flash flashes when you click the flashing button, but it does not stop when you press the button again.

public class MainActivity extends AppCompatActivity {
private button button_flash_yanip_sonsun_1;
private ImageView image_flash_devamli_yansin_1;
private media player mp3;
private static final int CAMERA_REQUEST = 50;

private boolean flashVarmi;
private boolean flashReadyList = false;
private boolean flashYanipSupermuAcimation = false;

privately executable executable;
private handler handler;

in @Override
protected void onCreate (bundle savedInstanceState) {
super.oncreat A (saved─▒nstancestat A);
setContentView (R.layout.activity_ DOMAIN);

image_flash_devamli_yansin_1 = (ImageView) findViewById (R.id.image_flash_devamli_yansin);
button_flash_yanip_sonsun_1 = (Button) findViewById (R.id.button_flash_yanip_sonsun);


flashVarmi = getPackageManager (). hasSystemFeature (PackageManager.FEATURE_CAMERA_FLASH);

if (! flashVarmi) {// do not have Flash
button_flash_yanip_sonsun_1.setText ("NO FLASH");
button_flash_yanip_sonsun_1.setenabled (false);
Message (true, "aaaaaaaaaaaaaaa", ", 2000);
}


// blinking LIGHT
button_flash_yanip_sonsun_1.setOnClickListener (new View.OnClickListener () {
in @Override
public void onClick (view view) {
message (flashYanipSupermuAccording, "BB1.FLASH FLASH", "BB2.FLASH ON FLASHING YORRRR", 2000);
Message (FlashVarmi, "BB4.FLASH VAR", "BB5.YOKKK", 2000);

if (flashYanipSomainAcikmi)
flashyanipsonuyormuacikm = false;
otherwise
flashyanipsonuyormuacikm = true;


if (flashVarmi) {
if (flashYanipControlAbout) {// If the button is ON, it is disabled
button_flash_yanip_sonsun_1.setText ("flashing light OFF");
// flashyanipsonuyormuacikm = true;
Timer ();
} Else {
button_flash_yanip_sonsun_1.setText ("Flashing light ON");
// flashyanipsonuyormuacikm = false;
flashyanipsonenoff ();
}

} else {
Message (true, "BB3, Flash is not available on your phone.", "", 1000);
}
}
});
// blinking LIGHT



// Check if a FLASH is displayed when clicking the button. Do not blink
image_flash_devamli_yansin_1.setOnClickListener (new View.OnClickListener () {
in @Override
public void onClick (view view) {
if (flashVarmi) {
if (flashReadyList)
flashlightoff ();
otherwise
flashlighto the ();
} else {
Message (true, "CC1. Flash is not available on your phone.", "", 1000);
}
}
});
// Check if FLASH is present when you click the button. Do not blink



}

// ONCREATE RESULTSUUUUUUUUUUUUUUUUUUUU

// FLASH FLASHI ...
private void flashYanipSonenOn () {
CameraManager cameraManager = (CameraManager) getSystemService (Context.CAMERA_SERVICE);
try it
String cameraId = cameraManager.getCameraIdList ()[0];
cameraManager.setTorchMode (cameraId, true);
// flashYanipContext = true;
button_flash_yanip_sonsun_1.setText ("flashing light OFF");
} catch (CameraAccessException e) {
}
}
// FLASH FLASHI ...


// FLASHI OFF FLASHI ...
private void flashYanipSonenOff () {
CameraManager cameraManager = (CameraManager) getSystemService (Context.CAMERA_SERVICE);
try it
String cameraId = cameraManager.getCameraIdList ()[0];
cameraManager.setTorchMode (cameraId, false);
// flashYanipContext = false;
button_flash_yanip_sonsun_1.setText ("Flashing light ON");
} catch (CameraAccessException e) {
}
}
// FLASHI OFF FLASHI ...


// FLASHI OPEN ... The default value is Default, the status of the flashlight is TRUE. We changed the picture
private void flashLightOn () {
CameraManager cameraManager = (CameraManager) getSystemService (Context.CAMERA_SERVICE);
try it
Playsound ();
String cameraId = cameraManager.getCameraIdList ()[0];
cameraManager.setTorchMode (cameraId, true);
flashReadyYaniyormu = true;
image_flash_devamli_yansin_1.setimageesour by (R.drawable.btn_switch_o ES);
} catch (CameraAccessException e) {
}
}
// FLASHI OPEN ... The default value is Default, the status of the flashlight is TRUE. We changed the picture


// FLASHI CLOSE ... preset, flash status FALSE, changed image
private void flashLightOff () {
CameraManager cameraManager = (CameraManager) getSystemService (Context.CAMERA_SERVICE);
try it
Playsound ();
String cameraId = cameraManager.getCameraIdList ()[0];
cameraManager.setTorchMode (cameraId, false);
flashContinueList = false;
image_flash_devamli_yansin_1.setimageesour by (R.drawable.btn_switch_off);
} catch (CameraAccessException e) {
}
}
// FLASHI CLOSE ... preset, flash status FALSE, changed image



private void playSound () {
if (flashDevamliYaniyormu) {
mp3 = MediaPlayer.create (MainActivity.this, R.raw.light_off);
} else {
mp3 = MediaPlayer.create (MainActivity.this, R.raw.light_on);
}
mp3.setOnCompletionListener (new MediaPlayer.OnCompletionListener () {
in @Override
public void onCompletion (MediaPlayer mp) {
// TODO Automatically generated method stub
mp.releas A ();
}
});
mp3.start ();
}



public invalid timer () {
Handler = new handler ();
if (flashYanipSonuyormuAcikmi) {
runnable = new Runnable () {// Define the code block to execute
in @Override
public void run () {// Things to do in the main thread
flashyanipsoneno the ();
//handler.postDelayed (this, 1000); Repeat the executable code block for 1 second. "This" refers to an executable object
flashyanipsonenoff ();
//handler.postDelayed (this, 1000); // Bids will arrive every few seconds
}
};
handler.postDelayed (executable, 1000); // The first message is displayed in seconds
}
}




public void message (Boolean query, String message1, String message2, int sure) {
CountDownTimer toastCountDown;
last toast toast;

if (query) {
toast = Toast.makeText (getApplicationContext (), message1, Toast.LENGTH_LONG);
toast.setGravity (Gravity.TOP | Gravity.LEFT, 0, 0);
toastCountDown = new CountDownTimer (sure, 1000) {
public void onTick (long millisUntilFinished) {
toast.show ();
}
public void onFinish () {
toast.cancel ();
}
};
} Else {
toast = Toast.makeText (getApplicationContext (), message2, Toast.LENGTH_LONG);
toast.setGravity (Gravity.TOP | Gravity.RIGHT, 0, 0);
toastCountDown = new CountDownTimer (sure, 1000) {
public void onTick (long millisUntilFinished) {
toast.show ();
}
public void onFinish () {
toast.cancel ();
}
};
}
toast.show ();
toastcountdown.start ();
}

}