dnd 3.5e – Do potions affect the undead?

Do potions affect the undead?

In particular, I look to see if a zombie child can benefit from Amaranth Elixir (from the Bondage City Adventure Path), which provides a bonus of improvement in strength and damage to wisdom. However, I plan to treat Amaranth Elixir as a potion, so I think this question generalizes.

I can not find anything fast, suggesting that undead are not potions, but I have the unshakeable intuition that this should not work …

dnd 5e – Can a dybbuk-owned corpse be turned over turn undead?

Turn Undead was working on a Dybbuk who has a corpse

In the rules for the possession of the Dybbuk expressly states:

The Dybbuk is effectively the obsessed creature now. His type becomes undead […]

If it has a corpse, it is an undead creature, and no other description or rule gives it immunity to undead or other effects specifically aimed at undead creatures. If it were immune to such things, the rule that says its type will become undead would have no meaning at all!

Outside a corpse, the dybbuk is a fiend; In a corpse it is undead, with all the mechanical consequences that result. If the Dybbuk does not want to be susceptible to undead busting effects, he should clear the body.

dnd 5e – Is a humanoid possessed by a spirit registered as undead for the divine purpose of a paladin?

A spirit (MM, p. 147) can own a humanoid according to its act of ownership:

Possession (charge 6). A humanoid that the ghost can see within 5 feet must pass a DC 13 Charisma Rescue or be possessed by the Spirit. The mind then disappears and the target is put out of action and loses control of his body. The mind now controls the body, but does not rob the target of consciousness. The mind can not be targeted by any attack, spell, or other effect, except those that propel undead, and retains its alignment, intelligence, wisdom, charisma, and immunity to be enchanted and frightened. Otherwise, the obsessive goal statistics will be used but no access will be gained to the knowledge, class characteristics or abilities of the target. (…)

The Divine Purpose of a Paladin (PHB, p. 84) says:

The presence of strong evil registers on your senses like a noxious smell, and powerful good rings like heavenly music in your ears. As an action, you can open your consciousness to recognize such powers. By the end of your next turn, you know where there is a celestial body, an enemy, or an undead within a 60 foot radius of you that is not behind full coverage. You know the type (celestial, devilish or undead) of a being whose presence you feel, but not his identity (for example, the vampire Count Strahd of Zarovich). (…)

If a humanoid was possessed by a ghost, then a paladin should enter the room and use his divine meaning, the humanoid would be registered as undead (or the undead nature of the mind would still appear on the paladin's "radar", like undead discover within the humanoids or so) or would possession effectively make the mind immune to being discovered by Divine Sense?

dnd 5e – How do you get an undead eyeball wrapped in a gem?

The only official option for players is detention

There is only one method described in the rules to include something in a gem, and that is the Minimus Containment option detention spell:

The target will shrink to a height of 1 inch and will be in a gem or similar object.

Now detention can only target a creature, but if you do true polymorph an undead eyeball (preferably a very large one, see below) into a creature, lock it up, and then finish yours true polymorphYou can get an eyeball in the gem.

You can turn an object into any creature as long as the creature's size is no larger than the object's, and the creature's Challenge rating is 9 or lower.

The game world is not limited in this way

Besides, it's doubtful that the only way to gain the components for a level 4 spell is to use two level 9 spells. As such, it should be assumed that it is possible for craftsmen of some description to achieve this.

The written rules for players do not contain everything that is available in a game world. It is possible that the game world has other mechanisms for making such a part, and either your PCs, some NPCs, or the world itself can develop these reagents. You need to ask your GM which other options may be present in your game.

pathfinder – raising an undead tarrasque

I know that it is possible to raise an undead Estrasque, but I have to find out details, and there are none that I can find.

With my current Necromancer build, I can raise a maximum at level 20 to a setting of 69HD (ignoring if I'm a Lich by then). My idea is to defeat the Tarrasque, "kill" him and make him an undead again.

Now, with the abilities of my class, I can increase it right now and there with the full 69HD and I can increase it specifically, as it was previously created with Undead.

What changes would cause a much higher HD and what would remain in the undeaded template?

pathfinder – raising an undead terrestrial

So I know it's possible, but I have to figure out the details first, and there are none that I can find. With my current undead build at level 20, I can raise a maximum in a setting of 69HD without taking anything into account if I'm a Lich by then. My idea is to take over this Tarrasque, "kill" it and make it undead again. Now with my class abilities, I can instantly raise this MF with the full 69HD, and also there I could specifically increase it, as it was previously created with Undead. What changes would cause a much higher HD? What would possibly be the best variant for undead or normal undead to raise? And what would remain in his undead template?

dnd 5e – Can a PC Necromancer with the spell "Animate Dead" maintain Undead if it was originally raised with the spell "Danse Macabre"?

Since the cast time of Danse Macabre is better for a higher level necromancer, it would be more efficient to raise Undead with Dance Macabre and then cultivate it with Animate Dead. Is that legal?

Danse Macabre is a 5th level spell casting a cast of 1 action. throw undead (up to 5 zombies or skeletons).

Animate Dead is a third tier spell with a casting time of 1 minute. Maintain awakened Undead (Increase 1 zombie or skeleton or keep up to 4 zombies or skeletons for 24 hours).

dnd 5e – Can a PC Necromancer entertain with Animate Dead Undead raised with Danse Macabre?

Since the cast time of Danse Macabre is better for a higher level necromancer, it would be more efficient to train Undead with Dance Macabre and then cultivate it with Animate Dead. Is this legal?

Danse MacBre is a 5th level spell casting a cast of 1 action. throw undead (up to 5 zombies or skeletons)

Animate Dead is a third tier spell with a casting time of 1 minute. Maintain awakened Undead (Increase 1 zombie or skeleton or keep up to 4 zombies or skeletons for 24 hours).

dnd 5e – Is the current Int or Int during casting important to the Necromancy Wizard Command Undead feature?

So, this question referred to the impact of a bogus on an undead before the Necromancy grade command undead function was used, and it would seem that this would be an effective tactic to help control an undead.

I have a follow-up question: What happens if you lose the Feeblemind effect while still being affected by Command Undead? specifically:

Int 12 or higher Undead, failing to save against Feverlind and then being attacked by Command Undead as Int 1 undead.

You have the success of the 30-day Rescue against the FeverLind or the wizard has decided to break the enchantment of the weak mind with one of the methods given.

Once your Int has returned to 12 or higher, can you run a Save vs Command Undead every hour? Or are they still affected indefinitely because they were under Int 12 at the first rescue?

What if you used Command Undead at a naturally low Int value and artificially increased the Int value to over 12? (Eg Headband of Intellect or similar item)