App Windows – V-Ray Next v4.30.01 For Unreal 4.21-22-23 | NulledTeam UnderGround

x64 | File size: 265 MB

One of the world's most popular physical based renderers, V-Ray is used daily by world-class design studios, architecture firms, advertising agencies, and visual effects companies around the world. The Chaos Group also noted that many of these companies quickly launched Unreal Engine to create interactive or immersive experiences. It was therefore a logical step for them to produce V-Ray for Unreal.
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KEY FEATURES:
NEW – Powerful Scene Intelligence

Automatically analyzes your scene to optimize rendering for the best quality in less time.

NEW -2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.

NEW NVIDIA AI Denoiser
Remove noise when rendering immediately. Based on NVIDIA's AI-accelerated noise reduction technology.

Powerful GPU + CPU rendering
The V-Ray GPU is rendered on both CPUs and NVIDIA GPUs to take advantage of all available hardware.

Highly optimized adaptive ray tracing
Render professional-quality photorealistic images and animations with adaptive raytracing technology.

V-Ray IPR
Fully interactive production rendering.

V-Ray Denoiser
Automatically remove noise and reduce render times by up to 50%.

Resumable rendering
Stop your rendering at any point and continue where you left off.

System requirements:
Operating system: Microsoft® Windows® 7 (SP1), Windows 8.1 or Windows 10 Professional
CPU: Intel® 64-bit or compatible processor with SSE2 support
RAM: 4 GB RAM and at least 4 GB swap – recommended 8 GB or more RAM, 8 GB or more swap file

Compatibility:
3ds Max Design® 2018 and 2019 (64-bit)
WHAT'S NEW:

Update 1.1

Changed functions:
V-Ray:
Reduce messages about invalid bumps

V-Ray IPR:
– Do not calculate rendering elements (except denoiser) for the IPR of the viewport

V-Ray GPU:
-Consistent lighting render elements

VRayFastSSS2:
-Display Raytraced and Raytraced modes for single scatter if the V-Ray GPU is the current renderer because they are not compatible

VRayProxy:
– American networks exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur

VRayVolumeGrid:
– Add options for empty grid sizes and resolutions to the user interface
– Optimize volumetric rendering when smoke opacity is modulated by a texture

Troubleshooting:
V-Ray:
Artifacts in the alpha channel with many transparent objects
– Incorrect lighting elements on matte objects when the option "Consistent lighting elements" is activated
Lighting elements do not propagate through refraction when uniform lighting elements are activated
Lighting of VRayLightMtl with direct lighting is missing in the consistent output of rendering elements

V-Ray IPR:
-Crash with VRayProxy when switching rendering between viewport and VFB
– Hiding by category is not updated
Viewport IPR option is missing in non-English 3ds Max instances

V-Ray GPU:
-Alembic VRayProxy Copies disappear randomly (since 4.10.01)
Artifacts with matte and adaptive dome light
-Cash when rendering animation sequences with DR and animated lights
-Crash when closing the IPR of the viewport during kernel compilation phase
-Gradient Ramp stops working when the time slider in the V-Ray GPU IPR is moved with motion blur
Production rendering of a sequence with deleted particle source for VRayInstancer returns errors (since 4.10.01)
-VRayProxy stops updating the animation if the object ID is changed during the IPR (since 4.10.01)

VRayFur:
-Animated parameters are not exported
– Wrong placement with selected faces in .vrscenes

VRayLight:
– Some spinners in the disability properties UI

VRayMDL:
Materials with material.ior that depend on a crash of material parameters in the V-Ray GPU IPR

VRayOptionRE:
Crash to the desktop when the rendering element is last placed in the list

VRayPluginNode:
Crash on the desktop with VRayPluginNodeMtl ​​in 3ds Max 2013 (since 4.10.01)

VRayScannedMtl:
Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts

VRayVolumeGrid:
The warning about DR and local paths will continue to be displayed even if there is no volume grid in the scene

ply2vrmesh.exe:
The -velocityAttrName parameter does not work for Alembic input files

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App Windows – V-Ray Next Build 4.10.02 for Rhinoceros 5-6 | NulledTeam UnderGround

File size: 745 MB

V-Ray Next for Rhino is much more than a smart all-rounder that lets you create beautiful images of your designs. It's also a full suite of tools that help you reach Rhinoceros more than ever. With V-Ray Next it's easier to manage everything in your scene – even the crazy ones. Overall, it's 50% faster, with the GPU rendering 2x as fast and 7x faster with the Adaptive Dome Light 2x. Rhino's V-Ray Next is only compatible with Rhino 5 and 6 on Windows.
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Outstanding Grasshopper support: With V-Ray Next, you can do more in Grasshopper than ever before and take advantage of its powerful features. Render your parametric designs directly without having to "bake" or export. Animate Grasshopper definitions as well as cameras and sun and measure real lighting levels – all in Grasshopper.

– Adaptive dome: Render faster, cleaner and more accurate image-based light that's up to 7x faster. The new Adaptive Dome luminaire eliminates the need to install indoor portals.

– Powerful asset management: With the new asset management system you keep track of everything in your scene and optimize your entire workflow. Now you can quickly and easily preview and manage light sources, materials, textures, and more from a single location.

– Simplified rendering controls: V-Ray Next for Rhino includes a redesigned interface that is more intuitive and user-friendly. From the new camera layout to the simplified rendering controls, you'll spend less time navigating and more time designing.

-Material Metallicity: The V-Ray material provides native support for metallic reflections (metallicity) for better compatibility with PBR materials from applications such as Substance Designer.

-Automatic exposure and white balance: capture the perfect exposure every time. The new Auto Exposure and Auto White Balance controls make rendering as easy as point and shoot.

– Optimized Materials: V-Ray materials have been optimized for faster rendering speeds, improved GPU rendering, and Chaos Cloud compatibility

Licensing and Backward Compatibility: With the upgrade to V-Ray Next for Rhino, customers can use either V-Ray Next for Rhino or V-Ray 3 for Rhino. V-Ray 3 for Rhino Workstation licenses work with V-Ray Next Render Node licenses. V-Ray Next for Rhino only works with V-Ray Next Render Node licenses (Perpetual and Rentals). With the launch of V-Ray Next for Rhino, support for V-Ray 1.5 and 2.0 will be discontinued for Rhino.

System requirements:
Operating system: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
CPU: Intel® Pentium® IV or compatible processor with SSE3 support.
RAM: 4 GB RAM and at least 4 GB swap – recommended 8 GB or more RAM, 8 GB or more swap file
Rhino 5: Rhino 5.14 or higher
WHAT'S NEW:
V-Ray Next Build 4.10.02

New function
– Allow dragging .vrmesh and .vrscene files in the Rhino viewport
– Add the installer for the Chaos Cloud client app to the V-Ray installer for Rhino

improvement
-Inaccurate setting of the current frame by clicking on the animation timeline
Account for duplicating file output suffixes when batch rendering a sequence of .vrscene frames
-Save only the settings of the VFB history in the FBS file.
-The visibility of layers does not affect objects on child levels in interactive rendering

New function
Fix problems caused by the simplified VROPT in 4.00.02

task
Update the installer of the Chaos Cloud client app to version 1.6.0
Update Rhino SDK to 6.18.19266

error
– The Update Components option causes problems with the Light component
-V-Ray does not refresh tile changes during interactive rendering
– Changing unassigned materials leads to interactive renderupdates
Changes to the move parameters are not updated during interactive rendering
– Excessive drop-down size in the Object Properties window on high-resolution monitors
– Reset the initialization filter when reopening the project
– Changing custom sunlight during interactive rendering breaks the connection to the sky in the environment
-V-Ray does not respect the disabled tile control of Rhino textures
Object selections in any ortho-projection mode cause a scene update during interactive rendering
– No interactive rendering update when overwriting one Rhino material with another by dragging and dropping
On Win 7 and 8.1, VFB dropdown elements fall behind the main window
Lens effects scratches / dust options are not saved
– Slow loading of a specific proxy in Grasshopper
-Material override can not be applied to the rhino ground plane
-The Open function of the V-Ray Exporter does not work with animation file sequences
-Light Rig Dome produces differences in refraction
The content menu for material from the file node in Grasshopper is not displayed
Proxy viewport meshes are not updated when the snapshot is restored
-V-Ray prevents Rhino from accepting images that are dragged over the viewport
– Presumably Lens Shift will not work anymore if the camera properties are entered manually
-E You create render VRScan materials with watermarks
Crash Recovery Snapshot with hidden V-Ray geometry
-Cash when converting rhino material

SCREENSHOTS

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App Windows – Chaos Group V-Ray Next Update 2 (Build 4.20.00) for Autodesk 3ds Max | NulledTeam UnderGround

Chaos Group V-Ray Next Update 2 (Build 4.20.00) for Autodesk 3ds Max | 2.7 Gb

The Chaos Group team is pleased to announce the availability of V-Ray Next 4.20.00 for Autodesk 3ds Max. The long-awaited big update for its production renderer after five months in the public beta. New Scene Intelligence features, new V-Ray GPU rendering architecture and overall higher speed.

According to Vlado Koylazov, CTO of the Chaos Group, V-Ray Next, a major overhaul of V-Ray's two-decade-old codebase, promises up to 25 percent more rendering performance.
The speed enhancements are complemented by two of V-Ray Next's key changes: the new "Scene Intelligence" features designed to simplify the setup of complex scenes, and the new V-Ray GPU GPU rendering architecture.
Other key features include Nvidia's AI-based OptiX render denoiser, a new physiologically plausible hair shader, a new V-Ray switch material for look-dev work, and a scene lighting analysis system.
Pipeline enhancements include support for layered Alembic files, as well as the material and texture of the V-Ray plugin, which allows users to load any material or texture from the standalone edition of the renderer.
The Chaos Group is a global leader in computer graphics technology, helping artists and designers create photorealistic images and animations for design, television and feature films. Chaos Group specializes in physical-based rendering and simulation software, used daily by leading design studios, architectural firms, advertising agencies and visual effects companies around the world. The company's research and development in cloud rendering, material scanning and virtual reality is shaping the future of creative storytelling and digital design today. The Chaos Group was founded in 1997 and is privately owned. The offices are located in Sofia, Los Angeles, Baltimore, Seoul and Tokyo.
Chaos Group V-Ray
Next Update 2 (Build 4.20.00)
x64

English
PC
Windows 7even SP1 or later
Autodesk 3ds Max 2016-2020
2.7 Gb

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App Windows – V-Ray Next Build 4.00.01 for SketchUp 2015-2019 | NulledTeam UnderGround

File size: 704 MB

With V-Ray Next for SketchUp, we've improved the speed and simplicity of the SketchUp renderer. With just a few clicks, you can now create high-quality raytracing visualizations with one of the world's most widely used design programs. Automatic scene analysis and adaptive lighting combine dozens of new features with more power in the design process.
The

With more than four years of research and development, V-Ray Next quickly speeds up the SketchUp workflow, building tremendous speed and intelligence growth under the hood, allowing designers to create faster, cleaner renderings with little to no extra effort. This latest version is also immediately compatible with the new SketchUp 2019 and the 2016-2018 versions. After more than four years of research and development, V-Ray Next quickly speeds up the SketchUp workflow, building massive speed and intelligence under the hood Designers can create faster and cleaner renderings with little or no extra effort. This latest version is also immediately compatible with the new SketchUp 2019 and the 2016-2018 versions.

Headline features include:
The new V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a rendering, optimizing some of the most common decisions you make.

The new Adaptive Dome Light (ADL) provides more accurate, image-based ambient lighting, up to 7x faster.

Determining the optimal exposure or white balance is no longer a problem. Once a scene is loaded, auto white balance and exposure return the correct settings, making the whole process easy and quick.

It also has a new NVIDIA AI Denoiser embedded, so you can automatically remove noise and clean up the updates.

The GPU renderer is over 200 percent faster and accelerates almost all V-Ray features, including fog and atmospheric effects.

A new Scene Interaction tool now provides direct access to all levels of the SketchUp hierarchy so you can interactively customize materials and lighting properties when an object is selected.

A new V-Ray toolbar has also been added, providing new access to key tools and simplified UI controls that make it easy to set up cameras, customize render settings, and manage scenes.

With the new asset management system, you can find and track V-Ray assets using a custom library that can be used by multiple SketchUp projects.

System requirements:
Operating system: Windows 7, Windows 8.1, Windows 10.
CPU: Intel Pentium IV or compatible processor with SSE4.2 support.
RAM: At least 4 GB RAM and at least 4 GB swap – recommended size of at least 8 GB RAM, at least 8 GB swap file
Sketchup: SketchUp 2015-2016,2017,2018 and 2019

What's new?

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