teleportation – How does Jumper work with Warp in terms of carrying people with you?

Someone with the Jumper (world-jumper) advantage can escort other people with the Jumper (world-jumper) advanatge, according to b. 64. You can also take warp and the warp jump enhancement, to be able to teleport on the world you are visiting. Would this allow you to bring along other people on your warps when you are Warp Jumping? Would you be able to bring Jumpers along on Warps that remain on the same world?

dnd 5e – What happens if a Sibriex targets the same creature with Warp Creature repeatedly?

The Sibriex monster, found in page 137 of Mordekainen’s Tome of Foes has an ability called “Warp Creature”. For convenience, here’s the entire text of it: (emphasis mine)

The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC 20
Constitution saving throw. On a successful save, a creature becomes immune to this sibriex’s Warp Creature. On a failed save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns.
Three successful saves against the poison end it , and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to suffer another level of exhaustion. Once the target reaches 6 levels of exhaustion, it dies and instantly transforms into a living abyssal wretch under
the sibriex’s control. The transformation of the body can be undone only by a wish spell.

I’m aware that normally a creature can’t be “double-poisoned”. If it is poisoned and gets hit with the condition again, the duration is simply reset.
However, Exhaustion is a special condition in that it comes with 6 levels of severity.

I’m at loss as of how to interpret the wording of the Sibriex ability. If it has hit a creature with Warp Flesh, can it speed up the death process by using the ability again? Or can it only wait for six failed saves and hope the creature does not rid itself of the effect?

  • Does the sentence “Each failed save causes the target to suffer another level of exhaustion” apply only to end-of-turn saves or to saves caused directly by the sibriex using the ability again too?
  • If not, is there any benefit for it to try Warping the same creature twice?

Warp Drive-SKIDROW

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Genre: Racing
Developer: Supergonk
Publisher: Supergonk
Language: English
Size: 426.57 MB

Processor: 2.​

SYSTEM REQUIREMENTS

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OS: Windows 10

6Ghz Dual Core

Memory: 8 GB RAM

Graphics: 2GB

DirectX: Version 11

Storage: 1536 MB available space

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Cloudflare Warp Free VPN: clients for Windows and Mac | Proxies-free

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When the Internet was built, computers weren’t mobile. They sat in offices next to data centers. The Internet has changed but the assumptions made 30 years ago are making your experience slower and less secure.
1.1.1.1 with WARP replaces the connection between your device and the Internet with a modern, optimized, protocol.

The WARP+ technology is not without cost for us. Routing your traffic over our network often costs us more than if we release it directly to the Internet. To cover those costs we charge a monthly fee — $4.99/month or less — for WARP+. The fee depends on the region that you’re in and is intended to approximate what a Big Mac would cost in the same region.

Basic WARP is free. Our first priority is not to make money off of WARP however, we want to grow it to secure every single phone. To help make that happen, we wanted to give you an incentive to share WARP with your friends. You can earn 1GB of free WARP+ for every person you share WARP with. And everyone you refer also gets 1GB of WARP+ for free as well. There is no limit on how much WARP+ data you can earn by sharing.

Privacy First​

The free consumer security space has traditionally not been the most reputable. Many other companies that have promised to keep consumers’ data safe but instead built businesses around selling it or using it help target you with advertising. We think that’s disgusting. That is not Cloudflare’s business model and it never will be. WARP continues all the strong privacy protections that 1.1.1.1 launched with including:

  1. We don’t write user-identifiable log data to disk;
  2. We will never sell your browsing data or use it in any way to target you with advertising data;
  3. Don’t need to provide any personal information — not your name, phone number, or email address — in order to use WARP or WARP+; and
  4. We will regularly work with outside auditors to ensure we’re living up to these promises.

Cloudflare provides security and performance to over 25 million Internet properties—and now this technology is available to the rest of us.

 

encryption – What does using Cloudflares WARP app offer that HTTPS (websites) alongside DNS over HTTPS / TLS doesn’t?

Intoduction to Cloudflare WARP

I’ve been looking at Cloudflares WARP app for mobile. It claims to be a VPN but without some of the IP hiding anonymity features normal VPNS have: “Under the covers, WARP acts as a VPN. But now in the 1.1.1.1 App, if users decide to enable WARP, instead of just DNS queries being secured and optimized, all Internet traffic is secured and optimized“.

It also claims that it will encrypt all internet connected apps on your phone: “This doesn’t just apply to your web browser but to all apps running on your phone. Any unencrypted connections are encrypted automatically and by default. WARP respects end-to-end encryption and doesn’t require you to install a root certificate or give Cloudflare any way to see any encrypted Internet traffic we wouldn’t have otherwise.

Aside from the privacy implications it also claims to be faster in some areas, however I’m only really interested from a privacy / security perspective.

Question

My question is, what does using Cloudflare WARP offer over using a standard HTTPS enabled site (with HTTPS everywhere) alongside DNS over HTTPS or TLS (DoH or DoT) to say, access content on a public coffee shop WiFi where people could spy on your browsing activity. Or even your ISP on your own private network.

Is there much point using WARP if a HTTPS enabled site with DNS over HTTPS or TLS encrypts both your DNS lookups and website content already?

I use DNS over TLS via Cloudflare for my Android phone via Android 9’s built in private DNS setting and for Firefox using DNS over HTTPS, again via Cloudflare.

From a security / privacy perspective, the only benefit I can see to using WARP over normal HTTPS + DNS over HTTPS / TLS, is if you don’t browse content on a web browser and use mobile apps where a HTTPS connection might not be present. According to this, it’s not easy to verify. As mentioned earlier WARP supposedly encrypts everything on your phone, which would be beneficial in this siutation.

But as for DNS over HTTPS / TLS I can’t see any benefit to using WARP.

Maybe someone could provide insight into this. Am I any more secure and private using Cloudflare WARP from public WiFi snoopers or even my ISP, than just ensuring my apps and websites use HTTPS and ensuring my phone or browsers built in DNS over HTTPS / TLS is active?

I’m well aware that using WARP is not a substitute for a VPN.

Thanks.

Panorama – How do I edit a Hugin image with a free tool / script similar to the warp tool in ACR / PS?

I tried using Hugin to get results similar to Adobe Camera RAW / Photoshop for panoramas.
I managed to sew with Hugin, but I can't figure out how to correct the result to get a rectangular image without over-cropping.

I tried the cage tool in GIMP but got strange results. One of the strangest is the fact that it seems to overlay the cage deformation over the original image (this is not an overlaid image, it is just an overlay):

Enter image description here

What I am looking for is a quick technique to get a result similar to the PS / ACR Boundary Warp effect that is carried out at the end of the panorama process. Simply put, a stretch to a certain extent, maybe inside out or vice versa, or a combination of both:

Enter image description here

Is there a tool or script for Hugin, a filter in GIMP, or anything other than Adobe's to do this?

dnd 5e – How exactly does the Feywild Time Warp work?

I'm trying to understand how the Feywild Time Warp effect works. (Note that the use of wizards or some other effect that only changes the time warp effect for certain creatures is outside the scope of this analysis.)

terminology

Suppose an adventurer in the material layer is near a portal to the Feywild at some point in time, picking up two synchronized clocks, both set to zero, and placing one of them in the Feywild.

For example, suppose clocks can count days and "time zero" is the time when the clocks were synchronized. We call the clock in the material level the M-clock and the clock in the Feywild the F-clock. So we write z.

M / x = the time at which the M-clock indicates x days

F / y = the time the F-clock displays in days

There are two models that seem to be suggested by the text, but neither makes sense.

The monotone functional model

The text states that the time spent in the game and material levels varies at different speeds and that the ratio of time rates may change. So you can think about what would happen if someone stood at the M-clock, looks at the Feywild to the F-clock and repeatedly records the time indicated by the F-clock, z. every second on the M-clock. Since the time is not going backward at any level (only at different speeds forward), this would give a monotonically increasing function f (x) which indicates the time on the F-clock when the M-clock indicates x. (And f (x) would probably be generated by a random process – whatever the time is running at different rates)

In this case, a user who has left the material level at time M / x would arrive at the Feywild at time F / f (x). Similarly, a user who has left the feeder at time F / y would arrive in the material plane at time M / g (x), where g () is the inverse of f ().

This interpretation makes it clear when a person leaving at a certain time will end up. It also makes it impossible to return messages in time (ie, from F / t to F / w or M / t to M / w, where w <t), and therefore does not allow time paradoxes. However, it does not match the way the effect is described in the rules:

  • First, consider the case where Alice goes from the material plane to the Feywild at time M / 0 (and thus at time F / 0), and then Alice jumps back to the material plane at time F / 2. The probability that Alice will come back at M / 730 is 0.05 (when she rolls 20 days in years – on the Time Warp die). But suppose that at time F / 1, it jumped back to the material level for a very short time (about a fraction of a second) and back to the Feywild and then to Feywild until F / 2. Then these are two separate rides and to reach Alice at M / 730 she would have to roll a 20 both times, a much lower probability. This does not make sense, however, since f () is a global function that only represents which M times are associated with which F times and does not at all depend on when Alice made her jumps.

  • If this were the case then either (a) the distribution of the ratio [Material Plane time interval] / [Feywild time interval] a randomly selected interval in the Feywild time [w, t] (That is, (g (t) -g (w)) / (t-w)) depends on the length of the interval. Similarly, for a given trip, this ratio would be correlated with the ratio for other trips that took place at the same times. But none of that should happen in the rules.

  • An interesting concept in this case is that the distribution of time relationships depends on which level you started from. Assume that f (x) is piecewise linear over 0 <x <500, where f (0) = 0, f (1) = 400 and f (500) = 500. An observer in the material plane, one on the M Clock evenly distributed random overrun time would be almost certain (99.8% chance) at a time when the Feywild ran faster (100 Feywild days = 499 Material Plane days)). Someone from the Feywild, who has selected a chance random overrun on the F-clock, has a 80% chance of choosing a time when the material level ran faster (1 material level day = 400 Feywild days) ,

The Rules-as-Written Model

Instead, since the monotone function model seems to contradict the rules, one can work in the opposite direction and consider the rules as written in which the time rates for each traveler are rolled separately.

Assuming that Alice and Bob, members of various parties, are both currently walking through the portal and are currently arriving at F / 0. Then Alice stays at F / 1 and goes back and rolls "no change" on the die so she can get back to M / 1. Bob stays until F / 1440 and rolls "days in minutes", so he arrives at M / 1.

The question here is: If Charlie, who was not involved in any of the previous trips, walks through the portal at M / 1, when will he end up on the F-clock?

The rules do not specify, but it seems that any response below F / 1440 will result in a situation in which backward-in-time communication is possible: Bob takes the message from F / 1440 back to M / 1 and returns they return to Charlie to the previous F-time.

One could avoid paradoxes of backward motion by saying that if one leaves the material plane at the moment M / x always Arriving at time F / (1440 * x) and leaving the aircraft at time F / (1440 * x + y) returns to M / (x + y * z), where z is the rolled ratio. But that would mean that if I spent a few days in Feywild and fell back to the material level for a few seconds, I would almost always be Feywild many Feywild years later, which makes no sense.

It is noteworthy that the rules state that the time warping effect was applied in one direction only (when returning from the Feywild). So you could interpret one of the following ways:

  • If you go from the material layer at M / x to the Feywild, you always land at F / x. This allows you to send information in both the M-time and the F-time (for example, let Charlie switch from M / 10 to F / 10, pass the information to Alice and let Alice hang on it to bring her back from F.) / 24 to M / 1). Note that this requires pre-planning to send Alice in early, hoping for luck to roll a result that sends her back.

  • When I return from the Feywild and spend n days in the material plane, when I go back to the Feywild I will not be Feywild Days after leaving Feywild. In other words, when I return from F / y to M / x, I arrive at F / y + n as I go through the portal at M / x + n. Note that this effectively means that each traveler (or group of travelers) has their own "time offset" – in the above example, after Alice and Bob's travels, if Alice returned at M / 5, she would be at F / M arrive. 5, but if Bob went back to M / 5, he would arrive at F / 28. In this case, if there was a network of several people traveling multiple times to generate different offsets, they could send messages back in M-clock time by leaving a message in Feywild with a smaller offset and someone with a larger one Offset bring it back.


Is there RAW or statements from designers to support which of them is the intended interpretation?

Is there any official D + D fiction or setting material that describes the effect of time distortion in more detail?