webforms – Wizard or page?

What would you recommend?

We have a “webform” we need to build and we have been talking about using a wizard to ease the steps of this form for the user. But we also talked about editing in these steps and that’s why we are thinking about showing these “steps” on a page instead and let the user scroll…

Let me show you what steps we have:

  1. Select what kind of report you want to build
  2. Build your report by selecting what “modules” you want to show in the report
  3. Select the users you want to send this to
  4. Choose how often you want this to be sent
  5. Done

You have now created a report but you forgot to add John Doe as a
receiver of the report so you want to edit the report and add him.

Would you do this with a wizard or just show it all divided by headers?

Let me know!

dnd 5e – Is there a way (other than using a wish spell) for a Wizard to cast Ranger spells?

Using a wish spell you can duplicate any other spell of 8th level or lower.

However..

That’s a pretty high lv spell for gaining the use of a 1-5 level Ranger spell.
I couldn’t find a version of limited wish. And the feat Magic Initiate doesn’t seem to apply to Ranger’s spells.

Is there another way to cast 1 or 2 Ranger spells without dipping into the Ranger class? Specifically I am looking at Conjure Barrage and Swift Quiver. Mostly because I think it would be cool to launch a ton of darts like a Naruto style Ninja…and it would be unexpected from my wizard.

Worth noting we only use the hardcover books. No UA or 3rd party stuff please.

Should I use popups inside a wizard form?

I have a very long wizard form and I need to add even more information within each step. For now I have decided to add it using pop-ups. I know it is a bad practice, but I can not come up with a better idea. Can anyone help!
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In order to add a new Linked site you will have the following popup:
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dnd 5e – Need help balancing an homebrew 9th level wizard spell

It’s Unbalanced

First of all, I really like the idea of this spell. Essentially taking Bigby’s Hand, ramping it up to 11, and fire it out of cannon full tilt to punch your enemies to bits.

Unfortunately, as written, it’s unbalanced. And that’s saying something given it’s a 9th level spell where we use the term ‘balanced’ very loosely. However, much of the unbalancing stems from the clunky way you’ve chosen to write things; you’re striving to match the way Bigby’s Hand was written which is a good start, but not everything’s going to work on a 1:1 basis here.

I’m going to list the recommendations I have for revisions. Part of this is to address some of the language issues, but the other is to address feasibility issues of handling this thing. Sometimes, high level spells aren’t so much a destructive force as they are a sub-encounter to be handled by the opposing party; to that end it needs to be possible to do, but it doesn’t necessarily need to be easy (see prismatic wall). These recommendations aren’t necessarily absolutely everything you’d need, but they should improve things:

The problem I have with this range is that it’s the same range as spells like Meteor Swarm and ostensibly Storm of Vengeance. Part of these spells’ power lies in that the massive range makes it nearly impossible to stop them.

The damage output of your proposed spell can easily exceed Meteor Swarm were it directed at a city. With a massive range component, it becomes nearly impossible to locate the caster and attack them in a manner that would disrupt concentration.

  • Recommendation: Reduce the range to 500 feet, which is a major upgrade on the original spell’s range, in-line with comparable city-wreckers like Earthquake, but the range is not so large that it’s completely infeasible to target the caster. I would also consider adding language necessitating that the caster be within range to exert control on the spell.

  • The hand sheds sunlight out to a range of 100 feet and dim light for an additional 100 feet.

I’m guessing the inclusion of this was to fulfill the ‘glorious’ part of the description. I don’t have an issue without necessarily, but the addition of sunlight is notable. There’s only a handful of spells that do this and for the creatures impacted by sunlight, it is a serious hindrance, which adds massive utility for this spell.

  • Recommendation: Given that the spell already has a lot of utility by virtue of being an upgraded Bigby’s Hand, I would recommend just making this regular light.

  • When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 300 feet and then cause one of the following effects with it.

In one of the games I play in, we are 20th level and have a monk whom is incredibly fast to the point that I need to ensure the maps are sized in a way that he gets to enjoy that speed. Unless that monk spends most of their Actions to go faster, they aren’t going to be able to keep up with that speed.

  • Recommendation: Slow down. I would honestly not change this from the original spell’s 60 feet per round, but if you really want to increase it then don’t do more than 90 feet. This is a massive, powerful hand. With the speed as you have it now, it’s also apparently faster than some of the slower forms of light and characters need to have a chance to catch this if they’re to be able to do anything about it.

First of all, the proposed effect is essentially lightning bolt on steroids because not only are we talking about more damage, but the size of the line is massive. Also instead of a line, it’s more like a 20’x20′ battering ram. Because of this, the opportunity to do a truly ridiculous amount of damage over the course of the spell’s duration becomes readily apparent. I recommend toning this down to simply be that the hand can attempt to strike things along its movement path, this gives it versatility, the chance to deal a lot of damage

In addition, the manner in which damage is dealt to structures is extremely clunky and kind of difficult to parse. Given that the DMG has rules for damaging large structures and other creatures offer a means to excel at damaging structures, I recommend utilizing this language to address attacking structures.

  • Recommendation: I think you’ve deviated too far from the original language. Consider this as an alternative: “The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage. The hand deals double damage to objects and structures. The hand can attempt this attack up to 4 times at any point during it’s movement.” Also, rename it from Glorious Punch to Glorious Combo, because branding matters.

The damage is much less than what you originally proposed, but consider that this is slightly less damage per round as a Bonus Action than a Tarrasque’s full attack. Furthermore, if all 4 attacks hit a single target, you will deal 33% more damage than the original spell.


You have to remember that at the beginning of your spell description, you indicated that the hand is a Gargantuan creature. By doing so, you’ve specified what the hand’s dimensions are for the purposes of combat and therefore, you do not need to spend text to restate what’s already a defined term (especially if you’re not intended to deviate).

From what you’ve written, I understand that your intent is to have the hand smash an area of the ground that is equal to the area of the battlefield it controls. Fortunately, there are some big creatures that already have language for this like the Warforged Colossus.

  • Recommendation: Change the text to read something like this: “The hand smashes at a point on the ground within 20 feet of it. Any creature in a 10-foot radius, 20-foot-high cylinder centered on this point must succeed on a Dexterity saving throw or take 8d8 force damage and be stunned. On a success, the creature takes half damage. Structures as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).

I’m iffy on this even being included because it’s not part of the original. If you want to keep it, though, consider modeling it based on Sunbeam which lets you make it a 5′ wide, 60′ line.

  • *Recommendation: Rewrite as follows: A beam of brilliant light flashes out from the hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 8d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by the spell.

I’m unclear why this use of the spell has a diverse spread of damage types.

  • Recommendation: Keep it simple with the force damage type. Everything else in the spell uses force, no sense in changing that unless you intend to do so consistently. When setting the damage for this feature, consider making it being equal to double the damage dice of the Clenched Fist option as it’s going to not have the chance for multiple hits.

Simplify this feature to just become a mobile, opaque wall of force between any two creatures of the caster’s choosing (not groups). This lets you achieve the total cover you’re seeking, but lets it be countered by multiple attackers. You can also remove any text about strength being higher than the hand’s; at 30 nothing can be stronger by the rules.

  • Recommendation: Consider simplifying the text as follows: “The hand interposes itself between any two creatures of your choosing providing total cover for both creatures relative to each other. The hand acts as a Wall of Force except as follows: The hand becomes opaque to block line of sight, the hand moves relative to the creatures to maintain total cover between them, and the hand cannot be destroyed by instantly by a Disintegrate spell (unless the spell depletes the hands hit points).

Lastly, I’d like to note the damage for the spell. As I’ve reviewed this spell, the caster is more vulnerable, but this is because the spell has the chance to deal a lot more damage than something like Meteor Swarm. I’ve notably reduced your proposed damage values to consider that a lot of this damage is being dealt with a Bonus Action, the spell offers a lot of versatility, and ensure that it’s more damage than an upcast Bigby’s Hand, but not much more.

dnd 5e – 3rd-level homebrew wizard spell

I am creating a new arcane tradition for the wizard in dnd 5e. This arcane tradition is focused on spells that summons Hands, like Mage Hand and Bigby’s Hand.
Since there are not many “hand” spells, I am designing new ones.

The idea about this spell is to create many hands like that of mage hands, flying around, and stopping some attacks by enemies.
So, I am trying to do a good defensive spell.
Being the idea that of a cloud of hands actively trying to stop attacks, I want the spell to have an area of effect.
Moreover, since many spells that I am creating require concentration, I would like to have this one not requiring it.

The question is: Do you think the spell is balanced as it is? If it is not, could it be more appropriate as a 4th level spell?

This is a 3rd level spell that I designed.

Cloud of Mage Hands

3rd-level abjuration


  • Casting Time: 1 action
  • Range: 60 feet (30-foot radius)
  • Components: V, S
  • Duration: 1 minute

Choose a nonhostile creature that you can see within range.
A cloud of mage hands appears around the target. The hands try to block attacks aimed at your allies.
Each non-hostile creature in a range of 30 feet from your target (target included) gains +2 AC for the duration of the spell.

At Higher Levels.
When you cast this spell using a spell slot of 4th level or higher, the radius of the cloud increases by 10 feet for each slot level above 3rd.


I took as a comparison the spell Haste, which also gives +2 AC and a lot of other bonuses.
Compared to Haste, this spell does not require concentration and follows the target giving protection to more allies.
However, this effect is also similar to aura spells of the paladin, which require concentration.

8 – How do I get the the last time a webform submission wizard page navigation button was clicked?

I have a need to know if a multipage webform submission has been edited, and when, by the current user. If I load the webform submission I can see when it was completed, updated or started, but I don’t see how to know if there is an edit in process. This might happen when a person edits a page or 2 and leaves without getting all the way to the end and submitting the submission again.

    $completed = $submission->isCompleted();
    $changed_time = $submission->getChangedTime();
    $completed_time = $submission->getCompletedTime();
    $updated_time = $submission->getData()('timestamp');

$completed shows if form was ever submitted.
$changed_time shows the last time the form action buttons were used, but after the first submit it only updates if the form is submitted again.
$completed_time shows the first time the form was submitted.
$updated_time shows the value in a field I added where I save the timestamp on the validation of any action button, but this is only available in the submission entity after a submit.

How can I get a real last edit time? Thanks.

dnd 5e – Can a wizard use the Sleep spell to hunt for food?

I’m assuming you mean “Wizard casts Sleep, mauls any sleeping creatures, then eats them” as a short-cut for the normal way of foraging for food? If that’s what you mean, there’s plenty of reasons why this wouldn’t work out well. And also some for why it would.

The normal act of foraging for sustenance from living creatures depends on a few different things. Generally speaking, the DM would ask you to make a Wisdom(Survival) ability check, which essentially covers all of these:

  • You need to find them (a random 20ft cube of jungle is unlikely to contain much)
  • You need to get close enough to them (once you pick up a deer’s track, you still need to get within 90ft of it. Prey animals are flighty and will run if you’re not careful.)
  • You need to be fast enough to catch it off-guard (even if you’re quietly closing in, casting Sleep requires motion and sound which will alert the critter)
  • You need to make sure you can actually eat them (that brightly colored frog might be sleeping, but that doesn’t mean it’s safe to touch)
  • You need to know how to skin and prepare it so as not to waste too much or choke on the bones

Sleep will help you with none of these things. Sleep will help you quickly put a creature to sleep, so it can help with getting sustenance, but it cannot replace looking for food.

So what does Sleep do?

If it were me as a DM and you suggested this, I’d tell that being willing to cast Sleep as part of your attempts to forage for food would totally give you Advantage on that Wisdom(Survival) check, but that’s all.

(Unless the adventure revolved so much around getting food that a single check wasn’t enough. In that case, you’d be making a bunch of skill checks and choices in your quest for food, but if you got to the point where you’re close to prey and in a position to cast Sleep, yeah, that animal would fall asleep)

When installing Ubuntu installation wizard freezes

I got an old laptop, an Asus ASUS-ZenBook-UX32VD that cannot boot up.

Im trying to install ubuntu on the harddrive but im getting stuck when running the installation wizard on the step when it asks you to connect to the wifi or not (see image below). When I click continue the “working” mouse symbol appears but nothing happens. I waited for 20 minutes without getting any futher.

This is my first time trying to install linux so im not sure how it should usually go. This is what I have tried so far:

  • created an bootable usb from ubuntu-20.04-desktop-amd64.iso with rufus.
  • created an bootable usb from this release too Linux Mint 19.3 “Tricia” – Cinnamon (64-bit). Got stuck in the installation wizard the exact same way as before.
  • I have tried with different usb sticks but i always get stuck on the same step.

Windows was installed before and when trying to boot you are getting this error when booting up: “BlinitializeLibrary failed 0xc000000bb”. After some googling i found that you could try to write these commands in the command promt.

Bootrec / fixmbr
Bootrec / fixboot
Bootrec /rebuildbcd

https://answers.microsoft.com/en-us/windows/forum/windows_10-performance/bi-initializelibrary-failed-0xc00000bb-on-black/a8889e67-300c-491a-965a-df087ab5cbe1

But I cant boot up windows from usb stick (I tried). I can boot up linux from usb but cannot install. I tried to write the commands in the terminal when booting from usb but the commands were not found.

At this point Im just been guessing on what to do but I have tried to disable secure boot in bios and reinstalling bios (same version as before which was the latest) with easy flash. It did nothing.

Any suggestions on what to do would be greatly appreciated! Otherwise I guess my laptop is doomed..

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How to fix my android 7.0 after i factory reset it amd open the device the start up wizard keeps on stopping now i cant open my device

After i encrypt my phone it didnt went well because i pulled out the battery i reopen it and the device said that i need to factory reset it after doing factory reset i oppened my phone and after clicking the get started the device keeps saying that start up wizard keeps stopping and now i cant open my phone and cant use it I tried to factory reset it again but still it wasnt working what should i do?

gui design – When creating a GUI wizard, should all pages/tabs be of the same size?

Wizard vs. Tabs
Use a Wizard, when you want to guide the user through multiple requried steps.
Use Tabs when the user can select an arbitrary tab, make changes, and then commit them without looking at the other tabs.

I always find “Tabs with Back/Next” awkward. I understand the idea to provide a little “ramp” between novice and advanced users, but in most cases I’ve seen, the design of the individual pages isn’t suitable for novice users.

Size

For a wizard, it’s not just size – the user should have the impression he interacts with the same window all the time. This is commonly achieved through a header and other control elements in the same position throughout all pages, and same size.

Example: Installshield violates the “same window” metaphor pretty badly (though it’s not too obvious): each page is a new modal dialog, centered on the primary monitor. So move the window to another position, click next, and bam, your window is back where it was. Aaaargh!

In a wizard, a changing form size is quite awkward for users. It’s like holding his hand, but you are constantly dancing around him. In more serious terms: the user action (clicking “Next”) has an unexpected side effect (“Window size changes”). This decreases the users perceived control over the software.

I’d argue that even for tabs, changing sizes are awkward. First, it looks shitty – which subjective. Second, if you position the window containing the tabs so that they are in the corner of a screen to reveal another document on your desktop, an you switch to another page, either part of your dialog vanishes, or it jumps further into the desktop, potentially covering other things.


(Full disclosure: I am working on an app which does that, and it’s my fault. Watching users pull around that poor little dialog makes me cringe. It’s one of those little speed-bumps that build up annoyance).


If the choice is between “a little crowded” and “almost empty”, it’s usually fine. Empty space looks good. Just having a large prominent window with a single input field makes a clear statement: this is your next step, and it’s darn easy. That’s exactly the message you want to send with a wizard.