In D & D 3.5 there are a number of types of homunculi that can be crafted by characters with the Craft Construct talent. Among these are dedicated wrights, which are explicitly described in their description as atypical types of homunculi who "do not go on missions or accompany their master on adventures. Instead, he stays at home and works during his master adventure (Eberron campaign) setting, P. 285). "However, they are specifically mentioned as a subtype of the standard homunculus template contained in the Monster Manual, which means that they have an innate telepathic bond with their Creator that is up to 1,500 feet away. In addition: “A homunculus never moves voluntarily beyond this area, although it can be removed by force. In this case, the creature does everything in its power to get back in touch with its master (Eberron Campaign Setting, p. 285). "
Dedicated wrights are intelligent constructs and are great for passively making money with crafting skills, especially if they are equipped with equipment to improve their skill tests. My goal is to put a group of them together and use their tireless nature to keep a smithy going around the clock while my character is not on an adventure. However, the 1,500 foot limit seems to make this impossible. After unpacking, they do not appear to be able to achieve their stated purpose. Is there an exception to this rule that I missed somewhere?
Assuming there is no solution I can travel with without my workforce stopping with every campaign. I see three options to deal with this problem. A) Replace or improve telepathic attachment, B) "falsify" telepathic attachment so that the homunculus believes that it will still work if it is not, or C) otherwise convince the homunculus that it is acceptable not to have a telepathic bond, such as an enchantment spell.
If possible, I would prefer a solution that costs 5000 gp or less. In addition, my character will take the lead at level 6 and be moderately invested in charisma, so using followers with obscure classes is perfectly acceptable for the solution.
- While it is possible to improve the innate telepathic bond in each Wright using the "Improved Homunculus" feat, this triples its cost and only extends the range to 1 mile per character level. Since I doubt that every campaign is within 4 to 20 miles, this is not enough.
- As smart as the idea may be, I would prefer not to play a dvati (I'd rather have a solution that works for every race).
- I would prefer something cheaper than paying a wizard to do Telepathic Bond and Permanency on everyone. It would also be desirable to avoid spells with a "permanent" duration so that my workforce does not stop when my character enters an anti-magic field.