Internal and SD Card Storage SAVING Write of Files

I have a question over Internal and SD Card Storage, mainly on how they store files. I lost my SD Card where most of my videos and photos were of course, saved. I was just wondering if, do android phones create a temporary saving write up files or temporary save files for files written and saved to the SD Card? Say for example, the photos I took and were on the SD Card. I just want to know since I want to recover them via EASEUS.

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ssh – Does anyone know why do not write the word “user” in when the “Username:” is show? it jumps over “show clock” any idea what might be wrong?

Telnet(localhost,61823): recv b’xffxfbx01xffxfbx03xffxfdx18xffxfdx1f’
Telnet(localhost,61823): IAC WILL 1
Telnet(localhost,61823): IAC WILL 3
Telnet(localhost,61823): IAC DO 24
Telnet(localhost,61823): IAC DO 31
Telnet(localhost,61823): recv b’rn************************************************’
Telnet(localhost,61823): recv b’*********************************rnrn ‘
Telnet(localhost,61823): recv b’ IMPORTANT NOTICErn Access t’
Telnet(localhost,61823): recv b’o this network device is restricted to authorized ‘
Telnet(localhost,61823): recv b’personnel only.rn This system ‘
Telnet(localhost,61823): recv b’is permanently monitored.rn Any ‘
Telnet(localhost,61823): recv b’unauthorized access will be prosecuted.rnrn*******’
Telnet(localhost,61823): recv b’**************************************************’
Telnet(localhost,61823): recv b’************************rnrnUser Access Verificati’
Telnet(localhost,61823): recv b’onrnrnUsername: ‘
Telnet(localhost,61823): send b’USERn’
Telnet(localhost,61823): recv b’xffxfcx01xffxfcx03xffxfex18xffxfex1fUSERrnPassword: ‘
Telnet(localhost,61823): IAC WONT 1
Telnet(localhost,61823): IAC WONT 3
Telnet(localhost,61823): IAC DONT 24
Telnet(localhost,61823): IAC DONT 31
Telnet(localhost,61823): send b’passwordn’
Telnet(localhost,61823): send b’show clock n’
Telnet(localhost,61823): recv b’rn% Login invalidrnrnUsername: show clock rnPasswo’

% Login invalid

Username: show clock

Process finished with exit code 0

from sshtunnel import open_tunnel
from telnetlib import Telnet
import os
import getpass
import time

ssh = 'x.x.x.x'
ssh_usr = "userssh"
ssh_pass = "passwordssh"
rem_host = 'x.x.x.x'
#user = input("Enter your remote account: ")
#password = getpass.getpass()

with open_tunnel(
    ssh_address_or_host=(ssh, 22),
    remote_bind_address=(rem_host, 23)
) as tunnel:
   # Use localhost as host
    with Telnet('localhost', tunnel.local_bind_port, 10) as tn:
        tn.read_until(b"Username: ")
        ##tn.write(user.encode('ascii') + b"n")
        tn.read_until(b"Password: ")

        ##tn.write(password.encode('ascii') + b"n")
        tn.write(b'show clock n')
        #output = tn.read_until("exit")

thunderbird – What is the difference between the “Return Receipt” and “Delivery Status Notification” in the “Options” on the Write window

Could some one explain about “Return Receipt” and “Delivery Status Notification”.
What is the difference between them?

I had used both the options when sending Email enabling the required config settings. But I see there is no difference. As Email arrives to recipient/correspondent without getting any notification to the sender.

How does it actually work. Suggest if there are any third party app to do so?

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Better way to write conway’s game of life

Is there a better way to write this code without using loop and if statement? It’s about conway’s game of life. Is it possible to solve this using reduce, forEach or map? I’m not sure how to start this code. There are plenty of examples on internet about conway’s game of life but they are all pretty much with loops or if statement. Any ideas?

Any solution or hint is appreciated.

var x = 400;
var y = 400;
var g = ca(y);
for (var i = 0; i < 400; i++) {
    g(i) = ();
var m = ca(y);

for (var j = 0; j < x; j++) { //first loop
    for (var k = 0; k < y; k++) { //second loop
        var r = Math.random(); //generates random number
        var ra = (r * 2);
        var rb = Math.floor(ra);
        if (rb === 1) {
            g(j)(k) = 1;
        } else {
            g(j)(k) = 0;

function f() {
    //this is first part of function
    var c = document.getElementById("myCanvas");
    var ctx = c.getContext("2d");
    ctx.clearRect(0, 0, 400, 400);
    for (var j = 1; j < x; j++) { //first loop
        for (var k = 1; k < y; k++) { //second loop
            if (g(j)(k) === 1) {
                ctx.fillStyle = "#FF0000";
                ctx.fillRect(j, k, 1, 1);
    //this is second part of the function

function ca(r_y) {
    var arr = ();
    for (var i = 0; i < r_y; i++) {
        arr(i) = ();
    return arr;

function f_2() { //this is second part of the function
    for (var j = 1; j < x - 1; j++) { //first loop
        for (var k = 1; k < y - 1; k++) { //second loop
            //apply the rules to each cell
            if (g(j)(k) === 0) {
                switch (g(j - 1)(k - 1) + g(j - 1)(k) + g(j - 1)(k + 1) + g(j)(k - 1) + g(j)(k + 1) + g(j + 1)(k - 1) + g(j + 1)(k) + g(j + 1)(k + 1)) {
                    case 1:
                    case 2:
                        m(j)(k) = 0; //sets the value to 0
                    case 3:
                        m(j)(k) = 1; //sets the value to 1
                    case 4:
                        m(j)(k) = 1;
                    case 5:
                        m(j)(k) = !(m(j)(k) | !m(j)(k));
                        m(j)(k) = 0; //sets the value to 0
            } else if (g(j)(k) === 1) {
                switch (g(j - 1)(k - 1) + g(j - 1)(k) + g(j - 1)(k + 1) + g(j)(k - 1) + g(j)(k + 1) + g(j + 1)(k - 1) + g(j + 1)(k) + g(j + 1)(k + 1)) {
                    case 0:
                    case 1:
                        m(j)(k) = (m(j)(k) | !m(j)(k));
                    case 2:
                        m(j)(k) = (m(j)(k) | !m(j)(k));
                    case 3:
                        m(j)(k) = 1;
                    case 4:
                    case 5:
                        m(j)(k) = (m(j)(k) & !m(j)(k));
                    case 6:
                    case 7:
                    case 8:
                        m(j)(k) = 0;
                        m(j)(k) = 0;


    for (var j = 0; j < x; j++) {
        for (var k = 0; k < y; k++) {
            g(j)(k) = m(j)(k);


<body onload="f()">
        <canvas id="myCanvas" width="400" height="400"></canvas>

Write bash history when connection is terminated abnormally

How can I make sure that my bash history gets written to ~/.bash_history when I am disconnected abnormally?

I work on several remote Linux hosts, and my connection is frequently terminated abnormally. When that happens, my recent bash history is not available when I reconnect. I suspect that the abnormal termination is preventing the bash shell from writing to ~/.bash_history. I can’t control the disconnects, and other than losing my history, the abnormal disconnects don’t cause a problem.

I don’t want to interfere with the normal history mechanism. In other words, I don’t want a hack that messes up the history process. Thanks!

google sheets – Is there a better way to write this ifs statement?

I’m making a calculator for fun in relation to a Roleplay group of mine. Essential a certain number, to number, equals another number. However, the way I’m writing it seems inefficient as I have been writing each number one by one like so:


Where A13 is the cell where people input their numbers. I was wondering if there was some way to go about this better? An example of how this works is:

1-4 = 1

5-8 = 2

9-12 = 3…etc.

Is there a way to write Number To Number ? Or any suggestions for how I could go about doing this better?