tilemap – UNITY: How do I use SetTile() with a tile asset/ scriptable tile?

How do I use Tilemap.SetTile() with a tile asset? I want to use it for scriptable tiles in the 2d-extras package, such as rule tiles, weighted random tiles, and animated tiles. How would I 1. get inspector reference of this scriptable tile, and then 2. use SetTile() with it? Thanks for your attention.