I want to instantiate cube at a random position when I click mouse and do something (change color or freeze position ..) for each cube when detect collision on the plane.
I tried first few steps:
public Rigidbody cube;
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.name == "Plane")
{
//Do somthing for each cube
cube.constraints = RigidbodyConstraints.FreezePositionY;
}
}
void Update()
{
Vector3 position = new Vector3(Random.Range(-5f, 5f), 8,Random.Range(-5, 5));
if (Input.GetMouseButtonDown(0))
{
Rigidbody clone;
clone = Instantiate(cube,position, Quaternion.identity);
}
}