unity – Instantiated entities doesn’t collide each others

I’ve started to learn DOTS some day ago, and decided to create a simple project. When I added some simple physics to the game I faced the problem. I added one object on the scene and another instantiated from a resource as a prefab (prefab contains physics shape and physics body), but they didn’t collide and just go through. When I tried to place both objects in the scene they work perfectly. Then I tried to instantiate them both and got nothing, I mean they didn’t collide… Maybe I miss something? I couldn’t find any explanation for this in the Unity Physics doc.

Tried in Unity 2021.1 and 2020.3