I’m using Unity 2019.4.6f1, and I’m working on Isometric Tilemaps.
The hierarchy is like this:
The VillageScreen is a
img-bg is an UI Image, the two
Panels are UI Panels, and the
Grid and two
Tilemaps are the isometric tilemaps. The problem is, the Grid & Tilemap is blocking all other UI elements, and it seems to be always on top, no matter how I set the Z value.
The Grid setting is:
And the Panel setting is:
My question is: How do I put the UI elements ABOVE the Tilemap?
p.s. the UI button is clickable, it just cannot be displayed properly.
UPDATE: Added a mockup screen – Black circles are buttons, while Red texts are UI texts for displaying scores.