In my top-down game (which was created from a top-down C ++ template), whose movement is controlled by mouse click, I would like to use
MoveToLocation Method of
AAIController but I can not, because I use a controller that derives from
APlayerController which does not have such functionality. Is there any way for me to use this motion function with my player or to achieve the same result with something else?
AIController for my farmer and the player controller in spectator mode, but then he is not attached to the camera.