I am trying to find a really good animation tutorial for Unreal Engine 4 that covers how to do things like have the character react to where objects are and what is happening like when falling, picking items up, uneven ground, and other more complicated aspects to animations in games. I mostly make shooters and have I think a good grasp of animation blueprints. I’ve looked all over for tutorials on YouTube and Udemy but all of them simply cover blend spaces, anim offsets, and the event graph and animation blueprint. I have all of this down and have created a fully fledged blueprint that works for a third person shooter, it looks decent but looks really basic and not dynamic. Here’s an example of what I want to learn to do: Example. It looks dynamic with things like the body bending as he runs, grabbing ledges, vaulting, and ragdoll physics when he fell into a truck. It all looks fluid and not like a bunch of free looping animations from the marketplace which is what my game looks like. The feel of a game I’m going for is something like Squad incase that helps with any answers but I mostly just want to learn more about animation in UE4 so if you could recommend a tutorial to help with this that would be awesome, thanks!