In the documentation of MeshUtility.SetPerTriangleUV2 it is said the following:
Will insert per-triangle uv2 in mesh and handle vertex splitting etc.
What do they mean by ‘vertex splitting’ ?
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In the documentation of MeshUtility.SetPerTriangleUV2 it is said the following:
Will insert per-triangle uv2 in mesh and handle vertex splitting etc.
What do they mean by ‘vertex splitting’ ?