I’m trying to create a camera using matrix transforms, the gist as follows:
Transform = Matrix.CreateRotationZ(Rotation) * Matrix.CreateTranslation(new Vector3(-Position.X, -Position.Y, 0)) * Matrix.CreateScale(Zoom) * Matrix.CreateTranslation(new Vector3(Bounds.Width * 0.5f, Bounds.Height * 0.5f, 0));
It works but with one issue. The rotation origin remains at the starting (-Position.X, -Position.Y) while the zoom works fine (at the center screen) which is obvious from the code. I’d like the rotation to occur at the center screen as well.